Polycrates
Emperor
- Joined
- Dec 15, 2006
- Messages
- 1,288
Expansive trait was all about the fast workers and fast granaries. The health is really a fairly minor bonus that would let you settle away from freshwater and in heavier jungle, and help a bit with growth in the medieval period, but really not much.
The benefit was the lightning start that you would get from pumping out your workers more quickly and thus in greater number, and the ease of building granaries to a lesser extent.
Even as it was, the 50% bonus was closer to 33% or so since it didn't multiply the production coming from food surplus. 25% will be unnoticeable.
I think it was a well-balanced trait, and I really can't understand why it would be toned down.
The benefit was the lightning start that you would get from pumping out your workers more quickly and thus in greater number, and the ease of building granaries to a lesser extent.
Even as it was, the 50% bonus was closer to 33% or so since it didn't multiply the production coming from food surplus. 25% will be unnoticeable.
I think it was a well-balanced trait, and I really can't understand why it would be toned down.