Got this game as part of the complete combo pack. I've played Civ games for years, though mostly I like Alpha Centauri (only one with a proper ending, see below). I knew this was not going to be the typical conquest thing either. Still...
My overall reaction after disaster was "wow WTF, I don't even get what I did wrong." This may have been the first time I've ever lost a Civ game against AI only and it was on easiest mode!! And it turns out from reading here, nothing I was doing could EVER have worked. Here's how it played out.
1. First, victory doc says Europe wins if you lose the revolution. For turns, it says the colony with the highest score wins when the turns are up. No mention of Europe winning by turns. I'd wiped out one colony and pinned down the other, so there was no chance there. It was my first time playing so I was taking it slow to experiment with buildings and stuff before the revolution. I knew I would run out of turns, but I wanted to enjoy it (I kept the other colony around to avoid any surprise "you win by domination" which has ruined many a Civ4 game) Anyway, on turn 300 the king wins - WTF?! 15 hours down the drain. Utterly deflating. I really wanted to revolt on that map! (BTW, I HATE the turns rule period - the whole point of turn-based strategy games is time to think and plan and be meticulous with no timers, take as long as you want!!)
2. Revolution - so I start to get ready to revolt, figuring this is going to be fun! So I do what you do when going to war - I set my cities to max out unit growth and turned each new colonist into a soldier or dragoon. I'd got my army up to about half the the REF when I noticed my Reb% wasn't moving up any more. My cities were all 50 to 70% Reb at that point! Another big WTF? After a few more turns of pursuing a pretty basic army building strategy, my reb% actually started dropping! I went from nearly 40% down to 34%. I thought there must be a bug. I looked all over the game for why this was happening, adding even more "statesmen" everywhere, no effect. Thanks to this forum, I now know why this happened, but still, WTF?! Since when is preparing for war the best way to ensure you can't ever have the war?!
3. REF forces - as you might now guess, I was maxing bells for a long time to try to fix Reb%. So the REF forces just kept getting bigger. Every time I got my army about close to half the REF, it grew again. I had originally planned to declare Revolt when my army was well above the REF (I'm a history buff, and knew that the colonial militia was easily wiped out in any real battle with regulars - typically needing 2 or 3 to 1 to have any real shot - my bad for knowing too much I guess). So I check the unit strength stats and realize the game is not based on history as far as regular vs. militia strength so I'll try for only 1 to 1. Twenty turns more and I could see even THAT was never going to happen. I was going to have to revolt with the REF at twice my size or more. I've won wars like that, but at this point I was thinking, if I have to use this level of military strategy on easiest setting WTF?!?!
To sum up: I had dominated the new world colonies, set up a vibrant economy, built up a small core of veterans from early conquest, and then it all unraveled.
- I spent 50 to 100 turns hopelessly trying to get ready for revolt only to see this make it worse
- my army was barely keeping pace with the ever growing size of the REF, maybe even getting smaller in relative strength!
- just as I figured, throw caution to the winds and revolt now, my Reb% starting mysteriously going DOWN, making it impossible even experiment with revolt with my paltry army as is!
- then the king wins with no warning, Surprise!
I didn't even get to see how the REF would appear and I can't even really go back to my save files because I'd have to go back 100 turns at least to have any shot at getting the Reb% back (over half my population is army at this point).
I've always had a beef with how the Civ games end (a little white text message is all they can come up with !?!) but this was the worst end game experience I've ever had. I was LOVING the game right up to the climax of revolt, only to watch as the whole game seemed to fall apart!
I'm going to start over. But still, they needed to be much clearer on the impact of outfitting troops or reset the way Reb% was impacted by it. Since when does equipping a rebel army cause a society to be LESS likely to revolt?
(Even now I feel like I sort of cheated by reading up here what happened, and I didn't get to enjoy figuring it out myself - I looked at the Revolt/REF thread because I thought I might have a bug when the Reb% started to drop).
Oh well, start again.
My overall reaction after disaster was "wow WTF, I don't even get what I did wrong." This may have been the first time I've ever lost a Civ game against AI only and it was on easiest mode!! And it turns out from reading here, nothing I was doing could EVER have worked. Here's how it played out.
1. First, victory doc says Europe wins if you lose the revolution. For turns, it says the colony with the highest score wins when the turns are up. No mention of Europe winning by turns. I'd wiped out one colony and pinned down the other, so there was no chance there. It was my first time playing so I was taking it slow to experiment with buildings and stuff before the revolution. I knew I would run out of turns, but I wanted to enjoy it (I kept the other colony around to avoid any surprise "you win by domination" which has ruined many a Civ4 game) Anyway, on turn 300 the king wins - WTF?! 15 hours down the drain. Utterly deflating. I really wanted to revolt on that map! (BTW, I HATE the turns rule period - the whole point of turn-based strategy games is time to think and plan and be meticulous with no timers, take as long as you want!!)
2. Revolution - so I start to get ready to revolt, figuring this is going to be fun! So I do what you do when going to war - I set my cities to max out unit growth and turned each new colonist into a soldier or dragoon. I'd got my army up to about half the the REF when I noticed my Reb% wasn't moving up any more. My cities were all 50 to 70% Reb at that point! Another big WTF? After a few more turns of pursuing a pretty basic army building strategy, my reb% actually started dropping! I went from nearly 40% down to 34%. I thought there must be a bug. I looked all over the game for why this was happening, adding even more "statesmen" everywhere, no effect. Thanks to this forum, I now know why this happened, but still, WTF?! Since when is preparing for war the best way to ensure you can't ever have the war?!
3. REF forces - as you might now guess, I was maxing bells for a long time to try to fix Reb%. So the REF forces just kept getting bigger. Every time I got my army about close to half the REF, it grew again. I had originally planned to declare Revolt when my army was well above the REF (I'm a history buff, and knew that the colonial militia was easily wiped out in any real battle with regulars - typically needing 2 or 3 to 1 to have any real shot - my bad for knowing too much I guess). So I check the unit strength stats and realize the game is not based on history as far as regular vs. militia strength so I'll try for only 1 to 1. Twenty turns more and I could see even THAT was never going to happen. I was going to have to revolt with the REF at twice my size or more. I've won wars like that, but at this point I was thinking, if I have to use this level of military strategy on easiest setting WTF?!?!
To sum up: I had dominated the new world colonies, set up a vibrant economy, built up a small core of veterans from early conquest, and then it all unraveled.
- I spent 50 to 100 turns hopelessly trying to get ready for revolt only to see this make it worse
- my army was barely keeping pace with the ever growing size of the REF, maybe even getting smaller in relative strength!
- just as I figured, throw caution to the winds and revolt now, my Reb% starting mysteriously going DOWN, making it impossible even experiment with revolt with my paltry army as is!
- then the king wins with no warning, Surprise!
I didn't even get to see how the REF would appear and I can't even really go back to my save files because I'd have to go back 100 turns at least to have any shot at getting the Reb% back (over half my population is army at this point).
I've always had a beef with how the Civ games end (a little white text message is all they can come up with !?!) but this was the worst end game experience I've ever had. I was LOVING the game right up to the climax of revolt, only to watch as the whole game seemed to fall apart!
I'm going to start over. But still, they needed to be much clearer on the impact of outfitting troops or reset the way Reb% was impacted by it. Since when does equipping a rebel army cause a society to be LESS likely to revolt?
(Even now I feel like I sort of cheated by reading up here what happened, and I didn't get to enjoy figuring it out myself - I looked at the Revolt/REF thread because I thought I might have a bug when the Reb% started to drop).
Oh well, start again.