raystuttgart
Civ4Col Modder
Hi guys,
we have a "Failed Missionary" feature but for some reason we do not have a "Failed Trader" feature.
When thinking about that, it is actually a bit inconsistent ...
@Schmiddie:
Would you like to create a "Failed Trader" Unit?
(Maybe a rundown shabby version of the current Expert Trader.)
I can then easily implement a feature from it with little effort, more or reusing almost 1:1 "Failed Missionary" code.
Balancing of the Unit in XML will be different of course ... but the general concept idea is mostly the same.
Basically instead of completely losing the Unit when it fails to establish a Trade Post,
you will at least get a weak Unit that you can later on train again or use for something else.
Maybe we can then even attach a Python Event to that Unit.
(If somebody comes up with an interesting small story that may fit into an event.)
-------
Feedback?
Other ideas?
we have a "Failed Missionary" feature but for some reason we do not have a "Failed Trader" feature.

When thinking about that, it is actually a bit inconsistent ...

@Schmiddie:
Would you like to create a "Failed Trader" Unit?
(Maybe a rundown shabby version of the current Expert Trader.)
I can then easily implement a feature from it with little effort, more or reusing almost 1:1 "Failed Missionary" code.
Balancing of the Unit in XML will be different of course ... but the general concept idea is mostly the same.
Basically instead of completely losing the Unit when it fails to establish a Trade Post,
you will at least get a weak Unit that you can later on train again or use for something else.
Maybe we can then even attach a Python Event to that Unit.

(If somebody comes up with an interesting small story that may fit into an event.)
-------
Feedback?
Other ideas?
Last edited: