THE FALLOUT MOD
UPDATE 12/17/2002
Available for download :
Fallout MOD v4 part 1
Fallout MOD v4 part 2
Here is the fallmod4readme.txt file to give you an idea of what to expect. It's pretty much everything from the previous releases aside from the terrain changes and new Civs. Some of those were lost forever - I kick myself for not backing up.
The Fallout MOD v4.0
12/17/02
created by Kiran Patil [Skarekrow]
This MOD is for the game Civilization III *AND* the add-on Play the World. It is constructed of elements from the game Fallout, Fallout 2, and Fallout Tactics owned by Interplay. This is not an "official" MOD but a piece of fan fiction.
-----------------------------------
WHAT DOES THIS MOD DO?
-----------------------------------
Resources
~~~~~~~~~~~~~~~~~~~~~~~~
Replaces the Civ3 luxury resources to those that would be found
in the Fallout universe;
Cattle = Brahmin
Wheat = Cabbage
Silks = Xander (Roots)
Dyes = Broc (Flowers)
Game = Wolves
Furs = Gecko (Pelts)
Incense = Cactii
Spice = (Rad) Scorpions
Wine = (Mutated) Corn
Parenthetical words are omitted in the game due to length
restriction in naming resources. All the original commerce/
production values have been kept to maintain game balance.
Advisors
~~~~~~~~~~~~~~~~~~~~~~~~
The advisor portraits have been changed to characters in the
Fallout Universe. The advisor buttons on the left side have
also been changed to reflect the new portraits and Fallout
style.
Domestic = Sulik
Trade = Harold
Military = Marcus
Foreign = Killian
Culture = Lynette
Science = Myron
Advisors Backgrounds
~~~~~~~~~~~~~~~~~~~~~~~~
Changes the background to the battered and rusted steel of the
Fallout universe. Matches the new changed advisors.
Info Boxes
~~~~~~~~~~~~~~~~~~~~~~~~
Replaces information boxes in the left and right lower corner
of the playing screen. Pipboy is in the turn state!
Pop Up Boxes
~~~~~~~~~~~~~~~~~~~~~~~~
Changed borders around boxes that pop up during gameplay,
usually advisors.
Diplomacy Windows
~~~~~~~~~~~~~~~~~~~~~~~~
The diplomacy windows have been changed to match Fallout style graphics.
Buttons
~~~~~~~~~~~~~~~~~~~~~~~~
Fallout style buttons to match the new backgrounds and boxes.
Combat Experience Levels
~~~~~~~~~~~~~~~~~~~~~~~~
Unit levels reflect Brotherhood of Steel ranking system.
Conscript = Initiate
Regular = Squire
Veteran = Knight
Elite = Paladin
I realize it looks funny to see a Knight unit with the experience level of Knight...
Governments
~~~~~~~~~~~~~~~~~~~~~~~~
Despotism has changed to Tribalism. Everything is the same except the leader title has been changed to Elder. No King unit created yet.
Raiders
~~~~~~~~~~~~~~~~~~~~~~~~
.Neutral off white colour
.Replace Barbarians
.Raider names reflect actual Raider gangs from Fallout as well as a few related to Fallout in some way but not necessarily game characters.
Time Change
~~~~~~~~~~~~~~~~~~~~~~~~
The game begins in 2080 A.D. - 3 years after the Great War. It is around then that the landscape changes to the wastelands and flora and fauna mutate hideously.
I changed the passage of time so that most games will finish around the year 3,000 A.D.
Civilopedia
~~~~~~~~~~~~~~~~~~~~~~~~
.Resource descriptions changed
.Despotic descriptions are now changed to Tribalistic descriptions
.Ghoul Nation / Set history added
.Brotherhood of Steel / General Maxson history added
Note that the Ghoul Nation and Brotherhood are listed in the Civilopedia but are not yet implemented into the MOD.
Thanks to Civ Fanatics for hosting the forum and files for this mod, No Mutants Allowed for splendid fan based support of all things Fallout, and to the creators of Fallout for creating a fantastic universe for us to revel in, and finally the people who voiced their appreciation of the mod - if it weren't for you I would never continue doing anything like this.
UPDATE 12/17/2002
Available for download :
Fallout MOD v4 part 1
Fallout MOD v4 part 2
Here is the fallmod4readme.txt file to give you an idea of what to expect. It's pretty much everything from the previous releases aside from the terrain changes and new Civs. Some of those were lost forever - I kick myself for not backing up.
The Fallout MOD v4.0
12/17/02
created by Kiran Patil [Skarekrow]
This MOD is for the game Civilization III *AND* the add-on Play the World. It is constructed of elements from the game Fallout, Fallout 2, and Fallout Tactics owned by Interplay. This is not an "official" MOD but a piece of fan fiction.
-----------------------------------
WHAT DOES THIS MOD DO?
-----------------------------------
Resources
~~~~~~~~~~~~~~~~~~~~~~~~
Replaces the Civ3 luxury resources to those that would be found
in the Fallout universe;
Cattle = Brahmin
Wheat = Cabbage
Silks = Xander (Roots)
Dyes = Broc (Flowers)
Game = Wolves
Furs = Gecko (Pelts)
Incense = Cactii
Spice = (Rad) Scorpions
Wine = (Mutated) Corn
Parenthetical words are omitted in the game due to length
restriction in naming resources. All the original commerce/
production values have been kept to maintain game balance.
Advisors
~~~~~~~~~~~~~~~~~~~~~~~~
The advisor portraits have been changed to characters in the
Fallout Universe. The advisor buttons on the left side have
also been changed to reflect the new portraits and Fallout
style.
Domestic = Sulik
Trade = Harold
Military = Marcus
Foreign = Killian
Culture = Lynette
Science = Myron
Advisors Backgrounds
~~~~~~~~~~~~~~~~~~~~~~~~
Changes the background to the battered and rusted steel of the
Fallout universe. Matches the new changed advisors.
Info Boxes
~~~~~~~~~~~~~~~~~~~~~~~~
Replaces information boxes in the left and right lower corner
of the playing screen. Pipboy is in the turn state!
Pop Up Boxes
~~~~~~~~~~~~~~~~~~~~~~~~
Changed borders around boxes that pop up during gameplay,
usually advisors.
Diplomacy Windows
~~~~~~~~~~~~~~~~~~~~~~~~
The diplomacy windows have been changed to match Fallout style graphics.
Buttons
~~~~~~~~~~~~~~~~~~~~~~~~
Fallout style buttons to match the new backgrounds and boxes.
Combat Experience Levels
~~~~~~~~~~~~~~~~~~~~~~~~
Unit levels reflect Brotherhood of Steel ranking system.
Conscript = Initiate
Regular = Squire
Veteran = Knight
Elite = Paladin
I realize it looks funny to see a Knight unit with the experience level of Knight...
Governments
~~~~~~~~~~~~~~~~~~~~~~~~
Despotism has changed to Tribalism. Everything is the same except the leader title has been changed to Elder. No King unit created yet.
Raiders
~~~~~~~~~~~~~~~~~~~~~~~~
.Neutral off white colour
.Replace Barbarians
.Raider names reflect actual Raider gangs from Fallout as well as a few related to Fallout in some way but not necessarily game characters.
Time Change
~~~~~~~~~~~~~~~~~~~~~~~~
The game begins in 2080 A.D. - 3 years after the Great War. It is around then that the landscape changes to the wastelands and flora and fauna mutate hideously.
I changed the passage of time so that most games will finish around the year 3,000 A.D.
Civilopedia
~~~~~~~~~~~~~~~~~~~~~~~~
.Resource descriptions changed
.Despotic descriptions are now changed to Tribalistic descriptions
.Ghoul Nation / Set history added
.Brotherhood of Steel / General Maxson history added
Note that the Ghoul Nation and Brotherhood are listed in the Civilopedia but are not yet implemented into the MOD.
Thanks to Civ Fanatics for hosting the forum and files for this mod, No Mutants Allowed for splendid fan based support of all things Fallout, and to the creators of Fallout for creating a fantastic universe for us to revel in, and finally the people who voiced their appreciation of the mod - if it weren't for you I would never continue doing anything like this.