1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Failed attempts at prince level

Discussion in 'Civ4 - General Discussions' started by reddishrecue, Apr 21, 2013.

  1. reddishrecue

    reddishrecue Deity

    Joined:
    Nov 16, 2009
    Messages:
    5,369
    :mad: I already tried to pass prince a couple of times, where a couple means two times and had a huge tech loss to other civs.:mad: I couldn't conquer any cities from other civs and Idk what else, i just couldn't do it:mad:
     
  2. Patricko

    Patricko Warlord

    Joined:
    Jan 16, 2012
    Messages:
    109
    Location:
    Norwich
    I guess we need a bit more information to help with this one. If the main problem is that the AI's are out-researching you then you probably need to look at the strategy articles on cottage economy and specialist/hydrid economy.

    Maybe post a saved game or two.
     
  3. knight508

    knight508 Chieftain

    Joined:
    Sep 29, 2012
    Messages:
    21
    Here’s some steps that helped me achieve not only Prince Victories but also Monarch wins as well:

    1) Install the BUG MOD (and bull dll for fancy combat odds display)
    2) Get a very good understanding of what Food, Hammers, and Commerce do in each city, especially Food. I never really payed attention to the numbers for food and at the ease of Noble it was never really necessary. In Prince you'll need to understand 2 Food per citizen and closely monitor city growth rate sickness and unhappiness. Remember it's not terrible that your city is a little sick since it just slows growth (though it will reduce pop if it gets out of hand) but try to eliminate any excess unhappiness outside that (this is where step 3 comes in).
    3) With BUG installed you’ll be given friendly reminders of when you may whip and how many surplus hammers you’ll get so don’t be afraid to use slavery.
    4) Make sure to trade open borders as that’s more commerce for you.
    5) Speaking of open borders check frequently enough with other civs to trade resources, technology, and gold whenever possible. ALWAYS negotiate as many times the AI will give a little extra something for your troubles; in short don't click "Sure, I accept" (like I used to do) right away. The same concept goes for peace (assuming you're the one winning the war). Every time you take over a city talk to the warring civ and see what they want for peace as they will naturally ask for a "Free" peace treaty. If they're losing they'll give something and will even ask for capitulation (become a vassal to you) if they're losing badly.
    6) Don’t be afraid to adjust the science and culture sliders around. As you climb in difficulty levels you will often have to lower the science slider and run (science) specialists.

    As one last tip I suggest watching Chris’s channel found here:
    https://www.youtube.com/user/Chris67132/videos?view=1&flow=grid

    I learned quite a bit since he mostly plays at Deity level and so tries to optimize as b est as possible.
     
  4. Tlalynet

    Tlalynet Emperor

    Joined:
    Aug 24, 2007
    Messages:
    1,048
    Tech archery, build 5 archers, take over a nearby AI.

    More fun if you're Mansa mansa, faster if you choose a civ that starts with hunting.

    Later if you go to war build lots of catapults\other seige and bombard their cities till you can't anymore, then initiate with catapults before you send in your other units. Try to have at least one city constantly building military, even at peace.

    Tell us what kind of economy you like to run, or how you handle your economy.
     
  5. reddishrecue

    reddishrecue Deity

    Joined:
    Nov 16, 2009
    Messages:
    5,369
    In economy I handle by making courthouses in nearly all cities to reduce maintenance and get more :commerce: from all the cities. This is like a main thing I started to do recently especially with the +2 EPs from the courthouse. Cottages are a good start early because they mature to towns a lot faster and bring more :commerce: in the long run. Having a few markets and banks to finance the upgrades for all troops and bring more :commerce: to handle the economy. Is there an easier way?

    For the later eras when the workshop is better and has more hammers with state property also is very helpful to produce troops, however, there is a tech loss from all the :hammers: since there is no :commerce: from the lack of cottages, which brings up the question, "Can you tech efficiently by building research with the hammers?" Can you use these :hammers: to produce tech at the same speed of the :commerce: from mature towns?
     
  6. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

    Joined:
    Mar 11, 2008
    Messages:
    22,218
    ^^^red, all I'm going to say is that you need to totally rethink/relearn the way you play CIV. Spend more time in S&T and less time here. You''ve been around here a long time with little to no improvement in your game, primarily since you mainly lurk the General forum. If you want to improve your game do what GHP told you in the other forum.
     
  7. Ghpstage

    Ghpstage Deity

    Joined:
    Jan 15, 2009
    Messages:
    2,944
    Location:
    Bristol, England
    One important part of your economy that your more or less completely ignoring in every game is great people, so far I don't think i've seen a game where you got one before 500AD and you don't tend to build the National Epic. They are a critical part of the games economy and most important in the early game. You should really be getting at least 1 great person (GS being most popular).

    Heres some food for thought, Philosophy costs 1144 on standard sized Prince games and can be bulbed by one GS, your second GS costs 200 GPP while 2 scientists give 6GPP meaning it takes 34 turns to get. The average BPT from the bulb alone will be 1144/34=33.6, from each scientist thats 16.8BPT, add the +3 they get themselves and your talking 19.8BPT from just 1 pop.
    This is without Philosophical..... and before taking trading of Philo into account.

    Admittedly its a simplification, great peoples power varies quite a lot during the game depending on various factors, but I feel it is a good example to show just why they are so important.
     
  8. reddishrecue

    reddishrecue Deity

    Joined:
    Nov 16, 2009
    Messages:
    5,369
    I agree with previous 2 posts ^^
    Moving to S&T...
    There's other princes passing immortal, and besides.. Im not here to talk
     
  9. Tlalynet

    Tlalynet Emperor

    Joined:
    Aug 24, 2007
    Messages:
    1,048
     
  10. wazzzuup

    wazzzuup track $tar

    Joined:
    Aug 13, 2012
    Messages:
    101
  11. crazyotto65

    crazyotto65 Chieftain

    Joined:
    Oct 29, 2009
    Messages:
    63
    Location:
    New Jersey
    City specialization helped me to move from Noble to Prince. Commerce cities produce nothing but commerce! GP farm grows to produce only great people. Production city to build only military units, etc...

    Whip and chop efficiently. Not just whip and chop! Any level beyond Noble - it must be done efficiently.

    Espionage. Use it to cripple (or at least slow down) any civ ahead of you.. It can help them from 'running away' with the game.
     

Share This Page