...I'd love to help with the mod but lack of time/skill is a bit of a detriment so I'll contribute the other way. If Firaxis continues to take their time releasing the SDK how significant will delays in mod development be? How much of the Civ5 mod was dll based?
You know, testing and feedback is probably the most valuable thing a community member can offer a modder! If there's no SDK by January I'm going to have to rethink the Civ6 version, which I had hoped to sketch in by next summer. The Civ5 version was a dll mod, but it wasn't my work. My coding up to now has been strictly database and simple lua scripts, but I've been learning C and hope to eventually craft my own DLL.
I asked you WAY back if you could have a terraform spell for tiles and you said it couldn't be done. Perhaps possible in civ 6?
I hope so. The issue with Civ5 terraforming wasn't that it was impossible, but rather that the graphics engine would not update the map until you reloaded a game. Since terraforming is all about visual cues, that really cut into that idea, and is one reason I never released my Alpha Centauri full conversion.
Excellent! I hope to be part of the fantasy unit team
I hope so, too! And, more importantly, I hope to be able to pay talented artists like you for your work, which is the reason for this donations thread.
Thats good news! If you need alpha/beta testing, i'd be glad to help! Also i can help for french translation.
Nice to see Faerun transposed to Civ VI.
And I can help with Italian translation, if you need
Translations are always welcome. The issue will eventually be the volume. the Civ5 version file holding all the text strings is over 20,000 lines long. It amazed me when somebody actually translated the whole thing into Japansese... Wow!
Yeah, I love Faerun, at least before the 4E stuff tore it apart...I look forward to it.
The Spellplague concept could actually be integrated as an interesting game mechanic or victory kind of thing. I was never creative enough to pull that off...
It's no Fall from Heaven (Sorry, but I guess every fantasy mod has to compare to this masterpiece) but it's quite well done and I'd love to see it come to CivVI and enhanced upon.
I never played that Civ4 mod, but I understand a large team of people labored on that for years. That would be my dream for Faerun, even if I had to step aside.
Sadly I neither have any modding skills, nor money to spare, but I am eager to help out as translator to german and as professional tester (I did this for a living for 5 years and I know what to look for).
If you're interested in either translation help or testing or both, please drop a PM and I'll get back to you.
Testing and feedback are great offers. Most of that for the Civ5 version was done by me and my friend Kat, who really was the impetus for this whole thing. But as you know, two people just cannot catch every bug much less create a balanced mod. For the Civ6 version I'm hoping to create more nuanced gameplay and make playing each civilization a completely new experience. The issue, of course, is going to be AI which is why I'm trying to get up to speed on dll modding.