1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[BNW] Experiences with AI and Artificial Unintelligence

Discussion in 'Civ5 - General Discussions' started by IronCrown, Mar 5, 2019.

  1. IronCrown

    IronCrown Black Foe of the World

    Joined:
    Jun 21, 2007
    Messages:
    674
    I recently started playing Civ V for the first time since 2011 or so. Main reason was the existence of the DLL mod Artificial Unintelligence because weak AI is a killer reason for me to not play a game.

    Unfortunately the creator of the mod seems to have gone inactive and the thread about the mod is dead, last post was in 2016 - by myself ^^

    But I'd be interested if anyone else is still playing with this mod and how you would describe its impact. Note that I have not played against the unmodded AI since forever.

    Yesterday I finished my first game in Civ 5, easy win on King, Standard Continents map. I was kind of going for Domination, but then that seemed like too much work, so I switched to Science. But then discovered that you need aluminum for spaceship parts and I didn't have any left. So I just bought all the city states and won by Diplomacy.

    The AI players seemed to be doing somewhat okay for the low difficulty in terms of how their empires looked. But I noticed that they were unable to even conquer any city states. Repeatedly a major AI would declare war on a city state, but always fail to conquer it, even in the late game, and eventually make peace. Quite pathetic. If they can't even beat one city, how are they supposed to fight against the player? Is the unmodded AI really even worse at this?
     
  2. Acken

    Acken Chieftain

    Joined:
    Sep 13, 2013
    Messages:
    5,610
    Gender:
    Male
    Location:
    QC, Canada
    King AI has always been rather weak. Artificial Unintelligence tries to improve things but I feel its missing a large part of the puzzle by itself. Cant really compare as I have not used AU in a long time. Challenge in a TBS has to come from both AI and balance. That's why I used to make a mod centered around both AI and balance changes in order to create a challenging game (with some of the AI changes coming directly from artificial unintelligence). I'm no longer actively modding it though but I still feel you could give it a go if you want a bigger challenge as it still has gone a long way. For example the only time I've seen AIs win domination is in my mod. This never happens in the base game. For a more complete overhaul and AI integration maybe look at Vox Populi though I don't know where it's at these days.
     

Share This Page