Soryn Arkayn
Prince
- Joined
- Oct 14, 2005
- Messages
- 313
I was recently informed that the Factory has been nerfed in the latest patch and I couldn't believe it. But it's true!
From what I remember, the Factory originally boosted production by +50% when Civ5 was released, and as far as I know it remained unchanged until the most recent patch, when it was inexplicably changed to +10% production and +4 hammers.
I know, that patch was months ago and I'm only realizing it now. But that's kind of my point. Players get so accustomed to the way the game is that when it gets updated and changed it's not apparent (because who reads that whole list of changes?), so we're unaware of how the changes effect our games.
A drop from +50% to only +10% is an unforgiveable and crippling change; and the +4 hammers doesn't mitigate it because 4 hammers is the equivalent of a late-game Mine. I know that the Factory also has 2 Engineer slots that increase production, and I can't remember if the Factory had 2 slots originally. But it doesn't matter. A Factory shouldn't need to be worked by 2 citizens to boost production. Once the Factory is built it should always provide +50% Production, even if the city's focus is on Growth, Science, Wealth, etc.
The only explanation I can think of for why it was changed was that it was intended to benefit Wide strategies. A few Tall cities in carefully chosen locations should have plenty of production, whereas Wide cities that are strewn everywhere and overlap don't have much production. Therefore the original +50% Factory wouldn't benefit Wide cities because they don't have as many Hammers compared to Tall cities, which is probably why the Factory was nerfed to only +10%, but gained +4 Hammers.
If my suspicion is correct, that the dev deliberately changed the Factory to benefit Wide civs at the expense of Tall civs, that is total BS!
I'm going to search for a Mod that hopefully restores the Factory to normal.
From what I remember, the Factory originally boosted production by +50% when Civ5 was released, and as far as I know it remained unchanged until the most recent patch, when it was inexplicably changed to +10% production and +4 hammers.
I know, that patch was months ago and I'm only realizing it now. But that's kind of my point. Players get so accustomed to the way the game is that when it gets updated and changed it's not apparent (because who reads that whole list of changes?), so we're unaware of how the changes effect our games.
A drop from +50% to only +10% is an unforgiveable and crippling change; and the +4 hammers doesn't mitigate it because 4 hammers is the equivalent of a late-game Mine. I know that the Factory also has 2 Engineer slots that increase production, and I can't remember if the Factory had 2 slots originally. But it doesn't matter. A Factory shouldn't need to be worked by 2 citizens to boost production. Once the Factory is built it should always provide +50% Production, even if the city's focus is on Growth, Science, Wealth, etc.
The only explanation I can think of for why it was changed was that it was intended to benefit Wide strategies. A few Tall cities in carefully chosen locations should have plenty of production, whereas Wide cities that are strewn everywhere and overlap don't have much production. Therefore the original +50% Factory wouldn't benefit Wide cities because they don't have as many Hammers compared to Tall cities, which is probably why the Factory was nerfed to only +10%, but gained +4 Hammers.
If my suspicion is correct, that the dev deliberately changed the Factory to benefit Wide civs at the expense of Tall civs, that is total BS!
I'm going to search for a Mod that hopefully restores the Factory to normal.