Terran Empress
Hornet
War.
War never changes
Since the dawn of humankind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything: from God to justice to simple, psychotic rage.
The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and territory. Hitler shaped a battered Germany into an economic superpower.
But War never changes
In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons: Petroleum and Uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth.
In the year 2077, after millennia of armed conflict, the destructive nature of man could sustain itself no longer. The world was plunged into an abyss of nuclear fire and radiation.
But it was not, as some had predicted, the end of the world. Instead, the apocalypse was simply the prologue to another bloody chapter of human history. For man had succeeded in destroying the world - but war, war never changes.
In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous underground shelters, known as vaults. But when they emerged, they had only the hell of the wastes to greet them, and their inhabitants set out across ruins of the old world to build new societies, establish new villages, form new tribes on whatever usable land there was.
The year is 2277 Two Hundred years after the apocalypse Humanity has struggled to rebuild, and by now nation states have begun to reform and grow, you are the leader of one of these nation states. It is time to bring humanity back from near destruction or end it for good.
Because War Never Changes.
It begins.
Welcome to the (will not number) attempt for me to run an IOT, This time I actually intend to get it running.
SPECIAL
Like in Fallout and the previous Fallout IOT games every state has 7 stats that, in addition to role play, affect every action your state takes, instead of some convoluted silly formula for determining stuff, i’m going to do what a lot of other RPGs do and instead make it a simple skill check on a d12, if the roll is less than your state’s stat then it is successful.
Luck is unique, Luck itself won’t be checked on any action, BUT it does affect rolls, in general a higher luck stat will increase the likeliness for a successful roll.
The stats are as follows:
Science - Represents the states support and funding for the sciences as well as how much is done and accepted by the people, the higher it is the more likely research will be sucsesful
Politics - Represents the bureaucracy and diplomacy of a state the higher it is the easier it is to increase stability and deal with NPCs and inside threats
Economics - Represents the economic situation in a state, a higher economics score means that economic policies will be successful
Combat - Represents the strength and organization of a military, the higher it is the more likely something military related will be successful
Intelligence - Representation of espionage and how effective it is, the higher it is the more likely something related to espionage will be successful.
Arts - Representation of the culture of a state and how much art is supported in a state, the higher it is the more likely people will be happy and less likely to revolt
Luck - How lucky your leaders, military, people, and States are.
you have 40 points to allocate between the 7 stats, A stat cannot be raised above 10 and cannot be dropped below 1
Military and Combat
Unlike previous Terran IOT’s this game WILL NOT have unique units that are built and given stats, and military will instead be conducted by sending battle plans to myself the GM.
HOWEVER it is STRONGLY encouraged that you describe your military and troops in a similar fashion to the previous FIOT games, note you do not have to follow any formula as these forces do not have unique stats and instead are done more for flavor and RP, which will help you out anyways without creating headache for me.
here is an example of a description of military units.
Spoiler :
Light/Irregular Troops: Redstocking- Though proficient with a bat, a regular Redstocking is only average with his mismatched weaponry which ranges from machine guns and sniper rifles to bolt-action winchesters and pistols. Armor is virtually nonexistent, as a baseball uniform does not provide much protection. They serve best as raiders and peacekeepers.
Regular Troops: Railroaders- Though not part of the history of the Institute, the Railroad was one of the first opposition forces faced by the Institute's Androids, and ever since have been trusted soldiers. They are based out of South Carolina, and although most of their organization is still outside Institute control their outposts in Connecticut have gladly given up executive powers to the Institute; the Railroaders are first and foremost a fighting force that only formed to keep contact along the seaboard and protect its refugees. Railroad soldiers are fierce and dedicated, and are trained with dagger, pistol and rifle. Some units are better-equipped with heavy machine guns and explosives, these units being evenly distributed throughout platoons.
Heavy Troops: Android forces- Expensive and resource-intensive, these units are the perfect soldier. They are fearless, invincible to small-arms fire, and are masters of plasma and laser weaponry.
NPCs
NPCs are groups that are not controlled by players. Most NPCs will NOT be seen on the map, and instead will be dealt with in individual encounters. NPCs include NPC states, raiders, slavers, tribals, NGO’s, settlements, corporations, etc.
Known NPCs will be included with the other nations in the directory of the wasteland
Environmental Hazards
Even though Russia was not hit nearly as hard as either China or the USA in the “Great War” of 2077 it did still see a fairly large exchange of nuclear weapons (the wreckage leads us to believe that bombs came from both the USA and China surprisingly enough) and therefore has plenty of hostile lands, people, animals, and things, including what we have named the kogot' Smerti, stay away from those guys.
Stability
Stability ranges from -3 to 3, everyone starts at zero. negatives are bad and will affect rolls negatively, positive is good and will affect rolls positively. Stability is increased and decreased by being successful or unsuccessful at things as well as random events and RP
Joining
To join claim 3 contiguous (or logically close) provinces that is white, give your state a name, a banner/flag/symbol, and its government. Explain some history and backstory of your nation if you would like, but more backstory and RP means more bonuses. A capital would also be nice
My one request is that you keep your nation realistic and consistent with the Fallout Lore, of course because the game takes place in russia more liberties can be taken with the lore.
Map:
Spoiler :
White is open to join, Black is the unknown, and Grey is reserved for NPC's and outside forces, the thick black lines are Mountain Ranges, they are impassable and provinces on either side are NOT considered contiguous or in contact with each other.
the next two posts are reserved