I wonder if we would see an improvement of the exploration capabilities in the upcoming Civ VI. Currently if you are playing on a Huge or Gigantic (mod) map we use Caravels to explore the world as those are the earliest possible ocean entering ships (not considering any earlier UU with such capabilities). Having the above we are really limited to explore only shores without any possibility to interact with the land. Playing on bigger maps means that we would lose a lot of turns to return to the location with land units and explore as they have a speed of 2 at sea. We know from history that the explorers used to explore inland with various success. There are few possibilities here if we want to improve/tweak: Allow the Caravels (or similar UU ships) to carry a single scout unit or/and a settler - maybe also limit what kind of units could be carried Knowing we would be able to combine units maybe we could combine a Caravel and a scout or/and a settler so they would move with the speed of the Caravel - maybe also limit what kind of units could be combined Allow the Caravels to execute an on shore action (mission) to explore a camp that is located next to water tile. Further to that when the mission is executed more tiles would be uncovered and mapped further inland. Other?