Exploration age legacy paths is too thematically narrow

evilnose

Chieftain
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Jul 31, 2021
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In terms of the legacy paths, the exploration age seems very very closely tailored to Spain?
Spain is the only released civ, in the exploration age, to have settled and fought in the new world. That's military and economic, two of the four paths.

For the military path, I like what they did with the Mongols, but that's just an exception. Otherwise, to complete the military path without wrecking your settlement limit, you have to colonize/conquer/convert the new world.

Regarding the economic path, the richest civs in the medieval era were China, the Byzantines, some Islamic states, and some Italian states. They were rich due to initiating or capturing trade within the old world. This is not represented at all. Instead, you MUST colonize the new world and send back treasure fleets to gain any economic points at all.

And for the cultural path, you gain points through and only through relics. This is clearly a Christian (Byzantine/Gothic) thing. So this leaves Spain and the Normans.
For centuries, Islam and China were among the most advanced cultures in the world; for a while much more advanced than Europe, except maybe for the Byzantines. The Islamic golden age and the flourishing of arts in China had hardly anything to do with religious relics. And even if we're only talking about European culture, what about the Renaissance?

Also, look at the modern age. It's literally training explorers to dig up artifacts around the world, lol. Do we consider France to be culturally dominant because of Egyptology? Because their explorers dug up a bunch of artifacts and put them in museums? What about Britain? Is the British Museum the crowning achievement of British culture?

I get that this is just a game, but the theme matters, and this kind of interpretation of the world, economically and culturally, verges on ignorance, and is especially bad for a game that's clearly otherwise trying to be culturally inclusive. I don't dispute the massive cultural and economic influence Europe has had on the world, and I didn't care that much when people brought up Eurocentrism in civ5 or civ6. But now with civ7, to have almost a thousand years of medieval & early modern history be about colonization of the new world and relics? This is too much for me.


If theming was neglected, if we removed great works of art, tourism, and so on, in favor of simplifying or streamlining gameplay, I'm afraid gameplay suffered too. I won't belabor a point that people have already brought up, but cultural victory is now purely about buying museums and pumping out explorers. I'd rather this path be disabled at this point. Same in the exploration age - it's all about pumping out missionaries and converting a few target cities. This isn't interesting or fun. And the economic path has very little interactivity beyond conquering other people's settlements for resources. Beyond that, it's just sending treasure fleets back, or dragging resources one-by-one to factories every few turns.

I won't just rant here, though. My suggestion is to add alternative paths to win legacy points in each age, both for historical flavor and for gameplay variety. This is besides the necessary tuning of the current paths.
 
How is the game trying to be culturally inclusive? Thats just plain lie.
Just dividing history like the ages is just the opposite. Its Nazi mentality to say that bronze age or stone age had people with so and so many brain cells. Modern teachings of history have abandoned these methods over 40 years ago.
I think this game takes the worst of western society and puts it above all the others. Just look Ada Lovelace coming up. One of the most privileged white woman ever that got the "fame" only through the blood and money. Now kicking asses of true historic heroes.

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Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
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How is the game trying to be culturally inclusive? Thats just plain lie.
Just dividing history like the ages is just the opposite. Its Nazi mentality to say that bronze age or stone age had people with so and so many brain cells. Modern teachings of history have abandoned these methods over 40 years ago.
I think this game takes the worst of western society and puts it above all the others. Just look Ada Lovelace coming up. One of the most privileged white woman ever that got the "fame" only through the blood and money. Now kicking asses of true historic heroes.

I don't disagree with your point here. This popular obsession with Ada Lovelace is nothing new though. As company they're clearly trying to ride a cultural wave here and hoping people see a familiar face, and say "I want to play as this popular person from history". Look at Eleanor being leader of France and England in civ6.

And I said "trying" to be culturally inclusive. For an age named the "exploration" age with legacy paths clearly locked into those of the Atlantic colonizing European powers, they have added only two European civs. This feels somehow worse. Like, play as Ibn Battuta of the Ming, or Jose Rizal of Hawaii, or whoever, but if you want to gain any points towards these three legacy paths, you must colonize the new world and join in on the relic craze, every single game!

In any case, I'm not spending money on any of the DLCs until they fix the base game. It's like they spent all the money on pretty graphics and popular leader models to rope in all the players, and spent nothing on AI, game balancing, playtesting, UI, etc. Many of the issues they could've spent a few hours playtesting and found that it's unacceptable for release.
 
It's always a shame when people wrap up agreeable points in sour and cynical attitudes.

I agree that the Legacy Paths as a whole are too Eurocentric, but I disagree with the other criticisms presented.

Ada really drives people crazy :crazyeye:
 
It's always a shame when people wrap up agreeable points in sour and cynical attitudes.

I agree that the Legacy Paths as a whole are too Eurocentric, but I disagree with the other criticisms presented.

Ada really drives people crazy :crazyeye:
Yep, Ada doesn't bother me. People aren't forced to play as her if they don't like her, and they don't have to buy the DLC.
 
How is the game trying to be culturally inclusive? Thats just plain lie.
Just dividing history like the ages is just the opposite. Its Nazi mentality to say that bronze age or stone age had people with so and so many brain cells. Modern teachings of history have abandoned these methods over 40 years ago.
I think this game takes the worst of western society and puts it above all the others. Just look Ada Lovelace coming up. One of the most privileged white woman ever that got the "fame" only through the blood and money. Now kicking asses of true historic heroes.

A Godwin in the second post already, I wonder if that's a forum record?
 
Godwining aside, I think the challenge here is that they had an interesting idea for a thematic age driven by a change in the map (fine! maybe even good!) and then “had” to tie the legacy themes to the map change. And that second part, as you say, tends to reflect just a few very specific real-world civs.

That said I just finished my first Exploration Age as the Mongols, did pretty much all my work on my original continent instead of the Far Away Lands, and also got my first double-golden-age by horseback-raiding the heck out of my neighbors and building some very good cities. You really can ignore the legacy paths if you want.
 
Godwining aside, I think the challenge here is that they had an interesting idea for a thematic age driven by a change in the map (fine! maybe even good!) and then “had” to tie the legacy themes to the map change. And that second part, as you say, tends to reflect just a few very specific real-world civs.

That said I just finished my first Exploration Age as the Mongols, did pretty much all my work on my original continent instead of the Far Away Lands, and also got my first double-golden-age by horseback-raiding the heck out of my neighbors and building some very good cities. You really can ignore the legacy paths if you want.
I liked what they did with the Mongols and hope they extend this alternate path possibility to more civs
 
Is it intended that I'm able to hit Exploration Cultural Golden Age in 49 turns. Maybe less if I tried harder?
 
I liked what they did with the Mongols and hope they extend this alternate path possibility to more civs
I haven't been able to test this myself, but from what I've read Songhai have the ability to create treasure fleets from homeland settlements, which will qualify for the Exploration Economic legacy path, and this ability is historically relevant to the Songhai being an economic powerhouse w/out having to go to distant lands. This ability comes from one of the Songhai-specific civics though, and unfortunately Civ 7 does not do a great job on reporting each civ's specific civic trees, which I think are pretty big hooks for each of the civs.

In short, agree with you that it'd be great to see other civs interact with the legacy paths differently, and the devs already have some foundation for doing so (both as an innate ability ability from the start and as an ability that has be researched through civics).
 
Is it intended that I'm able to hit Exploration Cultural Golden Age in 49 turns. Maybe less if I tried harder?

It sort of seems that way - it's easier to convert and uncoverted city. And you can't covert holy cities - usually the capitals, rendering some of the conversion beliefs useless if you don't move asap - like 2 relics for capital conversion, the wonder conversion one to some degree as well since the AI usually builds wonders in the capitals.

I basically rush out missionaries asap for the relics, then ignore religion for the rest of the era cause it's annoying dealing with the AI missionaries conversion.
 
Relics included religious art in civ 7.

Relics of Muhammad

Another world lies Beyond Chinese art and the devine



I've never been to England, but I kinda like the Beatles
Certainly relics had a place in non-Christian cultures. I'm not opposed to religious art having a role in the cultural path.
But the idea that relics are central to the culture of the time, as in, you can only progress culturally by collecting relics, and you can only collect relics by converting other cities using missionaries, that seems to me a very European Christian thing.

It's not as egregious as the military or economic legacy paths, but imo they sorely need to make the cultural path more varied and diverse, both in terms of historicity and gameplay. Antiquity age was OK, exploration and modern age cultural paths feel very narrow and bland.
 
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I haven't been able to test this myself, but from what I've read Songhai have the ability to create treasure fleets from homeland settlements, which will qualify for the Exploration Economic legacy path, and this ability is historically relevant to the Songhai being an economic powerhouse w/out having to go to distant lands. This ability comes from one of the Songhai-specific civics though, and unfortunately Civ 7 does not do a great job on reporting each civ's specific civic trees, which I think are pretty big hooks for each of the civs.

In short, agree with you that it'd be great to see other civs interact with the legacy paths differently, and the devs already have some foundation for doing so (both as an innate ability ability from the start and as an ability that has be researched through civics).
There are some other mechanics like this in other civs. Majapahit gets relics from their unique quarters. Some great people create codices - one for Greece, two for Han. Maybe there is something else.

So yep, it surely has some design space.
 
Certainly relics had a place in non-Christian cultures. I'm not opposed to religious art having a role in the cultural path.
But the idea that relics are central to the culture of the time, as in, you can only progress culturally by collecting relics, and you can only collect relics by converting other cities using missionaries, that seems to me a very Christian thing.
As a Christian and as someone interested in ecclesiastical history, no, nothing about Civ7's religion system seems particularly modeled on Christianity. Every iteration's take on religion has become increasingly gamy and increasingly detached from anything resembling real-world religion.
 
As a Christian and as someone interested in ecclesiastical history, no, nothing about Civ7's religion system seems particularly modeled on Christianity. Every iteration's take on religion has become increasingly gamy and increasingly detached from anything resembling real-world religion.
The impression I get is that the relics you obtain are relics of the apostles, since you get them from converting cities. And if there's any culture in the history of the world that had a deep obsession with relics, to me that would be medieval western Europe. Relics were central to the flourishing of Gothic art in western Europe; they brought prestige to towns and churches in a way not seen in other cultures; they were one of the central themes of the crusades.

But I won't die on this hill. I know not everyone has the same impression. I guess I look forward to more variety like everyone else, and I'm more disappointed than anything by the bland gameplay that this kind of vision entails.
 
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