Hey guys, I saw quite a few strategies before that sound promising, but I'm in a bit of a rut as to how to employ any. I usually try to go for an Illians/PoW (priest of winter) rush, trying to take out people early with theology, doing my own thing, not accepting any religions (I know the story about Malcarn, but it's still a pain when you see kickass things like Meshabber of Dis

.) The problem with this is, theology is possible to get within the first 100 turns of the game (unless you're on marathon) but by the time I have both the group of priests attained through the ritual (seriously, why can't you train more?) and a sizable group of warriors (or even axemen), everyone else has spammed at least 30 warriors,
maybe a few archers in there somewhere. Couple that with the fortification bonus, and I have a useless army that can't do anything until I get some seige, which takes too long for it to be considered a rush. Even the priests themselves have something of a 60-70 % chance of winning, which is just too small to risk on killing something as inconsequential as a warrior 50-something turns into the game.
Don't get me wrong, I'm not critiquing the mod (as a few other users have pointed out rather bluntly

), I'm just trying to find a way to get over the early AI warrior-spamming start without losing too much steam. Those priests are golden, but they're useless against spamming until the snow III upgrade in a few hundred turns. Any suggestions?