Fly Fly Away
Hall of Fame Staff
- Apr 5, 2006
- Sydney, Australia
In the melting snow,
Fading, no more to be seen,
Welcome to another Fall from Heaven Succession Game! This one is hopefully going to be a bit different.
This SG is going to tell the story of Valledia the Even of the Amurites and their struggles in the years immediately after the Age of Ice. In particular, it is the story of their search for Kylorin and the Amurite mages, who disappeared during the Age of Ice.
Game: Fall from Heaven 2 0.31, patch D
Leader: Valledia the Even (Organised/Arcane, Neutral)
Opponents: Handpicked (3 good and 3 evil)
Victory: All Enabled
Options: Aggressive AI, Compact Enforced, No Vassal States
So how is this going to be different, I hear you ask. Good question.
All turn reports are to be in the form of a story about the events that occurred in that set. Look to Imhoteps DMI-VII and EverNoobs Pax Elohim for examples of this. Obviously, gameplay and game decisions will need to be discussed between turns but the turn reports themselves should stick to just the story, the game itself and the tactics needed can be discussed in later posts. The form the story takes is purely up to the person whose turn it is. It may be in the form of a first person account of events that took place, perhaps in the form of a historical document, how about a poem, basically the limit is just our imagination.
Obviously, this means that more time needs to be taken over your report, so Im going to introduce 2 new house rules for this SG. First, well use a 24 hours got it timeframe as normal but will extend the reporting deadline to 72 hours after the got it. Second, there is no minimum turn limit to how long you have to play in order to tell your story, if it takes 5 turns only then play 5 turns. As an example of this, Im going to hand the game off after just one turn at the beginning of the game. These two rules are to encourage everyone to get into the spirit of this and tell a good tale. There will still be a maximum turn limit (25 turns first time through the roster).
The other thing I want to introduce into this is non-roster participation in the story. Id love to see people not on the roster throw out their own stories interspersed with Valledias tale. This could take the form of re-telling some of the history of Erebus that affects the Amurites and the other races we will encounter. You could also re-tell the story of a particular turn-set from the perspective of another AI, or even one of our own units (ie adopt a unit or even a city and tell that story). You wouldnt necessarily even have to have played the mod to participate this way. I have no idea whether anyone will have the desire to take this offer up but we live and hope
The map has been edited by me to suit this particular game, I selected the AI and placed them to suit the story (and modified their diplo ratings), I placed some Unique Features by hand again to suit the story. At a couple of points in the game (Ill say when later), Ill need to grab the save to make some changes as well. Ill also be nominating events that once they occur, Ill be asking whoever is playing to stop so I can post some background to the main story. The first of these points is meeting Auric Ulvin.
And a quick disclaimer: while I have broadly used the official histories of the Erebus, some of the details have been changed to suit the story.
I want to go with a roster of seven for this, I already have 4 so Im looking for 3 more. Please make sure youre willing and able to get into the storytelling side of this SG, as thats what its all about.
Rex rgis of Ter