Fall patch discussion thread

Discussion in 'Civ6 - General Discussions' started by Skulbow, Nov 17, 2016.

  1. White Out

    White Out Prince

    Joined:
    May 29, 2009
    Messages:
    358
    Gender:
    Male
    Location:
    Calgary
    very pleased with the update so far. game is much more challenging in so far as the ai takes down cities properly now
     
  2. Tech Osen

    Tech Osen Emperor

    Joined:
    Nov 13, 2016
    Messages:
    1,806
    Played a game on king with Egypt intending to go for culture. The AI civs felt very aggressive. I took one city from Japan (he did the DoW) and two city states with my UU chariots, so very early on, but that was enough to make me a pariah for the rest of the game.
    Germany and Spain declared a joined war three times but it wasn't until the third time that Spain actually send some troops. Swordmen an knights that got routed by one city with one field cannon in it.
    Germany never made it to my borders, they were stuck behind two city-states that I was allied with. That got me worried because of his bonus but he was unable to take the cities. He took down the cs army but never put a dent in the city walls.
    Anyway, I didn't do any more warmongering after those two city states I took yet the relationships with every new civ I met quickly went down the drain, denounced by everyone, various war decs from civs halfway across the world that never send an army, etc.
    In the end I got fed up with everyone, especially Japan going on and on about his occupied city. Call me warmongering? I'll show you warmongering!
    Japan, Russia and Kongo didn't put up a fight but they had only two or three cities. Hoping the rest finally builds proper armies, still haven't seen a single AI airplane.
     
    Tiger Genocide likes this.
  3. spfun

    spfun King

    Joined:
    Oct 8, 2010
    Messages:
    655
    My 2nd game on immortal, same as the first. Just chained joint wars against me the entire game...
     
  4. orasis

    orasis Prince

    Joined:
    Nov 17, 2006
    Messages:
    441
    Are you being sarcastically ironic or are you seriously not aware that that already happens in 6? If you cannot keep your people happy, eventually that city gets invaded by tons of barbarians.
     
    nzcamel likes this.
  5. darko82

    darko82 Emperor

    Joined:
    Dec 5, 2005
    Messages:
    1,324
    Location:
    Poland
    Can someone tell me why the hell this is called a "fall patch"?
     
  6. mnf

    mnf King

    Joined:
    Jan 31, 2006
    Messages:
    659
    Is this a bug on my computer or do nobody care that the border expansion "UI" masks out the tile completely?
    Spoiler :
     
    Zuizgond likes this.
  7. narmox

    narmox Emperor

    Joined:
    Nov 17, 2001
    Messages:
    1,346
    Location:
    Canada
    I'd imagine it has something to do with the current season where Firaxis is based..
     
    nzcamel likes this.
  8. Sascha77

    Sascha77 Prince

    Joined:
    Oct 22, 2016
    Messages:
    308
    Gender:
    Male
    Location:
    Germany
    Yup.. "economy" isn't even what I'd call it in Civ VI. It feels more like a "money making machine" to me.

    In IV or V, getting a solid economy up and running could be quite a challenge - especially if you were running more than a handful of military units. In VI ... it just happens. Making early units maintenance-free feels a lot like a crutch for the AI to me. Think about it: If they had to pay for those huge early armies they love to run, they'd probably be bankrupt for much of the early game.

    Besides: Why should early units be maintenance-free anyway? Those guys need food, equipment, etc just as much as a more modern unit does. You want to run a warlike civ with a huge army? Well.. better build up an economy that can sustain it first.

    S.
     
    Zuizgond and nzcamel like this.
  9. darko82

    darko82 Emperor

    Joined:
    Dec 5, 2005
    Messages:
    1,324
    Location:
    Poland
    So I understand the next patch will be a "winter patch", then "spring patch", which is quite ridiculous.
     
  10. Esperr

    Esperr King

    Joined:
    Jun 22, 2012
    Messages:
    868
    I havnt noticed any difference with the AI so far in the two games Ive played.

    And then maybe even a summer patch!*Gasp*
     
    nzcamel likes this.
  11. darko82

    darko82 Emperor

    Joined:
    Dec 5, 2005
    Messages:
    1,324
    Location:
    Poland
    That would give us only four patches a year and make us wait months for many important fixes, lol.
     
  12. elitetroops

    elitetroops Deity

    Joined:
    Dec 23, 2012
    Messages:
    5,686
    In IV it was tied to difficulty level. On Noble you'd have lots of free units and those you payed for cost only 50% of deity upkeep. In addition deity players payed much higher upkeep for cities, while the AI got more and more discounts the higher the difficulty.

    So far I haven't seen anything in terms of economy that would scale with difficulty in VI. Or are there discounts to unit/building upkeep on the lower levels? I admit I haven't examined gold flow that closely. If not, then it means the system has been designed for the average low difficulty player to be able to handle the upkeep, which makes it way too easy for more skilled players. Deity AI will also have a lot more gold to trade you, to make it even easier.
     
  13. nokmirt

    nokmirt Emperor

    Joined:
    Feb 14, 2009
    Messages:
    5,088
    Location:
    Iowa USA
    Does the AI use aircraft now?
     
  14. greygamer

    greygamer Feudal Lord

    Joined:
    Nov 29, 2006
    Messages:
    1,838
    Location:
    UK
    I think you are assuming a lot based on the word "fall". Maybe it is a patch they were working on over the fall period. Other patches may be more or less frequent.
     
    nzcamel likes this.
  15. ddd123

    ddd123 Prince

    Joined:
    Sep 26, 2008
    Messages:
    387
    And who cares???
    It is as shallow as saying "nobody complained of that murder before a body was found"...
    Now we complain cause it is totally dumb and bad gameplay and it is a wrong mechanc, end of story, who cares what ppl thought 2 minutes after release.
     
    nzcamel and agonistes like this.
  16. Zalcron

    Zalcron Prince

    Joined:
    Oct 6, 2002
    Messages:
    394
    Wish they could add demographics, All the civ games have had them apart from this one. Love to see how my nation is doing on the gnp, mfg front etc.
     
  17. LDiCesare

    LDiCesare Deity

    Joined:
    Dec 22, 2005
    Messages:
    2,612
    Location:
    France
    Prior to patch, I saw 8 AI mamluks attacking a city of mine and getting slaughtered never even attacking the city.
    The patch notes say nothing aboutAI attacking cities, which is the single thing that stops me from running the game again, so if anyone actually sees an AI attacking a city in the mid/late game, I'd love to know. Getting better units is irrelevant if you can defend your 10 cities empire with 1 city and 1 unit.
     
    Zuizgond likes this.
  18. Evs

    Evs Chieftain

    Joined:
    Oct 2, 2016
    Messages:
    54
    Gender:
    Male
    What difficulty ?

    Do you have screenshots ?
     
    Zuizgond likes this.
  19. chumchu

    chumchu Warlord

    Joined:
    Nov 21, 2012
    Messages:
    191
    A reasonable solution for melée units is to add an early promotion that lets them ignore terrain costs.
     
  20. Onii-chan

    Onii-chan King

    Joined:
    Nov 7, 2016
    Messages:
    637
    Gender:
    Male
    Location:
    Stockholm, Sweden
    Soo just me or are observation balloons not working at all after the patch? Like the stacking was supposed to be gone (which it evidentially is), but now even one balloon does literally nothing as far as I can see. Still 2-range artillery, 3-range rockets
     
    juanpavo and Tiger Genocide like this.

Share This Page