Well hi there, nice to meet you all 
The following post describes a mod to Civilization III Conquests that I have been working on and includes the download at the bottom of the post.
Just a few things before we get started:
1. Hopefully this is posted in the right forum - please holler at, scream at, and berate me if it is not. All at the same time.
2. I do not own the Fallout franchise, nor do I intend to infringe on Bethesda's rights as IP owners. If you haven't already, I recommend purchasing Fallout 3 to support their company.
3. I'm not sure how the community feels about re-using content. A lot of this mod has been recycled from Thorgrimm's spectacular mod without his express permission. I hope he would not mind so much considering his mod has not been updated in years. However, please perform the actions described in (1.) if I am in bad form.
4. Former colonists unite! This is one of the few times we get to spell Armor (as in Power Armor) the correct way with an international audience!
With that out of the way, I welcome you to Fallout: Liberty!
General Info
Fallout: Liberty is set in the Fallout 3 universe, with a focus on the settlements of the Capital Wasteland. In this mod, you will be able to explore and conquer this unforgiving world using your skills as a Civ III player and extensive supply of laser weapons.
The timeframe of this mod starts in 2276, nearly 200 years after the world had a gigantic irradiated bonfire. You have the option of controlling 1 of the 9 major players in the area, while meeting a further 5.
Please note that this mod is still a Work In Progress (see the Background Information below) and as such WILL have bugs - so save early and save often and don't forget (1.) above. Additionally, it is meant to have a limited scope and not encompass the entire fallout universe so does not have a full 4-era tech tree.
Features
A couple of things separate this mod from standard Civ III:
- Preset settlement spots - the only terrain that you are allowed to settle on is the grassland (technically they are called Mountains if you are a right-clicker).
- Territorial insects - You will find radroaches in certain spots. The little buggers (see what I did there
) will not move from their spot, but may be in strategic locations so you will want to clear them out at some point.
- Power Armor - Have I mentioned that there is Power Armor? So cool.
- Locked Alliances - the Brotherhood of Steel, Enclave, and Supermutants are locked in an endless war for supremacy. Choose your allies wisely!
The factions of the capital wasteland realized the difficulty of maintaining outposts across vast distances without motorized transport. This mod reflects this difficulty by only allowing you to settle on certain locations, and by limiting the Culture drastically. The only way to expand your territory beyond the standard 9 tiles per settlement is to build a Radio - and even then it will only expand to the standard 9 further tiles (into the cross shape). Furthermore, to reflect the time that it took to secure land, it will take 100 turns to expand your cultural boundaries after building a radio. A smart leader will be sure to connect his outposts by roads and fortify strategic locations with his/her troops.
Because certain resources were not always conveniently located, patrols had to be sent out to secure those resources. In this mod, there will be many resources that are simply out of reach of your settlements cultural boundaries. This will force you to pull your troops from their walls and construct colonies on these tiles. Don't forget there are not enough of each resource for everyone to share - you may have to fight for the things you need.
Non-playable factions are those which represented a minor but notable impact on the fallout universe, but do not seem have plans for expansion beyond their walls. These factions are unable to construct settlers, but are likely to have many luxuries within their borders. You will have to decide if you want to trade for these bounties, or take them by force.
Thanks
Though I have not interacted with any of the following, I wanted to thank them nonetheless. Without these people I could never have made this.
Thorgrimm and his team - for making the amazing Fallout: The Rebirth of Civilization mod for Civ III
Bluemofia - for Da Rules - Explained
Kinboat - Industrial Legion, Resistors, spiders
NavyDawg - Spec Ops
Wyrmshadow - US Trooper, Riot Police
warmwaffles - Fallout Trooper Regiment
muffins - Marauder/Chessman Power Armour
Gojira54 - Resources, Resources, Resources!
Background Information
Truthfully, I have been modifying Thorgrimm's mod on my own off and on for a number of years. I've built a new full tech tree, new civs, units, corrected civilopedia entries etc. But, I have never released my work on that scenario and am not sure if I ever will. That mod was so ambitious that I feel I need to match the level of quality.
I had one week before I started a new job and decided: Hey - I want to finally release something so others can enjoy this world. I decided to start working on this mod and one week later - here it is! I'm sure it has bugs, and the balancing is minimal to non-existent, and there are plenty of images to add to the civilopedia - but it should be more or less playable.
Want to Help?
I welcome all suggestions on how to make this mod better, but here are a few specific ways that could help the most:
Catastrophic bug reporting: does the game crash? Let me know what may have caused it!
Terrain: I couldn't modify them to save my life. However, if someone would be willing to make terrain that is colored similar to fallout 3, that would be absolutely fantastic.
Units: There are a plethora of units that need proper modeling - I would be eternally grateful for and would happily include any units made similar to the following:
T-45d power armor with laser gun (reference)
T-45d power armor with Gatling laser or minigun
The same as above, but with the Outcast color scheme (reference)
Enclave with Assault Rifle (reference)
Enclave with Laser
Radroach (reference)
T-51b Power Armor (reference)
Eyebot(reference)
Download
UPDATE: looks like you will need to download the Mod music file DL from Thorgrimm's website - I'll try to remove that dependency in a future update (FIXED)
First, I recommend downloading Thorgrimm's brilliant Civ3 Fallout Rebirth of Civilization mod for the ambient music (and because it's awesome)
https://forums.civfanatics.com/threads/fallout-the-rebirth-of-civilization.199196/
Let's see if OneDrive works (if not please let me know!) Installation instructions can be found in the readme.txt
https://onedrive.live.com/redir?resid=AD311BC27F0826FE!107&authkey=!ACY9lXaqMwkQesk&ithint=folder,rar
LATEST VERSION: 1.2.1
Moderator Action: Mirror download added - Blake00
Mirror download setup on CFC with the required Thorgrimm's music and sound addons applied:
https://www.civfanatics.com/users/downloads/civ3/Fallout_Liberty_v1.2.1.7z
Moderator Action: Addon downloads added - Blake00
Good news guys! In 2024 Fallible_Fiend started released a bug fix patch smoothing out the great work sudo007 started all those years ago. Check out his update below:
Fallout Liberty Update
Please enjoy and let me know what you think!

The following post describes a mod to Civilization III Conquests that I have been working on and includes the download at the bottom of the post.
Just a few things before we get started:
1. Hopefully this is posted in the right forum - please holler at, scream at, and berate me if it is not. All at the same time.
2. I do not own the Fallout franchise, nor do I intend to infringe on Bethesda's rights as IP owners. If you haven't already, I recommend purchasing Fallout 3 to support their company.
3. I'm not sure how the community feels about re-using content. A lot of this mod has been recycled from Thorgrimm's spectacular mod without his express permission. I hope he would not mind so much considering his mod has not been updated in years. However, please perform the actions described in (1.) if I am in bad form.
4. Former colonists unite! This is one of the few times we get to spell Armor (as in Power Armor) the correct way with an international audience!
With that out of the way, I welcome you to Fallout: Liberty!
General Info
Fallout: Liberty is set in the Fallout 3 universe, with a focus on the settlements of the Capital Wasteland. In this mod, you will be able to explore and conquer this unforgiving world using your skills as a Civ III player and extensive supply of laser weapons.
The timeframe of this mod starts in 2276, nearly 200 years after the world had a gigantic irradiated bonfire. You have the option of controlling 1 of the 9 major players in the area, while meeting a further 5.
Please note that this mod is still a Work In Progress (see the Background Information below) and as such WILL have bugs - so save early and save often and don't forget (1.) above. Additionally, it is meant to have a limited scope and not encompass the entire fallout universe so does not have a full 4-era tech tree.
Features
A couple of things separate this mod from standard Civ III:
- Preset settlement spots - the only terrain that you are allowed to settle on is the grassland (technically they are called Mountains if you are a right-clicker).
- Territorial insects - You will find radroaches in certain spots. The little buggers (see what I did there

- Power Armor - Have I mentioned that there is Power Armor? So cool.
- Locked Alliances - the Brotherhood of Steel, Enclave, and Supermutants are locked in an endless war for supremacy. Choose your allies wisely!
The factions of the capital wasteland realized the difficulty of maintaining outposts across vast distances without motorized transport. This mod reflects this difficulty by only allowing you to settle on certain locations, and by limiting the Culture drastically. The only way to expand your territory beyond the standard 9 tiles per settlement is to build a Radio - and even then it will only expand to the standard 9 further tiles (into the cross shape). Furthermore, to reflect the time that it took to secure land, it will take 100 turns to expand your cultural boundaries after building a radio. A smart leader will be sure to connect his outposts by roads and fortify strategic locations with his/her troops.
Because certain resources were not always conveniently located, patrols had to be sent out to secure those resources. In this mod, there will be many resources that are simply out of reach of your settlements cultural boundaries. This will force you to pull your troops from their walls and construct colonies on these tiles. Don't forget there are not enough of each resource for everyone to share - you may have to fight for the things you need.
Non-playable factions are those which represented a minor but notable impact on the fallout universe, but do not seem have plans for expansion beyond their walls. These factions are unable to construct settlers, but are likely to have many luxuries within their borders. You will have to decide if you want to trade for these bounties, or take them by force.
Thanks
Though I have not interacted with any of the following, I wanted to thank them nonetheless. Without these people I could never have made this.
Thorgrimm and his team - for making the amazing Fallout: The Rebirth of Civilization mod for Civ III
Bluemofia - for Da Rules - Explained
Kinboat - Industrial Legion, Resistors, spiders
NavyDawg - Spec Ops
Wyrmshadow - US Trooper, Riot Police
warmwaffles - Fallout Trooper Regiment
muffins - Marauder/Chessman Power Armour
Gojira54 - Resources, Resources, Resources!
Background Information
Truthfully, I have been modifying Thorgrimm's mod on my own off and on for a number of years. I've built a new full tech tree, new civs, units, corrected civilopedia entries etc. But, I have never released my work on that scenario and am not sure if I ever will. That mod was so ambitious that I feel I need to match the level of quality.
I had one week before I started a new job and decided: Hey - I want to finally release something so others can enjoy this world. I decided to start working on this mod and one week later - here it is! I'm sure it has bugs, and the balancing is minimal to non-existent, and there are plenty of images to add to the civilopedia - but it should be more or less playable.
Want to Help?
I welcome all suggestions on how to make this mod better, but here are a few specific ways that could help the most:
Catastrophic bug reporting: does the game crash? Let me know what may have caused it!
Terrain: I couldn't modify them to save my life. However, if someone would be willing to make terrain that is colored similar to fallout 3, that would be absolutely fantastic.
Units: There are a plethora of units that need proper modeling - I would be eternally grateful for and would happily include any units made similar to the following:
Spoiler :
T-45d power armor with laser gun (reference)
T-45d power armor with Gatling laser or minigun
The same as above, but with the Outcast color scheme (reference)
Enclave with Assault Rifle (reference)
Enclave with Laser
Radroach (reference)
T-51b Power Armor (reference)
Eyebot(reference)
Download
UPDATE: looks like you will need to download the Mod music file DL from Thorgrimm's website - I'll try to remove that dependency in a future update (FIXED)
First, I recommend downloading Thorgrimm's brilliant Civ3 Fallout Rebirth of Civilization mod for the ambient music (and because it's awesome)
https://forums.civfanatics.com/threads/fallout-the-rebirth-of-civilization.199196/
Let's see if OneDrive works (if not please let me know!) Installation instructions can be found in the readme.txt
https://onedrive.live.com/redir?resid=AD311BC27F0826FE!107&authkey=!ACY9lXaqMwkQesk&ithint=folder,rar
LATEST VERSION: 1.2.1
Moderator Action: Mirror download added - Blake00
Mirror download setup on CFC with the required Thorgrimm's music and sound addons applied:
https://www.civfanatics.com/users/downloads/civ3/Fallout_Liberty_v1.2.1.7z
Moderator Action: Addon downloads added - Blake00
Good news guys! In 2024 Fallible_Fiend started released a bug fix patch smoothing out the great work sudo007 started all those years ago. Check out his update below:
Fallout Liberty Update
Please enjoy and let me know what you think!
Last edited by a moderator: