Extra city near gold?

Paxel

Chieftain
Joined
Oct 22, 2012
Messages
39
Hello,
would you build an extra city here, just to try to get the 7 golds from each gold mine?

If yes, would you do it immediately or as a last city after you're boxed by other civs?
Thanks.
 

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More information would be helpful. Post a save with every map-specific query if you want the best possible responses.

In the absence of any other information, that would have been my 2nd city. It's a shame that it's desert hill gold rather than plains hill, but still. It can borrow your capital's wet corn to grow onto the gold quickly and provide a very useful early commerce boost.

Whether you build the city or not, you might want to connect it up for the +1 happy now it's in your cultural borders :)
 
Absolutely put a city there for the two gold tiles. At size-5, this city could easily be turning out 20:commerce:. It's extremely close to your capital, so distance upkeep will be basically 0. Number-of-cities upkeep and added civic upkeep... depends on the rest of the empire, but ballpark it at 2-7:gold: per turn. So it's providing a healthy boost to your tech rate.

Further, because of overlap with the capital it can help develop cottages for an eventual BUR capital if you have that in mind for the future.

As to whether I'd settle it now or later: it just depends on the rest of the map. Are you crowded? Are there other good city sites available? Is commerce or production more important to you right now?
 
Thank you,
here is the whole map.
There is still much space to be conquered at West, but there are not many resources.

That city in the map is a Barbarian city defended by 3 archers, I'm still unsure about how/when manage it.
 

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Yes I would put a city there, and pretty early 2 gold mines are just too good to pass up.
With the corn there and those 2 river grassland tile they are perfect for cottages, It's too early for you but I would almost be tempted to put collosus down in that city and use the lake 1S2W of the city spot and omg it's wet gold *drool*. If you were to set up that city correctly (monastery,library,etc) that city would be producing more then half your total commerce (beakers).


Nobody is going to steal "your" land, at worse what you would need to do is to put a city in between your 20% defense city and those peaks and then another on the other side of those peaks, Mansa won't come all the way around your cities just to plant a city behind you.

BTW, you didn't ask this but I'll point it out anyways. You have 3 cottages in your capitols bfc which it isn't (ready to) working (yet), your second city in the screen also has 2 cottages it isn't working (yet), you shouldn't have too many improvements over the amount the city can work at cap, really you should only have 1 extra non worked improved tile in your city's bfc, for use instantly by your city the moment it can grow.

Whether you build the city or not, you might want to connect it up for the +1 happy now it's in your cultural borders :)

+1 for this
 
Wet corn, two gold, and an easily defensible location? Yes, settle it early and run those gold mines forever. That city will pay off FAST.
 
Yes that is a very good spot, you can grow it on the corn, and farms so it can work both golds. It would be my 3rd city settled.
 
It's got so much commerce that I might even consider diverting research to pop a religion there in order to make it a shrine city.
 
It's a very good site. I would have settled it second. As a sixth city the gold will matter less. While as if you manage to settle and work double gold early it really lets you fly through the early tech tree.
 
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