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Faction: The Master's Army (Super Mutants)

Discussion in 'Civ4 Fallout: Tame The Waste (FTTW)' started by Lib.Spi't, Jan 24, 2015.

  1. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

    Joined:
    Feb 12, 2009
    Messages:
    3,708
    Location:
    UK
    Discuss The Master's Army

    Leader:
    The Master

    Strengths:
    Super Mutants
    Slavery
    Powerful Combat Units

    Weaknesses:
    Hard to Produce Mutants Units
    Civil Order

    Uniques Qualities:

     

    Attached Files:

  2. sir_blaze

    sir_blaze Chieftain

    Joined:
    May 21, 2016
    Messages:
    48
    i'm not sure if its possible but maybe someway to make slaves into mutants ? i mean there is FEV maybe turn the slave into a special worker unit with an improvement thats destroyed along with the worker after its finished being made and out of that destruction comes a mutant of course i'm not sure if there's a way of having cities using a pool to make their units from if you could you could get the basic mutants and have the city use them to make specialists
     
  3. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

    Joined:
    Feb 12, 2009
    Messages:
    3,708
    Location:
    UK
    Yeah I have thought a lot about different ways of trying to simulate the mutant system.

    One way was to have it that only captured slaves can become Mutants, but I am not sure how good the AI is at capturing slaves.

    The other problem is trying to make Mutants 'unbuildable', but still cost money to upgrade..

    The way to make them unbuildable is to set their cost to -1, but then that also makes them free to upgrade.. (or perhaps unupgradable as well... I am not sure if I ever worked that out..)

    We can make an improvement that spawns a mutant on build or repeatedly over time.

    Ideally I would want all mutants to be unbuildable and you just pay to upgrade their weapons and equipment, I am just not sure if that can be done because of the above problem..

    Another alternative might be to give mutants lots of commerce and little hammers, so that Mutants are 'almost' impossible to build. That does not seem like a very good solution because evrything would be near impossible to build...
     
  4. clanky4

    clanky4 Emperor

    Joined:
    Jul 11, 2012
    Messages:
    1,261
    Location:
    USA
  5. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

    Joined:
    Feb 12, 2009
    Messages:
    3,708
    Location:
    UK
  6. clanky4

    clanky4 Emperor

    Joined:
    Jul 11, 2012
    Messages:
    1,261
    Location:
    USA
    Tony Jay's voice is just so amazing.
     

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