Ichabod
Gaucho
After seeing that the RFC SG is getting a good amount of atention, I decided to make another SG featuring an extraordinary mod for Civilization IV, this time Fall from Heaven (FfH).
For those who don't know it, here's a link to the part of the forum dedicated to it: http://forums.civfanatics.com/forumdisplay.php?f=190
And here's the link to download it:
http://forums.civfanatics.com/downloads.php?do=file&id=1
I'll be accepting people that haven't played this mod, if there's interest, so don't be ashamed to admit it .
Settings:
I haven't decided all the settings yet, just some of them:
1st. We will play with the "high to low" option on - This is a challenge offered by the mod in which you need to become the leader of the scoreboard three times. The first two times you do it, next turn you'll change control from your civilization to the one that is in the bottom of the scoreboard. Only after you do it the third time that you are allowed to win the game.
Yeah, It's very difficult, but also very fun. It's nice trying to crawl out of the big mess that the AIs do to their civilization and things can become very challenging.
2nd. We will use the Erebus Continents Map Script (http://forums.civfanatics.com/showthread.php?t=308590). Erebus is the fantasy land in which the FfH lore develops. There's a map script called Erebus that comes with the Mod that is very flavorful and fun, but also very imbalanced (due to some civilizations flavour starts). Erebus Continents keeps the nice things about the Erebus map script and fixes some problems, so it's a very nice choice.
3rd. We will have more AI opponents than the standard number based on map size.
The rest of the settings are open to discussion and can be voted.
I guess a 6 man roster is a good number, so:
Roster:
1. Ichabod
2. Ozbenno
3. Jusos2108
4. Bill Bisco
5. Brian Shanahan
6. Fleme (last in the list due to thight schedule in the next month)
I'll leave this open for discussion on the settings and etc. before generating the map.
So, anybody up to the challenge?
For those who don't know it, here's a link to the part of the forum dedicated to it: http://forums.civfanatics.com/forumdisplay.php?f=190
And here's the link to download it:
http://forums.civfanatics.com/downloads.php?do=file&id=1
I'll be accepting people that haven't played this mod, if there's interest, so don't be ashamed to admit it .
Settings:
I haven't decided all the settings yet, just some of them:
1st. We will play with the "high to low" option on - This is a challenge offered by the mod in which you need to become the leader of the scoreboard three times. The first two times you do it, next turn you'll change control from your civilization to the one that is in the bottom of the scoreboard. Only after you do it the third time that you are allowed to win the game.
Yeah, It's very difficult, but also very fun. It's nice trying to crawl out of the big mess that the AIs do to their civilization and things can become very challenging.
2nd. We will use the Erebus Continents Map Script (http://forums.civfanatics.com/showthread.php?t=308590). Erebus is the fantasy land in which the FfH lore develops. There's a map script called Erebus that comes with the Mod that is very flavorful and fun, but also very imbalanced (due to some civilizations flavour starts). Erebus Continents keeps the nice things about the Erebus map script and fixes some problems, so it's a very nice choice.
3rd. We will have more AI opponents than the standard number based on map size.
The rest of the settings are open to discussion and can be voted.
I guess a 6 man roster is a good number, so:
Roster:
1. Ichabod
2. Ozbenno
3. Jusos2108
4. Bill Bisco
5. Brian Shanahan
6. Fleme (last in the list due to thight schedule in the next month)
I'll leave this open for discussion on the settings and etc. before generating the map.
So, anybody up to the challenge?