https://civilization.com/news/entries#religion-gets-a-reboot-in-the-civilization-vi-fall-2017-update
From Firaxis themselves!
From Firaxis themselves!
I have to admit I'm not over enthusiastic about this one. A religion overhaul sounds good but playing on the higher levels means you almost never found a religion, so...
Also, it looks like the new units and religious combat will only make it less historically accurate. Warrior monks flanking, let's say, swordmen? Mmmh. Not sure.
New naval civ... could it be the Ottomans? Or Polynesia?
Let's wait for more details, but i'm not too optimistic.
I think it's a mistake to build around this religious combat. It's so simple and unexciting. We have some monk units now? Does nothing for me. How many players are seriously excited about religious play? Religious combat? The fundamental problem is that religion isn't a matter of a handful of people (missionaries and apostles) "fighting it out" between themselves. The devs trying to enhance this part of the game just doesn't feel exciting to me. Religion is made out to be so simple in this game. I wish the AI was as aggressive with its military, but it all sounds like the useless religion game has been given even more attention.To clarify.... religious units use the normal combat table. Support and flanking will be only vs other religious units.... sort of a monks dancing around the maypole in formation before whipping in for a good tongue lashing.
As realistic as a rubber horse
I’m Sarah Darney with the dev team
It's like they know we actually want to hear from the game devs, but they still shove a marketing manager out to say the words.
She was the Associate Producer, now she's the Marketing Manager.