FëStNes:Age of Discovery

Fëanor

Chieftain
Joined
Dec 26, 2001
Messages
3,626
Location
Nirvana
FëStNes:Age of Discovery​
An Alt. History NES starting in 1490 at the dawn of the age of discovery.


Basic Rules


Player: CFC nickname of the person that controls the nation

Nation: Name of the nation

Government: The Nation’s government, Monarchy is the most common.
Monarchy: Culture and Happiness are Less affected by war, slavery or piracy. Monarchies can trade for up to 100% of their unmodified Income
Republic: Happiness, Culture and Education rise and drop faster, Monarchies can trade for up to 150% of their unmodified Income

Happiness: How happy the people of this nation are, an unhappy nation can cause desertion, revolt and all king of nasty stuff, the military of an happy nation is more loyal an thus his army fights better. Happiness is largely affected by wars, economy and a how well the army is equipped.
Revolting - Angry - Disappointed - Average - Content - Happy - Bliss.

Culture: Culture determines how other nations and tribes react toward this nation, Culture his affected by the nation’s morality, (slavery, piracy, wars etc), the Nations dedication (funding) to Art and Religion and how well the Nation is educated.
Barbaric, Poor, Lacking, Average, Developed, Model, Inspiring.

Education: Education mainly determines the costs of technology, For Every level under Enlightened the technology costs 20% above the Base cost.
The Levels Are Ignorant, Poor, Lacking, Average, Smart, Enlightened.

Economy: Your Agriculture Industry and Services, in those Branches the First number represents how much that Branch of you economy is developed, while second Number Represents the maximum development possible for you nation, developing a branch costs 2 gold if that branch is currently developed under 50% otherwise it costs to 4 Gold, You can increase your max development cap by conquering new lands, new technologies, wonders and projects might increase that too, Each point in your developed branches generates 1 gold per Turn.

Laborers: This represents the amount of Forced Laborers your nation “employees”, slaves can be either bough at slave markets or raided from Tribes, criminals can are products of your fine society, a Nation with high education will tend to produce less criminals than one with a low education, converts can be gained by sending missionaries to Native tribes, the amount of Converts you gain will be determined by the number of missionaries and your nations culture, but if you send too many missionaries the tribes will be angered. Beware though that slaves lower you culture and education and that converts and criminals lower your education only.
Laborers can produce for up to 100% of the Nations unmodified income

Merchant Fleet: A nation's merchan fleet will produce an extra income by shipping goods to and from colonies and to and from foreing nations, the maximum trading that a nation can do depends on their form of government, Monarchies can trade for up to 100% of their unmodified Income while Republics can do the same for 150% of their nation's unmodified income.

Army: this represents all Land Based armed forces, you will need them to conquer territories, and handle Tribes and Nations in wars.

Navy: Your Sea Based forces, they are extremely important to go and claim wild lands, you will need them to conquer other nations to at some point and sea trade is much more profitable so a navy is a must.

Unique Units: every nation is allowed one, these may be either land or sea based units, they should have some Bonuses/Special Attributes and Weaknesses, the UU may be replaced at any time though the old UU might not let themselves be disbanded easily, especially if their numbers are great and thus have lots of influence in your empire

Your maximum purchase per turn is determined by how well your industry is developed, a nation with 5/8 industry can purchase 5 units per turn in whatever combination.

Upkeep: your military upkeep is equal to half the raising cost of the Units in the branch.

Upgrading: The cost of upgrading a unit to one level higher is equal to half the raising cost of a same ammount of units.

Mercenaries: From time to time bands of Mercenary bands will approach certain rulers, bands of mercenaries will be cheaper to hire than recruiting an equal amount of soldiers and are generally more skilled in combat, however they will be more expensive to maintain and will be faster to desert their employers.

Pirates: As colonies and riches starts to get shipped back to the old world criminals will try to profit from this flow or riches in the form of Piracy. Pirates will plague your trade routes and colonies unless they are properly defended with a strong military presence.

Privateers: If a government of a country provides a letter of marque and reprisal to a shipowner (often pirates) that shipowner is allowed to arm his ship and attack other ships sailing under a particular flag and that shipowner becomes a privateer. To the target country, a privateer looks very much like a pirate, and indeed that is the intention. The only difference is that pirates are considered outlaws by all nations, while privateers have Immunity from the country that commissioned them. However privateers are only entitled a share of the seized cargo, the rest goes to the government as payment for the grievance, making Privateering a slightly less dangerous but less profitable profession than Piracy

Treasury: This is the amount you have in your chests. You can spend it but any you leave will be kept there, it might be wise to keep some reserves for emergencies.

Projects: some projects will be available to all, like the Voyage to the Americas, Slave Colonies, Missionary Expeditions, Penal Colonies, others you can create yourself, like a college that increases you education, or an museum to increase both education and culture, or maybe you can buy or commission a grand painting or statue from a great Historic charter like Michelangelo or Leonardo da Vinci and receive a grand boost in culture. Projects can be whatever you want as long as it’s not something completely unrealistic or unbalanced.

Wonders: if you project is magnificent enough they’ll be granted the rank of Wonder

Complains to the Mod: Must be done by PM or MSN and as long as complains are backed with solid arguments and the complainer is willing to listed to my own arguments i am sure we will get along just fine.

Orders:Must be sent prior to the update deadline by PM or E-Mail

Spammers: Spamming players will be magnets all sorts of bad luck, so if your treasury is stolen and your armies revolt dont say i didnt warn you! ;) other spammers simply attract the forum's moderators :p
 
Playable Empires

Player: EnglishPunk
Nation: British Empire
Government: Monarchy
Happiness: Disappointed
Culture: Average+
Education: Lacking
Economy: 18.5 Gold --- Agriculture 7/10, Industry: 3.5/5, Services: 8/11
Merchant Fleet: 18.5 Gold --- 15 Merchant Ships
Laborers: 2 Gold --- 20,000 Criminals
Army: -5 Gold --- 4 Pikemen Brigades --- 3 Crossbowmen Regiments --- 3 Knight Squadrons
Navy: -7 Gold --- 9 Galleass
Payroll: -1 Gold --- Jacobus Faber, French Religious Reformer 1455-1536 (Chancellor of Oxford University)
Treasury: 27 Gold
Projects:

Player: Tyrion
Nation: China
Government: Monarchy
Happiness: Bliss
Culture: Developed
Education: Lacking
Economy: 30 Gold --- Agriculture 10/20, Industry: 8/10, Services: 12/35
Merchant Fleet:
Army: -25 Gold --- 14 Pikemen Brigades --- 12 Crossbowmen Regiments --- 14 Knight Squadrons --- 10 Bombard Batteries
Navy:
Treasury: -8 Gold
Projects: Grand Temple of Learning 6/25

Player:
Nation: France (Bourbon)
Government: Monarchy
Happiness: Revolting
Culture: Average
Education: Lacking
Economy: 10 Gold --- Agriculture 4/6, Industry: 2/3, Services: 4/10
Merchant Fleet: 10 Gold --- 6 Merchant Ships --- 8 Galleass
Army: -15 Gold --- 5 Pikemen Brigades --- 5 Crossbowmen Regiments --- 5 Knight Squadrons --- 3 Bombard Batteries
Navy: -5 Gold
Treasury: 12 Gold
Projects:
Catholic France: 7 Pikemen Brigades --- 4 Crossbowmen Regiments --- 6 Knight Squadrons

Player:
Nation: Genoese Union
Government: Republic
Happiness: Content
Culture: Model
Education: Average
Economy: 16 Gold --- Agriculture 4/9, Industry: 4/4, Services: 8/14
Merchant Fleet: 21 Gold --- 12 Merchant Ships
Army: -8 Gold --- 8 Pikemen Brigades --- 8 Crossbowmen Regiments
Navy: -12 Gold --- Admiral Andrea Doria’s Fleet: 20 Galleass
Payroll: -1 Gold --- Admiral Andrea Doria
Treasury: 15 Gold
Projects:

Player: Contempt
Nation: Holy Roman Empire
Government: Monarchy
Happiness: Content
Culture: Average
Education: Lacking
Economy: 15 Gold --- Agriculture 5/9, Industry: 3/4, Services: 7/8
Merchant Fleet:
Army: -12 Gold - 12 Harquebusier Regiments --- 2 Bombard Batteries
Navy:
UU: -4 Gold --- 4 Landsknechts Regiments
Payroll: -2 Gold --- Jakob Fugger, Extremely Wealthy German Banker 1459-1525 (Head of National Bank of the HRE)
Johannes Stöffler, German Mathematician, Astrologer, Astronomer, Priest, Professor and Inventor 1452-1531 (Head of University of Tübingen)
Treasury: 5 Gold
Projects:
Hanseatic League: --- 10 Pikemen Brigades --- 2 Teutonic Knights Regiments --- 12 Knight Squadrons

Player:
Nation: Holy Union
Government: Elective Monarchy
Happiness: Content
Culture: Model
Education: Average
Economy: 20 Gold --- Agriculture 7/10, Industry: 5/5, Services: 8/14
Merchant Fleet: 18 Gold --- 9 Merchant Ships
Army: -8.5 Gold --- 2 Pikemen Brigades --- 1 Crossbowmen Regiment --- General Cesare Borgia’s Army: 3 Pikemen Brigades --- 4 Crossbowmen Regiments --- 4 Knight Squadrons --- 3 Bombard Batteries
Navy: -19.5 Gold --- 12 Merchant Ships --- Admiral Tristão da Cunha’s Fleet: 30 Galleass
Payroll: -2 Gold --- General Cesare Borgia --- Admiral Tristão da Cunha
Treasury: -2 Gold
Projects: Saint Peter’s Basilica 2/25

Player: tommy_toon
Nation: Oda Clan (YELLOW)(Empire of Japan)
Government: Monarchy
Happiness: Angry
Culture: Developed
Education: Average
Economy: 21 Gold --- Agriculture 6/8, Industry: 8/8, Services: 8/13
Merchant Fleet: 21 Gold --- 12 Merchant Ships
Army: -10 Gold --- 5 Pikemen Brigades --- 9 Harquebusier Regiments --- 4 Knight Squadrons --- 2 Bombard Batteries
Navy: -2 Gold
UU: -2.5 Gold --- 5 Kyodoka Regiments
Treasury: 29 Gold
Projects:
Ashikaga Clan: (BLUE) 8 Samurai Regiments --- 4 Pikemen Brigades --- 6 Crossbowmen Regiments --- 10 Knight Squadrons
Yamana Clan: (GREEN) 4 Samurai Regiments --- 1 Pikemen Brigades --- 3 Crossbowmen Regiments --- 3 Knight Squadrons

Player: Alex994
Nation: The Netherlands
Government: Republic
Happiness: Content
Culture: Average+
Education: Average ++
Economy: 20 Gold --- Agriculture 7/7, Industry: 3/3, Services: 10/20
Merchant Fleet: 30 Gold --- 9 Merchant Ships --- 14 Corvettes --- 5 Galleass
Army: -11.5 Gold --- 8 Pikemen Brigades --- 9 Harquebusier Regiments --- 3 Bombard Batteries
Ceuta : 1 Harquebusier Regiment --- 2 Bombard Batteries
Navy: -11 Gold --- 10 Corvettes --- 8 Galleass --- 5 Galleons
Payroll: -1 Gold --- Rector Desiderius Erasmus Roterodamus
Treasury: 32.5 Gold
Projects:

Player:ThomAnder
Nation: Ottoman Empire
Government: Monarchy
Happiness: Content++
Culture: Average+
Education: Lacking++
Economy: 29 Gold --- Agriculture 10/13, Industry: 5/7, Services: 14/24
Merchant Fleet:
Laborers: 7 Gold --- 70,000 Criminals
Army: -19.5 Gold --- 20 Pikemen Brigades --- 12 Crossbowmen Regiments --- 4 Knights Squadrons --- 9 Bombard Batteries
Navy:
UU: -20 Gold --- 40 Mameluke Cavalry Divisions
Payroll: -1 Gold --- Royal Physician Judah Abravanel
Treasury: 9 Gold
Projects:

Player:
Nation: Persia
Government: Monarchy
Happiness: Happy
Culture: Lacking++
Education: Lacking++
Economy: 25 Gold --- Agriculture 8/16, Industry: 7/7, Services: 10/20
Merchant Fleet: 25 Gold --- 12 Merchant Ships --- 6 Galleass
Army: -17.5 Gold --- 10 Pikemen Brigades --- 11 Crossbowmen Regiments --- 10 Knight Squadrons --- 4 Bombard Batteries
Navy: : -4.5 Gold
Treasury: 15 Gold
Projects:

Player:
Nation: Polish-Lithuanian Commonwealth
Government: Federal Republic with Elective Monarchy
Happiness: Content
Culture: Average
Education: Enlightened
Economy: 25 Gold --- Agriculture 9/16, Industry: 7/9, Services: 9/15
Merchant Fleet: 25 Gold --- 12 Merchant Ships --- 12 Caravels
Army: -23.5 Gold --- 10 Pikemen Brigades --- 14 Crossbowmen Regiments --- 20 Knight Squadrons --- 3 Bombard Batteries
Navy: -2.5 Gold
Treasury: 5 Gold
Projects:

Player:
Nation: Portugal
Government: Monarchy
Happiness: Content
Culture: Average
Education: Lacking
Economy: 27 Gold --- Agriculture 5/9, Industry: 2/3, Services: 20/27
Merchant Fleet: 27 Gold --- 12 Merchant Ships --- 6 Galleass
Army: -5 Gold --- 6 Pikemen Brigades ---- 6 Crossbowmen Regiments
Navy: -39.5 Gold Afonso d’Alburquerque’s Fleet: 35 Galleass --- Admiral Francisco de Almeida’s Fleet: 35 Galleass
Payroll: -2 Gold --- Admiral Afonso d’Alburquerque --- Admiral Francisco de Almeida
Treasury: 10 Gold
Projects:

Player: Toteone
Nation: Russia
Government: Monarchy
Happiness: Content
Culture: Lacking
Education: Lacking
Economy: 32 Gold --- Agriculture 10/15, Industry: 8/8, Services: 14/21
Merchant Fleet: 32 Gold --- 15 Merchant Ships --- 12 Galleass
Army: -16 Gold --- 9 Pikemen Brigades --- 11 Crossbowmen Regiments --- 7 Knight Squadrons --- 5 Bombard Batteries
Navy: -8 Gold
UU: -1 Gold --- 1 Cossack Voisko
Payroll -1 Gold --- Ottaviano Petrucci, Italian Printer 1466-1539 (Printing Orthodox Bibles)
Treasury: 38 Gold
Projects:


Player:
Nation: Kalmar Union
Government: Monarchy
Happiness: Angry
Culture: Lacking
Education: Lacking
Economy: 22 Gold --- Agriculture 5/11, Industry: 8/8, Services: 9/21
Merchant Fleet: 21 Gold --- 9 Merchant Ships --- 3 Galleass
Army: -22 --- 1 Galloglass Brigade --- 1 Highlander Brigade --- 11 Pikemen Brigades --- 15 Crossbowmen Regiments --- 10 Knight Squadrons --- 4 Bombards Batteries
Navy: -3 Gold
Treasury: 5 Gold
Projects:


Player: uknemesis
Nation: Spain
Government: Monarchy
Happiness: Content
Culture: Average
Education: Lacking
Economy: 18 Gold --- Agriculture 7/13, Industry: 3/6, Services: 8/20
Merchant Fleet: 18 Gold --- 9 Merchant Ships
Army: - 7.5 Gold --- 5 Pikemen Brigades --- 3 Crossbowmen Regiments --- 4 Knight Squadrons --- 3 Bombard Batteries
Navy: -2.5 Gold --- 6 Caravels --- 1 Carrack
Treasury: 55 Gold
Projects: Francisco Pizarro’s Expedition 10/15

Player:
Nation: Venetian Union
Government: Republic
Happiness: Content
Culture: Model
Education: Average
Economy: 28 Gold --- Agriculture 8/8, Industry: 4/4, Services: 16/16
Merchant Fleet: 27 Gold --- 12 Merchant Ships --- 3 Galleass
Army: -5 Gold --- 5 Pikemen Brigades --- 5 Crossbowmen Regiments
Navy: -2.5 Gold
Treasury: 5 Gold
Projects:
 
Unique Units

Kyodoka , (Oda Clan) Elite Japanese Archers, 1 Regiment is 2000 Men and Costs for 1 Gold
The main weapon is a large bamboo bow, two meters high, along with bamboo arrows with hawk, eagle, and other bird feathers on the end. They carry small knives under there robes, used only for minor hand to hand combat. They wear light armor, giving them the ability to sneak into battles unnoticed and as well as moving to avoid enemy fire and a quick retreat.
Extremely strong vs. distance, as close as 3 meters, Weak vs. hand to hand, anything under 3 meters, Will wait until the last minute to throw down their bow and fight hand to hand.


Landsknechts, German Advanced Regiment, 1 Regiment is 2500 men and costs 1 Gold, Double Upkeep Costs
A Landsknecht regiment is formed by 3 types of troops; 1000 are Raw Recruits, these recruits are armed with Pikes, 1000 are soldiers specialized in the use of the Arquebus and 500 are veterans armed with a melee weapon of their preference. The landsknechts use much more efficient tactics better suited to these recently introduced weapons technologies, however they are extremely expensive to maitain.


Units

Pikemen --- 1 Brigade is 3500 Men and Costs 1 Gold
Crossbowmen –> Harquebusiers –> Musketeers –> Fusiliers --- 1 Regiment is 2500 Men and Costs 1 Gold
Knights -> Cuirassier -> Hussar –> Dragoon --- 1 Squadron is 500 Men and Costs 1 Gold, 1 Squadron Each Requires 2500 Men's Room on Ships
Bombard – Cannon --- 1 Battery is 50 Guns and Costs 1 Gold, 1 Battery Requires 500 Men's Room on Ship

Ships

Light Cargo Class Ships, Each Can Transport 125 Men or 1 Gold
Caravel –> Schooner --- 6 for 1 Gold

Medium Cargo Class Ships, Each Can Transport 375 Men or 2 Gold
Merchant Ships –> East Indiaman --- 3 for 1 Gold

Heavy Cargo Class Ships, Each Can Transport 1000 Men or 4 Gold
Carrack -> Galleon --- 1 for 1 Gold

Light Combat Class Ships, Each Can Transport 50 Men or 0.5 Gold
Corvette -> Sloop of War --- 4 for 1 gold

Medium Combat Class Ships, Each Can Transport 200 Men or 1 Gold
Galleas -> Frigate --- 1 for 1 gold

Heavy Combat Class Ships, Each Can Transport 500 Men or 2 Gold
War Galleon -> Ship of the Line --- 1 for 2 Gold



Tech Tree

Pre-Gunpowder Ages: (Hungary, Mamelukes, Delhi Sultanate,
Khmer Empire, Inca Empire, Aztec Empire, Maya, Iroquois Confederation and Kingdom of Congo, Kingdom of Vijayanagar)

Merchant Ship
Galleas

Late-Medieval Ages: (British Empire, China, France, Holy Union, Genoese Union, Venetian Union, Oda Clan, Ottoman Empire, Persia, Polish-Lithuanian Commonwealth, Portugal, Russia, Kalmar Union, Spain)
Pikemen
Crossbowmen
Knights
Bombard
Caravel
Carrack

Late 15th Century: (5 Gold) (Holy Roman Empire, Netherlands)
Harquebusiers
Corvette

Early 16th Century (10 Gold)
Cuirassier
Galleon

Mid 16th Century
Musketeers
War Galleon

Late 16th Century
Cannon

Early 17th Century
Schooner

Mid 17th Century
Fusiliers
Frigate

Late 17th Century
Dragoon
Ship of the Line

Early 18th Century

Sloop of War

Mid 18th Century
East Indiaman

Late 18th Century
 
Military and Exploration
Alfonso de Albuquerque, Portuguese Admiral 1453-1515
Amerigo Vespucci, Italian Merchant, Navigator and Sea Explorer 1454-1512
Amago Tsunehisa, Japanese Warlord 1458-1541
Rodrigo de Bastidas, Spanish Conquistador and Explorer 1460-1527
Juan Ponce de León, Spanish Conquistador 1460-1521
Pero da Covilhã, Portuguese Diplomat and Explorer 1460-1526
Vicente Yáñez Pinzón, Spanish Navigator, Explorer and Conquistador 1460-1523
Tristão da Cunha, Portuguese Colonial Administrator, Admiral and Explorer 1460-1540
Francisco Alvarez, Portuguese Missionary and Explorer 1465-1541
Diego Velázquez de Cuéllar, Spanish Conquistador 1465-1524
Andrea Doria, Italian Admiral 1466-1560
Alonso de Ojeda, Spanish Conquistador and Explorer 1466-1515
Pedro Álvares Cabral, Portuguese Navigator 1467-1520
Vasco da Gama, Portuguese Explorer 1469-1524
Franciso Prizarro, Spanish Conquistador 1475-1541
Diego de Almagro, Spansih Conquistador 1475-1538
Lucas Vásquez d'Ayllón, Spanish Explorer 1475-1526
Vasco Núñez de Balboa, Spanish Conquistador 1475-1519
Cesare Borgia, Italian General, 1475-1507
Khair ad Din, Turkish Admiral and Privateer, 1475-1546
Sebastiano Caboto, Italian Explorer and Cartographer 1476-1557
Juan Sebastián Elcano, Spanish Explorer 1476-1526
Vesconte de Maggiolo, Italian navigator and cartographer 1478-1530
Francisco de Montejo, Spanish Conquistador 1479-1548
Sebastián de Belalcázar, Spansih Conquistador 1479-1550
Ferdinand Magellan, Portuguese Sea Explorer 1480-1521
Pánfilo de Narváez, Spanish conquistador 1480-1528
Hosokawa Takakuni, Japanese General 1484-1531
Giovanni da Verrazano, Italian Explorer 1485-1528
Odet de Foix, French General 1485-1528
Hernán Cortés, Spanish Conquistador 1485-1547
Pedro de Covilham, Portuegse Explore and Diplomat 1487-1535
Pedro de Mendoza, Spansih Conquistador 1487-1538
Francesco Ferruccio, Floretine General and Privateer 1489-1530
Juan de Grijalva, Spanish Conquistador 1489-1527
Álvar Núñez Cabeza de Vaca, Spanish Explorer 1490-1559
Jacques Cartier, French Explorer and Navigator 1491-1557


Culture
Giovanni Bellini, Venetian Painter 1430-1516
Francesco Colonna, Italian Dominican Priest, Monk and Author 1433-1527
Kanō Masanobu, Japanese Painter 1434-1530
Sheikh Hamdullah, Calligrapher 1436-1520
Francisco Jiménez de Cisneros, Spanish Cardinal, Religious Reformer and Statesmen 1436-1517
Kabir, Hindi Theologian and Humanist 1440-1518
Tamás Bakócz, Hungarian Archbishop and Statesman 1442-1521
Giuliano da Sangallo, Italian Sculptor and Architect 1443-1516
Donato Bramante, Italian Architect 1444-1514
Marko Marulić, Croatian Poet and Humanist 1450-1524
Franchinus Gaffurius, Italian Composer 1451-1522
Leonardo da Vinci, Italian Architect, Musician, Sculptor, Painter, Architect and Engineer 1452-1519
Antonio da Sangallo the Elder, Florentine Architect 1453-1534
Bartolommeo Suardi, Italian Painter, Sculptor and Architect 1455-1536
Peter Vischer the Elder, German Sculptor 1455-1529
Sebastian Brant, German Satirist and Humanist 1457-1521
Jacopo Sannazaro, Italian Poet 1458-1530
Lorenzo di Credi, Italian Painter and Sculptor 1459-1536
Bartolomeo Baglioni, Florentine Woodcarver, Sculptor and Architect 1460-1543
Tilman Riemenschneider, German Sculptor 1460-1531
Andrea dal Monte Sansovino, Italian sculptor 1467-1529
Matthias Grünewald, German Painter and Engineer 1470-1528
Andrea Broscio, Italian Sculptor and Architect 1470-1532
Albrecht Dürer, German Painter, Wood carver , Engraver and Mathematician 1471-1528
Lucas Cranach the Elde, German Painter 1472-1553
Michelangelo Buonarroti, Italian Painter, Sculptor, Poet and Architect 1475-1564
Kanō Motonobu, Japanese Painter 1476-1559
Girolamo del Pacchia, Italian Painter 1477-1534
Giovanni Antonio Bazzi, Italian Painter 1477-1549
Albrecht Altdorfer, German painter 1480-1538
Hans Baldung, German painter and sculptor 1480-1545
Baldassare Peruzzi, Italian architect and painter 1481-1537
Gasparo Contarini, Italian Diplomat and Theologian 1483-1542
Martin Luther, German Theologian 1483-1546
Nicolaus Von Amsdorf , German Theologian 1483-1565
Raffaello Santi, Italian Painter and Architect 1483-1520
Julius Caesar Scaliger, German Scholar and Humanist 1484-1558
Jacopo d’Antonio Sansovino, Italian sculptor and architect 1486-1570
Sebastian Münster, Jewish Cartographer, Cosmographer and Scholar 1488-1552
Yosef Karo, Jewish Scholar 1488-1575
Koca Mimar Sinan Agha, Turkish Architect 1489-1588
Juan Ginés de Sepúlveda, Spanish Theologian and Philosopher 1494-1573


Education
Demetrius Chalcondyles, Greek Scholar 1424-1511
Nilakantha Somayaji, Indian Mathematician and Astronomer 1444-1544
Fra Luca Bartolomeo de Pacioli, Italian Friar and Mathematician 1445-1517
William Grocyn, English Scholar 1446-1519
Philippe de Commines, French Writer, Diplomat and Historian 1447-1511
Johannes Stöffler, German Mathematician, Astrologer, Astronomer, Priest, Professor and Inventor 1452-1531
Jacobus Faber, French Religious Reformer 1455-1536
Johannes Trithemius, German Scholar and Cryptographer 1460-1516
Alessandro Achillini, Italian Philosopher and Anatomist 1463-1512
Hector Boece, Scottish Historian and Philosopher 1465-1536
Desiderius Erasmus Roterodamus, Dutch Theologian and Humanist 1466-1536
John Colet, English churchman and educational pioneer 1467-1519
Guillaume Budé, French Scholar 1467-1540
William Lilye, English Scholar 1468-1522
Niccolò Machiavelli, Italian Statesman and Political Philosopher 1469-1527
Pietro Bembo, Italian Theologian and Scholar 1470-1547
Wen Zhengming, Chinese painter, calligrapher and scholar 1470-1559
Wang Yangming, Chinese theologian and scholar 1472-1529
Nicolaus Copernicus, Polish Astronomer, Mathematician and Economist 1473-1543
Johannes Schöner, German Astronomer and Cartographer 1477-1547
Baldassare Castiglione, Italian Writer and Diplomat 1478-1529
Thomas More, English Humanist, Scholar and Lawyer 1478-1535
Jacques Dubois, French anatomist 1478-1555
Girolamo Fracastoro, Italian physician, scholar and poet 1478-1553
Christiern Pedersen, Danish scholar, writer and printer 1480-1554
Heinrich Cornelius Agrippa von Nettesheim, German Astrologer, Alchemist, Occult Writer, Magician, Theologian, Legal Expert, Physician, Feminist and Soldier 1486-1535
Michael Stifel German mathematician 1487-1567
Georg Agricola, German scholar and scientist 1490-1555


Major Figures with other Talents that those listed above

Pedrarias Dávila, Spanish Colonial Administrator 1440-1531
Piero Soderini, Florentine Statesman 1450-1513
Jakob Fugger, Extremely Wealthy German Banker 1459-1525
Judah Abravanel, Jewish Physician and Poet 1460-1535
Thomas Linacre, English Physician and Humanist 1460-1524
Mercurino Gattinara, Italian Statesman, Jurist and Humanist 1465-1530
Johann Tetzel, German Particularly Inventive Indulgence Selling Priest 1465-1519
Ottaviano Petrucci, Italian Printer 1466-1539
John Yonge, English ecclesiastic and diplomatist 1467-1516
Martin Waldseemüller, German cartographer 1470-1522
Vesconte de Maggiolo, Italian cartographer and Sailor 1478-1530
Ulrich Zwingli, Swiss Theologian 1484-1531
Bartolome de las Casas, Spanish Missionary 1484-1566
Thomas Cromwell, English Statesman 1485-1540
Tsukahara Bokuden, Japanese Swordmaster 1489-1571

1490
 
"Hiring Renowned Persons"
An usefull explaination of some important game mechanics

Hiring renowned persons can be done in different ways, you can commission them for something like a work of art, or a voyage or you can hire them and put them on your payroll.
Each renowned person on your payroll costs 1 gold upkeep

For example if you will hire Albert of Brudzewo, Polish Astronomer and Mathematician 1445-1497, or Hector Boece, Scottish Historian and Philosopher 1465-1536, your education will start to slowly rise instead of dropping. You could also commission them to fund a University and give you a once time Education boost and then keep them on your payroll as head of the University, thus keeping the education from falling.

Same thing will goes for Artists and Culture; Composers, poets and writers will affect both culture and happiness though culture in a lesser degree than other arstists.

Generals and Admirals (and their armies and navies) will have to receive upkeep equal to the cost of upkeep of their men +1 gold salary

Many renowned persons however will be more useful to be employed in one time missions than on your payroll (explorers for example).

Here are some examples of Mission Commissions
Voyage of (Name Here): A voyage led by a historically renowned explorer, depending on the amount of the funds and the nation which employs him he will receive more ships and thus increase the chances of success.
Example: Voyage of Christopher Columbus 5/5
This voyage of exploration will be led by Christopher Columbus, with 3 ships he will set sail to explore uncharted waters

Expedition of (Name here)
: An expedition led by a historically renowned explorer, conquistador or missionary, depending on the amount of the funds and the employer’s nation he will receive more ships and men and thus increase the chances of success.
Example: Expedition of Hernan Cortez 10/10
This Expedition will be led by Hernan Cortez, with his 3 Ships, 225 Foot Soldiers, 50 Mounted Soldiers and 3 Cannons he will set sail to newly discovered lands were he will disembark and search for treasures and rich lands to subdue.

Admiral (Name Here): Commissions of the before mentioned Admiral, he will lead his fleet (size dependant on funds and employers nation) to wherever his employer orders him.
Example: Admiral Andrea Doria 25/25
Admiral Andrea Doria and his fleet of 35 Ships are under your command and will execute the missions that are ordered.

General (Name Here): Commision of the before mentioned General, He will lead his army (size dependant on funds and employer’s nation) to wherever his employer orders him.
Example: General Cesare Borgia 20/20
General Cesare Borgia and his Army of 30000 Foot Soldiers 2500 Mounted Soldiers and 325 Cannons are under your command and will execute the missions you give them.

(Artist Name)(Work of Art): Commsion of the before mentioned Artist to create the requested work of art, the product of the artist will depend on his skill his payment
Example: Michelangelo’s David 5/5
Michelangelo's David is widely considered to be a masterpiece of Renaissance sculpture

Commissions involving exploration can be done without a renowned explorer too, though that would be less effective:
Voyage to (Direction here): A voyage led by a unknown daring captain in search of fame and fortune, they will have slightly lower chance to succeed than a voyage led by a historically renown explorer and should only be done if all other explorers are unavailable
Example: Voyage to the East 15/15
This Voyage will be led by the unknown captain who will take 7 Ships to explore the uncharted waters East of his starting location.

Commissions: What for how much?
Voyages:
5 Gold = 1-3 Ships
10 Gold = 4-6 Ships
15 Gold = 6-9 Ships
20 Gold = 9-13 Ships
25 Gold = 13-20 Ships

Expeditions:
5 Gold = 1-2 Ships + 75-150 Foot Soldiers + 15-30 Mounted Soldiers
10Gold = 2-4 Ships + 150-300 Foot Soldiers + 30-50 Mounted Soldiers + 2-4 Cannons
15 Gold = 5-8 Ships + 250-500 Foot Soldiers + 50-100 Mounted Soldiers + 5-10 Cannons
20 Gold = 8-12 Ships + 500-750 Foot Soldiers + 75-150 Mounted Soldiers + 8-15 Cannon
25 Gold = 12-17 Ships + 750-1000 Foot Soldiers + 100-200 Mounted Soldiers + 10-20 Cannons

Admirals:
5 Gold = 5-10 Ships
10 Gold = 10-20 Ships
15 Gold = 15-30 Ships
20 Gold = 20-40 Ships
25 Gold = 25-50 Ships

Generals:

5 Gold = 5000 - 7500 Foot Soldiers + 500-750 Mounted Soldiers 50-75 Cannons
10 Gold = 10000 - 15000 Foot Soldiers + 1000-1500 Mounted Soldiers 100-150 Cannons
15 Gold = 15000 - 22500 Foot Soldiers + 1500-2250 Mounted Soldiers 150-225 Cannons
20 Gold = 20000 - 30000 Foot Soldiers + 2000-3000 Mounted Soldiers 200-300 Cannons
25 Gold = 25000 - 37500 Foot Soldiers + 2500-3750 Mounted Soldiers 250-375 Cannons

Q:So, why should i spend much more gold hiring an explorer while i can send my admirals and generals with many more men to do the same tasks?
A: Mutiny, Regularly enlisted Soldiers and Sailors will refuse to sail into uncharted waters or march in uncharted lands, if you force them soldiers will desert and possibly become bandits or mercenaries and sailors will mutiny and possibly become pirates or mercenaries.
 
Projects that Are Needed to Perform Certain Actions

Penal Colony System:Costs 15 Gold and is required to employ criminals as Laborers
Completed By: Ottoman Empire, British Empire

Missionary Order:Costs 25 gold and Permits to Send Missionaries to tribes, gaining converts who will work as laborers
Completed By: Spain and Portugal

Slavery Laws:Costs 10 Gold and permits to trade for slaves with tribes or to set up slavers colonies that produce slaves to for you to sell or employ as laborers
Completed By: France, Polish-Lithuanian Commonwealth

Indentured Servitude Laws: Costs 15 Gold. and will allow you to access Indentured Servants, these Laborers will work for you for a specified amount of time without any pay, but in exchange for accommodation, food, other essentials.
Completed By:
 
Unique Projects (Wonders)
Leonardo's Workshop: Requires Leonardo Da Vinci and 25 Gold
Effects:Allows the one time creation of an extra UU!

Michelangelo's David: Completed by Venice
Effects: One time increase of Culture by one level and Increases Max Services by 1 Point

Porcelain Tower: Requires Porcelain and 15 Gold
Effects: One time increase of Culture by one Level and Increases Max Services by 1 Point

Copernicus's Observatory: Requires Nicolaus Copernicus and 25 Gold
Effects: +2 Education Levels
 
Note From the Mod
In the First Update all the playable nations will purchuase their armies so i will not allow wars, during the first update the ammount of units you purchuase will only be determined by the gold you spend on it, after that the Industry will determine the maximum number (as explained in rules)
 
Feanor, i'm gonna assume i can post now and pray to the gods i won't be damned. Umm, when can we start using laborers? (They're not in the stats in the beginning) Also for projects, do they require gold or time or both?
 
Ok, Laborers can be used as soon as you develop a system (project) of Penal Colonies for Criminals, Transatlantic Slave Trade for Slaves and for converts you need a Missionary Order and then send missionaries to tribes within your territory.
Project require only gold as each turn is 10 years and everything can be done in 10 years with enough gold ;)

Edit: Ive added a couple of "Projects Needed to Perform Certain Actions" in Post #8
 
Can i be China?

Oh Also Tasmania (That Triangular Island south of Aus) has Aboriginals too. Though there are no pure Tasmanian Refugees left today they exsisted then.
 
OOC: So, I'm just starting out controlling the Oda Clan's territory and not all of Japan, right? Also, for the economy thing, it says I have 6 (22) gold, this means I (Oda Clan) make 6 gold per turn and the entirety of Japan makes 22 gold per turn? Lastly . . . I think, where are Brigatines on the Tech Age's list?
 
OOC: Do you know that in 1421 a Chinese Fleet set forth and discovered the world, They found Australia 300+ years before Cook, America before Columbus and Circumnavigated the globe a full century before Magellen?
 
Tyrion said:
OOC: Do you know that in 1421 a Chinese Fleet set forth and discovered the world, They found Australia 300+ years before Cook, America before Columbus and Circumnavigated the globe a full century before Magellen?

If something like that happened i wouldve known about it , where is your source?
 
How could I miss all the posts being filled? Anyway I now claim my position as Spain.
Man this is going to be great! :D

Is anyone playing Portugal?
 
tommy_toon said:
OOC: So, I'm just starting out controlling the Oda Clan's territory and not all of Japan, right? Also, for the economy thing, it says I have 6 (22) gold, this means I (Oda Clan) make 6 gold per turn and the entirety of Japan makes 22 gold per turn? Lastly . . . I think, where are Brigatines on the Tech Age's list?

The oda clan holds the south-western quarted of Japan, and yes the oda clan has 6 of the 22 gold per turn that japan makes, that will increase when you take out the one of the other Daimyo's, lastly i had decided to remove the brigantines though i forgot to remove them from the unit list, i did that now, thanks for pointing it out :D

Tyrion said:
OOC: Do you know that in 1421 a Chinese Fleet set forth and discovered the world, They found Australia 300+ years before Cook, America before Columbus and Circumnavigated the globe a full century before Magellen?

Sure you can join as china and yes i am aware of Zeng He's Voyages thoug since there is no widely accepted proof of any voyage beyond africa i cant do really much with them, and since by imperial decree China cannot have ocean going ships it wouldnt be usefull untill that imperial decree is lifted



Gelion said:
How could I miss all the posts being filled? Anyway I now claim my position as Spain.
Man this is going to be great! :D

Is anyone playing Portugal?

I am, untill someone else claims it, all Playable Nation will play at the full powers of my ability untill someone claims it, so dont think that conquering them will be as easy as conquering tribes or crumbling empires!

Edit: I "Updated" the Map, woulnt be an "age of discovery" if all the parts of the map were known ;)
 
Claiming Ottoman :)

EDIT: For the UU's, do they last through multiple tech's or do we create new one(s) at certain point?
 
Ships UU will become Obsolete after a couple of ages, for example if you create a Man-o-War now it will be only slightly better than a War Galleon and certanly worse than a Ship of the Line.

Land UU will take longer to become obsolete as their equipment can be easily upgraded, however the core of their training will not drastically change so eventually they WILL become obsolete.

Your UU can be replaced with a new one at ANY time, however it would be wise to deal with the old UU before you do, you could pay then to peacefully disband or (like the ottomans did with the janissary) Massacre them or whatever you come up with ;)
 
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