1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Fairy Tale Download and Info

Discussion in 'Civ4 - Fairy Tale Mod' started by Le Sage, Aug 17, 2010.

  1. Highwayhoss

    Highwayhoss Red Lantern of Civ4 Earth

    Joined:
    May 24, 2009
    Messages:
    227
    Location:
    Richland Hills,texas
    Well here's the EWoM mod forum: http://forums.elementalgame.com/forum/756

    from what I've seen its pretty fair sized
     
  2. Le Sage

    Le Sage Chieftain

    Joined:
    Apr 24, 2009
    Messages:
    1,522
    Location:
    Digging up your garden
    It's a pretty new game, innit? It would be quite fun to take part in it in these early stages of development too. As said, I have rather enough to do at the moment, with mods for both Civ 4, 5 and Oblivion and possibly also Morrowind going, but I will give Elemental a chance too when I get the time, because I really think it's a good project that needs to be supported.

    I have solved the issue with the missing Civilopedia pages now. It was really quite a simple matter of wrong .kfm's. For some reasons the kfm's in the Vestalla folders didn't work properly and not for the Dwarven units either. Oh well; all fixed now. I will give it a testrun now and then publish Fairy Tale V10 later tonight! I just need to give Princess Erinna a proper leader portrait and some other small stuff first.

    The Vestallans are done. They have all their buttons and a hero unit too (The Highwayman (!), Robin Hood-type fellow), and I placed them on four of the maps too. In the Great War, they don't have the great role they're supposed to have though. They start out outside the fighting with great persuasion towards the Empire and mistrust against Charzana and her allies. I could have moved up Kharrorch between Vestalla and Zuur, but I think this solution is better, since I think I'll want to make a different map to play the Vestallans on during the war, since killing the Demon King will win the game.
     
  3. Cyrus_the_Great

    Cyrus_the_Great Chieftain

    Joined:
    May 20, 2004
    Messages:
    118
    Location:
    Van Nuys, California
    Thanks for the new version.
     
  4. Le Sage

    Le Sage Chieftain

    Joined:
    Apr 24, 2009
    Messages:
    1,522
    Location:
    Digging up your garden
    No problem. There'll be a patch for V10 later on, but right now I've found that it works really well. There will be some more balancing and stuff in the near future though.

    Right now I can't wait for Civilization 5 :)
     
  5. Cyrus_the_Great

    Cyrus_the_Great Chieftain

    Joined:
    May 20, 2004
    Messages:
    118
    Location:
    Van Nuys, California
    Cool, and thanks again.
     
  6. Le Sage

    Le Sage Chieftain

    Joined:
    Apr 24, 2009
    Messages:
    1,522
    Location:
    Digging up your garden
    ModDB Front Page Again!

    Now we're on ModDB's Front Page again. It's only like two weeks ago Fairy Tale was on there the last time and now the beautiful picture of Fairy Tale crown the Front Page once again. Wow. Once again, this will lead to a lot of attention, and that makes me really glad, since Version 10 is the best version of the mod ever and needs and deserves to be seen.

     
  7. ono-neko

    ono-neko Chieftain

    Joined:
    Oct 4, 2005
    Messages:
    441
    Location:
    SEA, Earth (+7 GMT)
    Nice! I've downloaded the newer version. Sadly, on my part, I can't play it yet, due to being so busy with work irl. I should be able to start playing next week (especially, since I can't get Civ5 on hand right away).
     
  8. Le Sage

    Le Sage Chieftain

    Joined:
    Apr 24, 2009
    Messages:
    1,522
    Location:
    Digging up your garden
    Excellent. Glad you have Fairy Tale v10 to play with before you get Civ5.
     
  9. veBear

    veBear Slumerican Citizen

    Joined:
    Nov 9, 2008
    Messages:
    2,612
    Location:
    Norway
    What!? Have you released v10 already? I did not know since there were no big anouncement as with the earlier versions. You have spoiled us Le Sage :D
     
  10. Le Sage

    Le Sage Chieftain

    Joined:
    Apr 24, 2009
    Messages:
    1,522
    Location:
    Digging up your garden
    Oh. V10 was released yesterday. I announced it on this forum in a separate thread. That might be why it was overlooked and remained invisible. Next time, I'll put the announcement right here on this one.
     
  11. veBear

    veBear Slumerican Citizen

    Joined:
    Nov 9, 2008
    Messages:
    2,612
    Location:
    Norway
    That is a large file :eek:
    This is got to be good
     
  12. veBear

    veBear Slumerican Citizen

    Joined:
    Nov 9, 2008
    Messages:
    2,612
    Location:
    Norway
  13. Le Sage

    Le Sage Chieftain

    Joined:
    Apr 24, 2009
    Messages:
    1,522
    Location:
    Digging up your garden
    Blimey! That's a way cool unit! SaibotLieh doing his awesome magic again. :D
     
  14. veBear

    veBear Slumerican Citizen

    Joined:
    Nov 9, 2008
    Messages:
    2,612
    Location:
    Norway
    Oh yes indeed :goodjob:
     
  15. Highwayhoss

    Highwayhoss Red Lantern of Civ4 Earth

    Joined:
    May 24, 2009
    Messages:
    227
    Location:
    Richland Hills,texas
    Downlaoding nows...sorry for the delay but my come home load was delayed a bit.
     
  16. Le Sage

    Le Sage Chieftain

    Joined:
    Apr 24, 2009
    Messages:
    1,522
    Location:
    Digging up your garden
    Patch 1


    Installation

    You need Fairy Tale Version 10 for this Patch to work.

    Drag and drop the Fairy Tale folder found in this .zip to your mods folder in Beyond the Sword. Do NOT place it in the MyGames folder, but in the installation folder instead. Overwrite where asked.


    *All Fairy Tale Maps have been reviewed and the resources situation updated.
    *Balancing of the Vestallan Units.
    *The Seductress Yatenga Hero is now buildable.

    Download here
     
  17. Cyrus_the_Great

    Cyrus_the_Great Chieftain

    Joined:
    May 20, 2004
    Messages:
    118
    Location:
    Van Nuys, California
    Installed the patch and everything looks good so far.

    I am playing a random map scenario with the Dead.
     
  18. ono-neko

    ono-neko Chieftain

    Joined:
    Oct 4, 2005
    Messages:
    441
    Location:
    SEA, Earth (+7 GMT)
    I am not sure I like the new maps (80x70). The resources are decreased significantly, but I think it's a little on the extreme side. I think you may have over compensate the number of resources, but that's just me (and it seems you use random placement, since it's different from the huge scenario maps). Also, you may want to consider placing more food resources around every capital cities (this usually happen with random map).
     
  19. Le Sage

    Le Sage Chieftain

    Joined:
    Apr 24, 2009
    Messages:
    1,522
    Location:
    Digging up your garden
    The placement is not random at all. It is scenario specific. For an example, crystal will mostly be found in the areas between the Collective and the Principality in the war scenarios. The maps will be tuned further though. I haven't tested them at all myself, but I really think it can't be any worse than it was, because I really don't like cities growing over 30. I just don't think that's sexy at all.
     
  20. veBear

    veBear Slumerican Citizen

    Joined:
    Nov 9, 2008
    Messages:
    2,612
    Location:
    Norway
    It might not be sexy, but it's damn good for production :p
     

Share This Page