Fleme
Obey the Kitty!
- Joined
- Oct 15, 2003
- Messages
- 1,205
Edit: The game is now live!
See 3rd page for details of the official launch.
Start screenshot:
To commemorate my 1000th post I decided to go for something totally different. With our exhilarating FFH SG coming to a close within the next few weeks I decided what better way than to set up a new one - but this time with a twist.
This is no ordinary SG - I'm planning to host a grand adventure game set up on Erebus with quests, handmade events and myself as acting gamemaster coordinating all these events and acting as the deity of your selection.
Concept
The game will be played as a regular succession game and the decision why I wanted this to be under SGs rather than stories and tales is the fact that if I am to make quests, events and adventures by hand, there needs to be some sort of logical spots for me to do my "divine intervention", place quest markers, set up events and do other mischief. In short, you could think of it as an reverse divine intervention meets Fall from Heaven succession.
As a gamemaster I will merely set up logical paths for quests with a beginning and an end with the occasional opportunity for the quests to open up to a grand line which goes on through the entire game. Some quests are minor and will give you a simple benefit for completing it - you may choose to disregard them as you please unless the adverse effect is too much.
You will get custom heroes, up to a party of five heroes, which will be born through the natural progression of the game and will specialize in different categories, featuring mages, rogues, warriors, priests, paladins, death knights and the like - these will be created by me through the world builder and will be able to progress themselves through questing as well as regular methods of gaining experience. As not to influence the outcome of the game too much with powerful custom heroes, there will be limitations regarding their usage in combat versus the AI until a specific point in the game. It is key that these units do not turn the tide of the game by a margin too decisive. On this point, if you are becoming too strong as a nation there is the possibility of come cataclysmic event in form of a natural disaster, a rebellion or other such means to slow you down. However, the main goal is for the players to have fun and the events and occurences imposed will add to the game - never aim to destroy it.
The game
For the game I will need up to six players, some of which hopefully are familiar with Fall from Heaven. I would personally prefer to host this game with Fall Further as it would give me more options as game master to influence custom promotions and make the quests and custom events more immersive. This, however, is up for discussion and will be up to you.
Since the game will need some time for events and quests to have a meaning, it will be on Epic with a Large map as the chosen terrain. The suggested difficulty is Immortal but this is up for discussion. You are free to choose whatever civilization and once this and other issues are decided on, I will create a map and give an introduction to what is going on and how we proceed.
When saves are provided, I will take a look at them and do the changes I need to do after which you will be given a chance as a team to discuss decisions based on what I've done (quests asking you yes or no etc.) and I will then provide you with the save. I aim to use no more than 24 hours for each of these interventions of mine and hope that they won't slow the game down by too much.
Final words
I hope I've aroused your interest. I hope to hear any and all suggestions and questions regarding the topic and once we have a roster set up and have come to an agreement on this and that, the game will go live and this post will be edited to feature the starting save as well as the game introduction. Furthermore, I'd like to add that this is just a post to see whether or not there'd be interest in a game like this and on that topic I would appreciate any and all feedback. At any rate it would be my first time hosting a SG and this is a very specific variant at that so help from veterans would be most appreciated. What do you think about this overall?
Roster
Dungeon Master
Fleme
Players
1. lymond
2. Jarrema
3. Old_Lion
4. Dienekes_II/AntiTwelve
5. uberfish
6. Brian_Shanahan
Subs?
1.
2.
See 3rd page for details of the official launch.
Start screenshot:
Spoiler :
To commemorate my 1000th post I decided to go for something totally different. With our exhilarating FFH SG coming to a close within the next few weeks I decided what better way than to set up a new one - but this time with a twist.
This is no ordinary SG - I'm planning to host a grand adventure game set up on Erebus with quests, handmade events and myself as acting gamemaster coordinating all these events and acting as the deity of your selection.
Concept
The game will be played as a regular succession game and the decision why I wanted this to be under SGs rather than stories and tales is the fact that if I am to make quests, events and adventures by hand, there needs to be some sort of logical spots for me to do my "divine intervention", place quest markers, set up events and do other mischief. In short, you could think of it as an reverse divine intervention meets Fall from Heaven succession.
As a gamemaster I will merely set up logical paths for quests with a beginning and an end with the occasional opportunity for the quests to open up to a grand line which goes on through the entire game. Some quests are minor and will give you a simple benefit for completing it - you may choose to disregard them as you please unless the adverse effect is too much.
You will get custom heroes, up to a party of five heroes, which will be born through the natural progression of the game and will specialize in different categories, featuring mages, rogues, warriors, priests, paladins, death knights and the like - these will be created by me through the world builder and will be able to progress themselves through questing as well as regular methods of gaining experience. As not to influence the outcome of the game too much with powerful custom heroes, there will be limitations regarding their usage in combat versus the AI until a specific point in the game. It is key that these units do not turn the tide of the game by a margin too decisive. On this point, if you are becoming too strong as a nation there is the possibility of come cataclysmic event in form of a natural disaster, a rebellion or other such means to slow you down. However, the main goal is for the players to have fun and the events and occurences imposed will add to the game - never aim to destroy it.
The game
For the game I will need up to six players, some of which hopefully are familiar with Fall from Heaven. I would personally prefer to host this game with Fall Further as it would give me more options as game master to influence custom promotions and make the quests and custom events more immersive. This, however, is up for discussion and will be up to you.
Since the game will need some time for events and quests to have a meaning, it will be on Epic with a Large map as the chosen terrain. The suggested difficulty is Immortal but this is up for discussion. You are free to choose whatever civilization and once this and other issues are decided on, I will create a map and give an introduction to what is going on and how we proceed.
When saves are provided, I will take a look at them and do the changes I need to do after which you will be given a chance as a team to discuss decisions based on what I've done (quests asking you yes or no etc.) and I will then provide you with the save. I aim to use no more than 24 hours for each of these interventions of mine and hope that they won't slow the game down by too much.
Final words
I hope I've aroused your interest. I hope to hear any and all suggestions and questions regarding the topic and once we have a roster set up and have come to an agreement on this and that, the game will go live and this post will be edited to feature the starting save as well as the game introduction. Furthermore, I'd like to add that this is just a post to see whether or not there'd be interest in a game like this and on that topic I would appreciate any and all feedback. At any rate it would be my first time hosting a SG and this is a very specific variant at that so help from veterans would be most appreciated. What do you think about this overall?
Roster
Dungeon Master
Fleme
Players
1. lymond
2. Jarrema
3. Old_Lion
4. Dienekes_II/AntiTwelve
5. uberfish
6. Brian_Shanahan
Subs?
1.
2.