sylvain5477
Cerebrus father
- Joined
- Dec 30, 2007
- Messages
- 752
And if FFPlus was merged, I'd have nothing to do.
I'm sure you would then create FFPlusPlus
And if FFPlus was merged, I'd have nothing to do.
I'm sure you would then create FFPlusPlus
Actually WarKirby's screenshot is with a slightly outdated version of the Civic screen. I've touched up one or two things since then...
Actually WarKirby's screenshot is with a slightly outdated version of the Civic screen. I've touched up one or two things since then...
As far as I can tell that thread you linked for how to install FF with the new FFH is not started by Warkirby and doesn't tell how to install it with the new version. Please forgive me if I am wrong, but please also tell me where (like what page) I could find the guide to using the mod.
[to_xp]Gekko;8234324 said:aside from that, are you taking a close look at the great job Turinturambar, Skyre Noktis and Sephi are doing on the AI? those guys rock. I'm playing Wild Mana right now and it's incredible. check out the changelog for the upcoming version, it's amazing. that stuff just HAS TO be in FF 051
speaking of AI, does anyone know where notque has gone? O.o
Not to mention, I forgot how much faster FFh turns process... turn 250 and still popping up as soon as I hit enter.. *cough cough*
Second this. I'm playing a regular FFh game with Turin's Economic AI mod just to try it, and holy cow, what a difference.. I'm usually #1 by far in tech (I play on the 2nd difficulty down from diety, whatever it's called) but at 250 turns in my current game as Elohim, I'm only #5, and the lowest score player is only 220 below. Very impressive.. I don't know if I can even go back to playing without it now, much as I love FF/FFPlus. Too tired of passing out techs/worldbuildering markets and cottages...
I've just had a look at that and the method is actually pretty similar to what I did in Python (based on what Notque had already done) which would have been the Patch O release, until 3.19 happened. It does seem to be a bit more detailed though, so I'll be trawling it for ideas of how to further improve things.
One thing I noticed though is a lot of checks in canBuild, which we know from profiling to be a fairly heavy cpu-area for the sheer number of times it's called. By the sounds of it FfH is ok with the speed there though...