G'day all,
First post, first unit F4U1D - Updated Full damage states and teamcolour, buttons included
Created my first unit, got it working in game using the avenger Kfm, would like to add damage textures. (would like to upload for all when properly finished) I use wings3d and their dosen't seem to be any tutorials working with w3d. I import wavefront .obj's directly into the nif using Nifscope but can't work out how to add damage textures. (All fixed now )
Updated F4U1d (new and improved)
FU1D uses either fighter.kfm for standard strafing or attached SEFBCLB.kfm for single bomb action or SEFBWgB for wing mounted bombs.
(Single Engine Fighter Bomber Centre Line Bomb)
(Single Engine Fighter Bomber Wing Bombs)
Place SEFBCLB folder in your Units directory and in the CIV4ArtDefines_Unit.xml, the <UnitArtInfo> you need to have the KFM point to <KFM>Art/Units/SEFBCLB/SEFBCLB.kfm</KFM>
Or place SEFBWgB folder in your Units directory and in the CIV4ArtDefines_Unit.xml, the <UnitArtInfo> you need to have the KFM point to <KFM>Art/Units/SEFBWgB/SEFBWgB.kfm</KFM> for twice the fun.
F4U1D has full damage states, gloss and either normal strafing, single or dual (wing mounted) bomb attack. Teamcolour version F4U1D_TC included
See included readme for changing tail colour options
Button included - F6F.dds
All work done with Wings3d, Blender, Photoshop and Nifskope - (unit 503 polycount, 256k texture)
More units to follow many thanks to The_Coyote and Happy Modding
Updated
F6F (new and improved)
F6F uses either fighter.kfm for standard strafing or attached SEFBCLB.kfm for single bomb action or SEFBWgB for wing mounted bombs.
Place SEFBCLB folder in your Units directory and in the CIV4ArtDefines_Unit.xml, the <UnitArtInfo> you need to have the KFM point to <KFM>Art/Units/SEFBCLB/SEFBCLB.kfm</KFM>
Or place SEFBWgB folder in your Units directory and in the CIV4ArtDefines_Unit.xml, the <UnitArtInfo> you need to have the KFM point to <KFM>Art/Units/SEFBWgB/SEFBWgB.kfm</KFM>
F6F has full damage states, gloss and either normal strafing, single or dual (wing mounted) bomb attack. Teamcolour version F6F_TC
Button included - F6F.dds
All work done with Wings3d, Blender, Photoshop and Nifskope - (unit 660 polycount, 256k texture)
More units to follow many thanks to The_Coyote and Happy Modding
First post, first unit F4U1D - Updated Full damage states and teamcolour, buttons included
Created my first unit, got it working in game using the avenger Kfm, would like to add damage textures. (would like to upload for all when properly finished) I use wings3d and their dosen't seem to be any tutorials working with w3d. I import wavefront .obj's directly into the nif using Nifscope but can't work out how to add damage textures. (All fixed now )
Updated F4U1d (new and improved)
FU1D uses either fighter.kfm for standard strafing or attached SEFBCLB.kfm for single bomb action or SEFBWgB for wing mounted bombs.
(Single Engine Fighter Bomber Centre Line Bomb)
(Single Engine Fighter Bomber Wing Bombs)
Place SEFBCLB folder in your Units directory and in the CIV4ArtDefines_Unit.xml, the <UnitArtInfo> you need to have the KFM point to <KFM>Art/Units/SEFBCLB/SEFBCLB.kfm</KFM>
Or place SEFBWgB folder in your Units directory and in the CIV4ArtDefines_Unit.xml, the <UnitArtInfo> you need to have the KFM point to <KFM>Art/Units/SEFBWgB/SEFBWgB.kfm</KFM> for twice the fun.
F4U1D has full damage states, gloss and either normal strafing, single or dual (wing mounted) bomb attack. Teamcolour version F4U1D_TC included
See included readme for changing tail colour options
Button included - F6F.dds
All work done with Wings3d, Blender, Photoshop and Nifskope - (unit 503 polycount, 256k texture)
More units to follow many thanks to The_Coyote and Happy Modding
Updated
F6F (new and improved)
F6F uses either fighter.kfm for standard strafing or attached SEFBCLB.kfm for single bomb action or SEFBWgB for wing mounted bombs.
Place SEFBCLB folder in your Units directory and in the CIV4ArtDefines_Unit.xml, the <UnitArtInfo> you need to have the KFM point to <KFM>Art/Units/SEFBCLB/SEFBCLB.kfm</KFM>
Or place SEFBWgB folder in your Units directory and in the CIV4ArtDefines_Unit.xml, the <UnitArtInfo> you need to have the KFM point to <KFM>Art/Units/SEFBWgB/SEFBWgB.kfm</KFM>
F6F has full damage states, gloss and either normal strafing, single or dual (wing mounted) bomb attack. Teamcolour version F6F_TC
Button included - F6F.dds
All work done with Wings3d, Blender, Photoshop and Nifskope - (unit 660 polycount, 256k texture)
More units to follow many thanks to The_Coyote and Happy Modding