OranHarken
Warlord
- Joined
- Oct 26, 2014
- Messages
- 130
Expanded Seeding Options
Objective
I have found many of the seeding options to be so inferior to others that they are effectively non-options. While this mod's content is currently very limited it is my intention to expand on it as my abilities get better and I have more opportunity to test the comparative strength of various options.
Current Options
Spacecraft
Thorium Reactor: Begin with a Thorium Reactor in your first city. Intended to replace the non-option that is Fusion Reactor.
Cargo
Old Earth Relic: Begin with an Old Earth Relic in your first city. Intended to make more sense than bringing a Clinic but manufacturing a "Relic" after you arrive.
Future Plans
Adding colonist types that do things other than provide yields. I am presently unable to do this but intend on trying to make it work.
Adding a unique technology that allow the creation of a defensive tile improvement accessible before Domes.
Why not use the Steam Workshop?
I am unfamiliar with the UI and would like some help figuring out what it is I am doing wrong. My mod was stable and working before I installed Modbuddy and trying to import it somehow managed to break it. It also keeps telling me to tell it my install path and I have several times but it keeps saying I have not. The fact I am resentful it being an arbitrary gatekeeper is not helping the process but I would like to get my mods to a wider audience.
Objective
I have found many of the seeding options to be so inferior to others that they are effectively non-options. While this mod's content is currently very limited it is my intention to expand on it as my abilities get better and I have more opportunity to test the comparative strength of various options.
Current Options
Spacecraft
Thorium Reactor: Begin with a Thorium Reactor in your first city. Intended to replace the non-option that is Fusion Reactor.
Cargo
Old Earth Relic: Begin with an Old Earth Relic in your first city. Intended to make more sense than bringing a Clinic but manufacturing a "Relic" after you arrive.
Future Plans
Adding colonist types that do things other than provide yields. I am presently unable to do this but intend on trying to make it work.
Adding a unique technology that allow the creation of a defensive tile improvement accessible before Domes.
Why not use the Steam Workshop?
I am unfamiliar with the UI and would like some help figuring out what it is I am doing wrong. My mod was stable and working before I installed Modbuddy and trying to import it somehow managed to break it. It also keeps telling me to tell it my install path and I have several times but it keeps saying I have not. The fact I am resentful it being an arbitrary gatekeeper is not helping the process but I would like to get my mods to a wider audience.