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Factory Adjacent Bonus, again?

Discussion in 'Civ6 - General Discussions' started by rschissler, Jan 5, 2017.

  1. bladex

    bladex Emperor

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    BS i just did it a sec ago i watched as my hammers went up when i worked the IZ tile with 2 citizens. all 3 cities surrounding it each have an iz with built up to powerplant. i also looked in the city breakdown there is no mention of this 6 tile boost.
     
  2. Lord Katana

    Lord Katana Warlord

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    the only thing a factory will benefit its city if another factory is already in range is having more Great Engineer points and the ability to work another specialist.. nothing more....
     
  3. Mustakrakish

    Mustakrakish In 'Node' We Trust

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    LoL. Let me try to explain this too. While you don't get any additional +3 production from building your own factory (in this city), you still get GE points as well as some production when you WORK it. Just like in V, when you assign citizens to specialist buildings you get GP points as well as some building type specific yields, in this case production. Add to that adjacency bonuses and workshop bonuses, if you want to max out the production you still can build IZ with all 3 buildings in every city if you plan on WORKING those and don't mind opportunity costs and all that jazz.
     
  4. mrwho

    mrwho Prince

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    Dude ... Katana said that in the quote you just posted. Are you misunderstanding what a specialist is? You just confirmed what Katana was saying, and said they were wrong at the same time... Read what people are telling you.
     
  5. leandrombraz

    leandrombraz King

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    You get a specialist tile, I forgot about that but you don't get the direct production from the factory/power plant because you're already getting it from the regional effect, this have nothing to do with the specialists. There isn't a direct mention to the regional effect in the city breakdown, it show up as "factory" or "power plant".

    Edit: Just to be more clear, if you have a factory in a city, the city breakdown will show "factory:+3 production". If the city don't have a factory but is affected by the regional effect of a factory in another city, it will also say "factory:+3 production". If the city have a factory AND is affected by regional from another factory, it will still say "factory:+3 production" because they are the same and they don't stack.

    If it's showing more than +3 production, it's because you either have a bonus (e.g. use the great engineer that increase the production from your factory's regional effect) or you're getting more production from another source that count as production from the factory. I'm not sure but I think specialists production count as production from the building and policies that increase buildings yelds also count as building production.
     
    Last edited: Jan 7, 2017
  6. bladex

    bladex Emperor

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    yeah it does
     
  7. rschissler

    rschissler King

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    Ok so I have a IZ with a factory, and mines adjacent on two sides of the IZ, yet those tiles with mines only show 4cog. That 4cog is the same production as other mines in other cities that don't have a factory anywhere close. So, why am I not getting the bonus, or does it show somewhere else?

    Also, there is an economic policy the says "100% Industrial Zone bonus." What does that do?
     
  8. BlackEmperor

    BlackEmperor Chieftain

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    The mines don't get the bonus, the IZ gets the bonus.
    I do have a question myself about that though, do all mines around the IZ count or only those that are built on a resource?

    As for the second question, it doubles the amount of adjacency bonuses the IZ gets. Let's say the IZ gets a bonus of +1 Production from an adjacent quarry, with that policy it gets +2.
     
  9. ShinigamiKenji

    ShinigamiKenji King

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    When you place an IZ, the IZ gets +1 production for every adjacent mine or quarry (regardless of being in a resource or not)*. It doesn't affect the mine output. You don't need to work the IZ to get this production bonus from adjacencies.

    When you build a Factory, every City Centre within 6 tiles of the IZ will get +3 production, unless they already had a Factory bonus. That includes the city that built the Factory. In other words, the city that built the new Factory won't get any production bonus from it if the city was in the range of another Factory.

    Leaving the regional effect aside, a Factory still provides a citizen slot and its Great Engineer Points. If worked, the citizen slot will provide a +2 production bonus on top of the Factory bonus. The Great Engineer points will be ginven regardless of the slot being worked or not, so if you only want the Great Engineer Point it doesn't matter if you work the IZ at all.

    The policy "100% IZ adjacency bonus" does what it says: if you had, say, +2 adjacency bonus, now you'll have +4. If you build another adjacent mine, it gives the IZ +1 adjacency bonus, which rises to +2 due to the policy, for a +6 total.

    The "100% IZ building bonus" double the IZ building production bonus. That is, a Workshop will give +4, a Factory +6 and a Powerplant +8 production. In the case of Factories and Powerplants, the bonus is applied to all cities within their range. I don't know if the GPP are also doubled, though.

    * Note that for Hansas, only resources will count, but it gets +2 adjacency bonuses from any resource, even those that can be improved by pastures, plantation, farms etc, as well as +2 bonus if next to a Commercial Hub. The adjacency policy still doubles those as usual.
     
  10. Tech Osen

    Tech Osen Emperor

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    Nother silly question about the six tile range: does the IZ itself count as the first tile or tiles adjacent to the IZ?
     
  11. Jaybe

    Jaybe civus fanaticus Supporter

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    Start the count on the tile adjacent to the IZ.
     
    Tech Osen likes this.
  12. Halcyan2

    Halcyan2 Emperor

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    Others have already pointed out the following benefits of additional factories:

    1. Extra Great Person point
    2. Extra specialist slot
    3. Additional zone of coverage for cities that don't have factories

    There is also an additional point, which can lead to additional production, due to James Watt.

    Prior to the patch, the (then-stackable) regional bonus of Factories was +3 (ignoring Nikola Tesla) which was the same bonus the owning city also got. However, James Watt increases the home city bonus by +2. So before the patch, you would get +5 production from the city's own factory, +3 for each additional factory you were in range of.

    The patch has now nixed stacking factory bonuses. You only get one factory bonus (whether it is your own or a nearby city's). But if you have James Watt, then you can get +5 production for having your own factory instead of just the +3 production you would get from being within the zone of another city's factory. So building a factory can net you +2 hammers in these circumstances.
     
  13. bladex

    bladex Emperor

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    you also most deff always need an IZ in desert and tundra cities. gotta get dem oil and aluminum resources!
     
  14. rschissler

    rschissler King

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    I have two cities, both with their IZ's within the 6 tile range. Just for a test I built a factory in each city. Each factory produces 5cog, so it seems to me that disputes the thought that a second factory won't add any production to the city.
     
  15. ShinigamiKenji

    ShinigamiKenji King

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    Factories give +3 production, so if both stack they should be giving +6 cogs. Either you used James Watt, or you're counting the Workshop there too.
     
  16. rschissler

    rschissler King

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    I did use James Watt, but every factory is +5cog, even multiple ones in the 6 tile range.
     
  17. UWHabs

    UWHabs Deity

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    Watt affects all factories in your empire, I believe. I think that you are correct in that that effect is local - as in, if you had a city in reach of those factories but without an IZ of its own, they would only get +3 from the factories. So yes, I guess that's another case where building the factory actually does have a local benefit.

    The other benefits from overlapping factories:
    -If one industrial zone gets sabotaged, then your cities will still have factory cover
    -If you run the policy card to give +4 gold per power plant, then it might be worth it to build the factory/PP combo to get that boost.
     

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