Fall Further and FFH2

Webrider

Prince
Joined
Aug 1, 2004
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322
How does Fall Further relate to your install of FFH2? If patch Z on FFH2 breaks multiplayer does it also break Fall Further? ie: does FFH2's CTD's add to the possibility of Fall Furthers CTD's.

I am guessing that every error FFH2 has plus Fall Further = the number of errors we see when playing Fall Further.
 
How does Fall Further relate to your install of FFH2? If patch Z on FFH2 breaks multiplayer does it also break Fall Further? ie: does FFH2's CTD's add to the possibility of Fall Furthers CTD's.

I am guessing that every error FFH2 has plus Fall Further = the number of errors we see when playing Fall Further.

The patch level on FfH2 doesn't really matter these days for FF. You might inherit a couple of extra graphics if they used the same names, but otherwise it won't make a lot of difference. We've changed just about every XML/Python file, so they're all included in the distro.

Also, some things are handled in a fundamentally different way in FF to in FfH2, so you won't necessarily see every issue that FfH2 has in FF. Likewise, FF has plenty of it's own to sort out, that you won't see in FfH2. When we spot something specific that works in one version but not the other, it normally gets fixed pretty quickly.
 
Well i like this version alot better. We tried with patch L tonight. We could only get 100 turns into the game then we had OOS or CTD every trun It might have been aroun trun 150 or so since I had about 7 cities. 3 of them very new though.
 
What races were in the game, can you post a save?
 
What video settings do you use. I am using a big screen tv so the resolution is set at 1900 x 1020, I thought going back to my monitor would help.

I can almost guarantee a crash when I pop up an advisor after playing awhile. Like change civics or something along that line. I have over 3 gigs of memory although 1 gig of it is video memory.

I have included the zip file for the saved game, I was the CHislev (sp) the indian race.
 

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What races are having an issue currently? I will block them next MP game I start.
 
Graphics are pretty much the only relation between FF and FFH now. Although occasionally we'll see kael doing cool things, and nag vehem until he does them too.

Aside from that, just importing new art whenever it's added. I'll probably do the artdefines for the next few buildings that come along, too.
 
You can't block races in multiplayer, you are going to have to pick the ones you want manually.

So what video resolution do you play the game on? and do you have memory allocation errors when you call up any of the advisor screens or are solicited for diplomacy?
 
Is anyone going to mention what screen resolutions you play FF with?
 
heh sorry ... I am not sure.

I THINK I play at 1680x1050 But I don't have TOO many issues single player, mine mostly appear multiplayer.
 
Two games in a row CTD at turn 170. Playing two player multiplayer I was the client friend was the host. played flawlessly to turn 170. Then started getting memory allocation failures consistantly during my city build screens. It didn't matter what building I was building. This happend every other turn. Then he had the brilliant idea to save to another file name on each crash, that allowed it to go 4 or 5 turns before the memory allocation error. This never happened on the host only on my client machine, in every case he was able to save and we could continue.

As soon as I clicked on a building to build it would crash, on reload I found his machine accepted the build order. In every case I was just using the pop up drop down never entering the city screen. In every case it crashed as soon as I clicked on the building to buy. This seemed to be the only place it would crash.

Side note a couple of odd things, the AC counter pop up would appear and have to be manually removed by clicking on the AC counter itself a couple of times. Also one time in a city build screen on the pop up not in the city screen a pop up of a great person overlaid the drop down and had to be closed first before picking a building to build. I was thinking this or somthing like this may be causing the crashes.

We are both using patch N of course. Hope this helps nail down this annoying crash. Plus is there anything hardwired to happen around turn 170 - 171 ish? Like increase in inflation code or another event?

I dropped my resolution down to 1200 x 900 ish that didn't seem to help on the memory allocation errors. Is anyone else getting memory allocation errors? Especially in the city build screen right after selecting a build? What I am getting at is do I need to look at my system / hardware or clues in the game. All my 3d shooters play fine on maxed graphics at 1920 x 1080.
 
I guess it is about time to build the new I7 machine, I am going 64 bit something this time around. Win7 looks interesting.
 
Here is a save we made it to turn 346 before CTD every turn. It still crashes with memory allocation error when you select a building to build, never on a unit. This is a 2 player multiplayer. A crash is happening every turn now. Always during my city build screen (drop down not entering city screen) I am the client player 1 is the host. We were going to let me save and be the host but we tried for 3 hours to get my modem/router to accept incoming packets. So I had no luck trying to host. I am the Sidar he is Beer Brawl the Dwarf. I tried fooling with screen resolutions and graphics options , textures and AA and such with no luck. We played about 10 turns with a crash every turn so I guess it started about 335 or so. Before that we had a few crashes but nothing much. But every single crash was when I clicked on a building to build even the earlier crashes. His computer recieved the building I selected every time because on restart the selection was the build. I don't use building que s.
 

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So do you think these crashes are system / hardwar related or game related?
 
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