Hey Forum!
I love playing civ, and have become proficient enough to pop the occasional win on deity. However, I've rarely played any of the Scenarios, and if I do, it's for 50 turns until I get bored (Civil war excluded). They often don't seem to be interesting, and I don't want to muck through hours of test-playing civs to figure out which ones are fun to play.
So I thought we could make a thread on it, where we could rank civilizations in scenarios and provide some insight for players like myself. A thread for all of them would be too big, so I chose Fall of Rome as a first thread, since it appears to be popular, and I like it more than Scramble for Africa
Last note is that like I said, excluding the Civil war, I'm not very familiar with any scenario, so bear with me if I'm horrendously wrong
If this thread works out well, I may do a couple for other scenarios, or feel free to do so yourself.
Key: * = never played significantly
Fall Of Rome
1. Huns- Seem to be the easiest side to take; you start with a substantial army that runs at the speed of sound, and all you need to do is take out a 1-2 pop Sassanid city to get a couple free rams to wreck the rest of the world with.
2. Celts- The battle bonus is really nice.
3. Eastern Rome*- You have the Sassanids halfheartedly fighting you from the east and maybe some goths up north, and the huns finally when they tear through Persia. West Rome has much weaker cities, so logic would dictate that the goths try the west first? The Sassanids can't afford to launch a very big attack either with the huns gobbling at them from the north
4. Franks- Name of the game is trying to avoid conflicts with the celts, but otherwise decent
5. Goths- Ability not all that useful nor fun. Pillages are basically one time deals.
6. Vandals*- ability sounds lackluster
7.West Rome*- You're the target for everyone but the huns. Crap.
8. Sassanids*- The huns are to the north, and you can't do anything to stop them, short of lining all your troops up on your northern border before they arrive, and try to shuffle accordingly. But that leaves you wide open to a roman invasion from the west.
I'd appreciate any contributions!
I love playing civ, and have become proficient enough to pop the occasional win on deity. However, I've rarely played any of the Scenarios, and if I do, it's for 50 turns until I get bored (Civil war excluded). They often don't seem to be interesting, and I don't want to muck through hours of test-playing civs to figure out which ones are fun to play.
So I thought we could make a thread on it, where we could rank civilizations in scenarios and provide some insight for players like myself. A thread for all of them would be too big, so I chose Fall of Rome as a first thread, since it appears to be popular, and I like it more than Scramble for Africa
Last note is that like I said, excluding the Civil war, I'm not very familiar with any scenario, so bear with me if I'm horrendously wrong
If this thread works out well, I may do a couple for other scenarios, or feel free to do so yourself.
Key: * = never played significantly
Fall Of Rome
1. Huns- Seem to be the easiest side to take; you start with a substantial army that runs at the speed of sound, and all you need to do is take out a 1-2 pop Sassanid city to get a couple free rams to wreck the rest of the world with.
2. Celts- The battle bonus is really nice.
3. Eastern Rome*- You have the Sassanids halfheartedly fighting you from the east and maybe some goths up north, and the huns finally when they tear through Persia. West Rome has much weaker cities, so logic would dictate that the goths try the west first? The Sassanids can't afford to launch a very big attack either with the huns gobbling at them from the north
4. Franks- Name of the game is trying to avoid conflicts with the celts, but otherwise decent
5. Goths- Ability not all that useful nor fun. Pillages are basically one time deals.
6. Vandals*- ability sounds lackluster
7.West Rome*- You're the target for everyone but the huns. Crap.
8. Sassanids*- The huns are to the north, and you can't do anything to stop them, short of lining all your troops up on your northern border before they arrive, and try to shuffle accordingly. But that leaves you wide open to a roman invasion from the west.
I'd appreciate any contributions!