Ok, heres how it goes. I, the player, play 50 turns. Then I turn over the save to the gods, who intervene and give me the various quests. And then I take the save back, and the cycle continues. Leader:Valledia of the Amurites Difficulty: Noble (But probably other because of the gods) Map: Custom Continents (4 Continents, Normal Speed, Low Sea Level) Selected Options: All Unique Features, End of Winter, Blessings of Amathon, Last Days, Living World. The Player Korias The Gods: Lugus-Angel of Light Sirona-Angel of Wisdom Nantosuelta-Angel of Faith- civplayah Sucellus-Angel of Life Amatheon-Angel of Fertility Junil-Angel of Justice-PaulusIII Arawn- Angel of Death-Methuselah Oghma- Angel of Knowledge- Danalin- Angel of the Water-lade Dagda- Angel of Balance Kilmorph- Angel of the Earth-Honor Tali- Angel of the Air-Thomas.berubeg Cernunnos- Angel of Growth-civ king Camulos- Angel of War-mknn Aeron- Angel of Rage-Iceciro Ceridwen- Angel of Magic-MasterofDisasta Mammon- Angel of Greed-Seon Esus- Angel of Deception-Brugarin Agares- Angel of Despair-Kenken244 Bhall- Angel of Fire-Taalen XII: Thou shalt not tamper with the mortal heroes. (No fiddling with World Units like Sphener, Govannon, or Bambur) I'm unsure of where to proceed. From what I can tell, I got shafted in Map Gen. I havent made any moves yet, So the gods can tinker with it and examine it. As far as my strategy goes, I believe settling In place is the best option. 1S, while giving me land, denies me the Rice to the East. And if I can get the Heron Throne, It can be an incredibly powerful capital site. I may found OO if possible to take advantage of the situation around the capital and surrounding territory, however. Starting Build Order: Probably Warrior-Warrior/Scout-Worker-Warrior-Settler. Starting Tech Order: Exploration -> Fishing -> Mysticism -> Crafting or Message from Deep Gods, I turn over the save to you. Enjoy.