hugojackson18
Warlord
Ekmek, I'm working in Maya, not in Blender. So it's not a problem of the exporter, and I can't export as BR2 from Maya.
EDIT: I see what you were saying. The FBX export from Blender that I'm doing is just to get the model into Maya. I'm using the normal Blender script to do this. I can't import BR2 in Maya anyway.
I'm just wondering if there's a reason for that Null to be there and to be scaled by 100, and how you guys are dealing with creating a whole new rig for a unit.
EDIT: I see what you were saying. The FBX export from Blender that I'm doing is just to get the model into Maya. I'm using the normal Blender script to do this. I can't import BR2 in Maya anyway.
I'm just wondering if there's a reason for that Null to be there and to be scaled by 100, and how you guys are dealing with creating a whole new rig for a unit.