[MOD] Expansion Mod

aviatori

Chieftain
Joined
Mar 13, 2015
Messages
33
Location
Earth, Georgian Republic, Tbilisi

Hello to All :cowboy:

Mod based on one of the greatest C3C mod - Rise and Rule.

Main features:
- Over 250 researchable techs;
- Over 60 resources;
- New units and units classes;
- Historical accuracy (as much as possible for the game).


Spoiler Tech Tree: :






Spoiler Resources: :






Download Link

Spoiler Installation Instructions: :

- Put files in path - Your Installation Location\Civilization III (or Complete)\Conquests\Scenarios
- When you start the game, go to - Civ-Content and choose - Expansion Mod
- From here starting like normal game


Spoiler Update History :


v1.6
- Whale will not appear on coast titles
- Sea titles gives +1 commerce
- Desert titles after irrigation now gives 3 food, instead of 2
- All Elephant units movement decreased by 1 (Exclusion - Indian War elephant)
- Removed "Hidden Nationality" and "Blitz" ability to Partisan, Insurgement, Guerrella
- Added "Invisibility" to Partisan, Insurgement, Guerrella
- Removed the "Join to City" Ability to all Immobile Artillery units
- Fixed Great Lighthouse civilopedia text
- Updated Academy civilopedia text

v1.5
- added Ancient Camel Cavalry Unit;
- added War Galleon Unit;
- added East Indiaman (auto generated) Unit;
- increased production time for auto generated units (makes them more unique);
- small changes and rebalance of units, techs and buildings.

v1.4
- added Axeman Unit;
- added Javelin Horseman Unit;
- added new graphics for Sharpshooter Unit;
- added Water Pipeline Building;
- removed Army Logistics Building;
- small rebalance of Ancient Era Techs.

v1.3
- added "Redcoat" Unit;
- fixed Work Camp error;
- Lateen Sail tech moved to a Medieval era with Galleas (War Tiger) and Great Galleass (Castleship) Units;
- Naval Spirit tech moved to an Ancient era with Longboat (Early Junk) Unit and Voyage of Discovery Wonder;
- other minor fixes.

v1.2
- added "Naval Mine" Unit.
- added "Ancient Sanitation" Tech;
- fixed "Arquebusier" unit graphics;
- fixed "Prayer tample" shield cost;
- fixed "Army Logistics" error;
- fixed error caused by following units: Roman Galley, Mujahed, Warm Camel, Early Junk, Dreadnought, sloop, Congreve rocket battery, German motorized infantry, Landing ship, Global hawk, UAV, English Crossbowman, Armored Cruiser, Transport Plane, Pudao, Modern Mechanized Worker, Cavalryman, Ottoman Naval Infantry, Ottoman Motorized Infantry, German Machine Gun, Eastern Bloc Marine, Chengdu, Admiral of the fleet, M.B. Hand Cannoneer, Ottoman Trencher, Eagle, Corvette, jet bomber, Howitzer, MLRS, Modern Engineer Trooper, Eastern Bloc Light MG, Indian Infantry, Qin Spearman, SAM Battery, Eastern infantry, German Trencher, Fokker Triplane, Jeep Willys, Montana, Shilka, Guerrilla, Beaufighter, Engineer, Fort, Eastern Bloc Combat Engineer, Rikko, Modern AK Infantry, Modern AK Marine, Stealth helicopter, German Naval Infantry, Scorpion, German Trencher, Lancaster;
- Some re-balance at Ancient & Classical Era;
- Added some new and fixed some old Civilopedia text.

v1.1
- Fixed "Voyage of Discovery" error;
- Fixed "Longboat" error;
- Made some balance changes with techs, units and resources in Ancient & Classical era;
- Added some new and fixed some old Civilopedia text.

v1.0
- The basic version.


P.s.: Special thanks to all authors whose files i used in my mod :thanx:
 
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Missing entry in "Scenarios\Expansion Mod\text\Pediaicons.txt" WON_SPLASH_BLDG_Voyage_of_Discovery
 
Hey aviatori - I started a random game and got Georgia :) The game is quite fun and has some nice alterations
I encountered some bugs (see picture) - mostly typos and wrong file names and there was an civelopedia entry for army logistics missing.
Spoiler :
error.jpg
 
thanks for report. i'll fix it in next patch.

mod needs to play completely to find all bugs, but i have no enough time to play and test all things.
currently i'm stuck in ancient era :D
 
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Update v1.2
- added "Naval Mine" Unit.
- added "Ancient Sanitation" Tech;
- fixed "Arquebusier" unit graphics;
- fixed "Prayer tample" shield cost;
- fixed "Army Logistics" error;
- fixed error caused by following units: Roman Galley, Mujahed, Warm Camel, Early Junk, Dreadnought, sloop, Congreve rocket battery, German motorized infantry, Landing ship, Global hawk, UAV, English Crossbowman, Armored Cruiser, Transport Plane, Pudao, Modern Mechanized Worker, Cavalryman, Ottoman Naval Infantry, Ottoman Motorized Infantry, German Machine Gun, Eastern Bloc Marine, Chengdu, Admiral of the fleet, M.B. Hand Cannoneer, Ottoman Trencher, Eagle, Corvette, jet bomber, Howitzer, MLRS, Modern Engineer Trooper, Eastern Bloc Light MG, Indian Infantry, Qin Spearman, SAM Battery, Eastern infantry, German Trencher, Fokker Triplane, Jeep Willys, Montana, Shilka, Guerrilla, Beaufighter, Engineer, Fort, Eastern Bloc Combat Engineer, Rikko, Modern AK Infantry, Modern AK Marine, Stealth helicopter, German Naval Infantry, Scorpion, German Trencher, Lancaster;
- Some re-balance at Ancient & Classical Era;
- Added some new and fixed some old Civilopedia text.
 
Whenever I first meet with Georgian civ and leaderhead pops up, game freezes and crashes. Any suggestions?
 
thanks for report. i'll fix it in next patch.

mod needs to play completely to find all bugs, but i have no enough time to play and test all things.
currently i'm stuck in ancient era :D
You can test your units in debug mode and test your buildings and wonders by making them available right from the start for little cost.
 
Whenever I first meet with Georgian civ and leaderhead pops up, game freezes and crashes. Any suggestions?
thanks for report. i'll fix it in next patch.

for now it can be fixed like that:
- download file http://rgho.st/6QMCbKkTD
- put it into Expansion Mod\Art\Flics (replace existing file)

P.s: it's a permanent fix and has no effect on save game.
 
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