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[Fantasy] Air Elemental

Discussion in 'Civ4 - Unit Graphics' started by Chalid, May 5, 2006.

  1. Chalid

    Chalid Black Dragon

    Joined:
    Nov 24, 2005
    Messages:
    1,742
    Location:
    Munich, Germany
    Okay here is the promised Air Elemental.
    It comes without soundtriggers for the actions as wind does make an continous sound. ;) But it has 2 sets of attack animations.



    There is no .dds included as the partial visibility i used makes some strange effects when using a seperate texture. So the texture is included within the nif.

    To get a small special effect add the following to your CIV4EffectInfos.xml:
    Code:
    <EffectInfo>
    			<Type>EFFECT_AIRDUST</Type>
    			<Description>Hoof dust for a running horse</Description>
    			<fScale>3.0</fScale>
    			<fUpdateRate>1.0</fUpdateRate>
    			<Path>Art/Effects/dust_impact_002/fx_dust_impact_002.nif</Path>
    			<bIsProjectile>0</bIsProjectile>
    		</EffectInfo>
    
    As art parameters for the elemental i would propose:
    Code:
    <fScale>0.25</fScale>
    <fBattleDistance>0.65</fBattleDistance>
    
     

    Attached Files:

  2. Ploeperpengel

    Ploeperpengel academic precarity

    Joined:
    Feb 2, 2006
    Messages:
    4,748
    Location:
    Berlin
    This will make Conjurers quite interested! :goodjob:
     
  3. zeysoft

    zeysoft Chieftain

    Joined:
    Jan 16, 2006
    Messages:
    95
    Location:
    Llagostera (Catalonia)
    Good job, Chalid
     
  4. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    Awesome work man. You're stuff keeps getting better and better. :thumbsup:

    Does this mean you're close to our energy being as well? :D
     

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