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Fantasy Empires

Discussion in 'Civ3 - Completed Modpacks' started by Balrog, Feb 12, 2003.

  1. Balrog

    Balrog Servant of Melkor

    Joined:
    Jan 18, 2003
    Messages:
    412
    Location:
    Hungary
    Fantasy / Medieval mod by Balrog.

    Play the World expansion pack is required in order to play.


    ****Fantasy Empires II. will be released within 3-4 weeks after the Conquests expansion pack hit the stores! FE II. will have huge amount of new features, so stay tuned! :)****



    Screenshot 1 - Fantasy Empires v2.0 - Some new Civilopedia Icons [Not all of them]







    Screenshot 2 - Fantasy Empires v2.0 - Special Resources (Some of them are new, the rest is updated!)








    Screenshot 3 - Fantasy Empires v2.5 - New special resource & Kraal Forest gfx - Thx to Telgar for the forest gfx! :) -NEW!!!








    Screenshot 4 - Fantasy Empires v2.5 - Units -NEW!!!








    Screenshot 5 - Fantasy Empires v2.0 - Science Advisor screenshot






    Screenshot 6 -Fantasy Empires v2.0 - Updated roads, irriogaton, river graphics + the City gfx






    Features:

    -Custom medieval/fantasy units with animated flics. [Thx to Kinboat and the other unit modders for the gfx!]

    -Around 85 Civilization Advances [most of them are custom]
    -Special strategic resources

    -3 culture groups with unique city gfx

    -Custom improvements, icons

    -Civilopedia is fully edited

    +much more..
     
  2. Balrog

    Balrog Servant of Melkor

    Joined:
    Jan 18, 2003
    Messages:
    412
    Location:
    Hungary
    V0.8 FULL - FILES - TOTAL SIZE:~35.5MB

    *removed* Download v2.0!


    v0.9

    *removed* Download v2.0!


    v0.9b

    *removed* Download v2.0!


    v1.0


    *removed* Download v2.0!


    Changes and additions:

    - Irrigation bonus is balanced
    - Pediaicons critical errors are fixed
    - Civilopedia errors are fixed & Civilopedia is updated
    - New irrigation gfx
    - New ruins gfx
    - Updated roads gfx
    - Graphical bug fixed
    - Unit .ini and filename errors are fixed
    - Various minor gameplay tweaks



    ****v2.0 FULL! TOTAL SIZE: ~41.5 MB****


    What's new in Fantasy Empires v2.0?


    New strategic resources are added:

    - Wood Elf Village. [With this resource the players will be able to train the Wood Elven units.]

    - Magic Node [This resource will be needed to summon specific units.]

    - Orc Camp [This resource will be needed to recruit orcs.]


    New Units are added:

    - Barbarian Warrior is added as basic barbarian unit; [New .flc gfx]

    - Barbarian Rider is added as advanced barbarian unit; [New .flc gfx]

    - Halberdier [Era 2]

    - Wood Elf Warrior [Strategic Resource - Wood Elf Village and The Elves advance is required to train the unit]

    - Wood Elf Archer [Strategic Resource - Wood Elf Village and The Elves advance is required to train the unit]

    - Forestguard [Wood Elven unit]; [Strategic Resource - Wood Elf Village and The Elves advance is required to train the unit]

    - Axeman with new .flc animations; [Era 2]

    - Crossbowman [Era 3]

    - Daemon [Daemon Portal advance and the Magic Node strategic resource is required to build the unit]; [Era 4]

    - Dark Knight [Dark Portal advance and the Magic Node strategic resource is required to build the unit]; [Era 3]

    - Ballista [Siege Weaponry advance is required to build the unit]; [Era 2]

    - Trebuchet [Siege Weaponry -Master Level is required to build the unit]; [Era 3]

    - Orc Warrior [Orc Camp strategic resource and The Orcs advance is required to build the unit]


    ^
    *NOTE* Big thanks to Kinboat for the awesome Elven, Griffon, Balrog and other units!


    Units removed:

    - Mercenary Knight
    - Mercenary Swordsman


    Lot of high quality icons are added to the Civilopedia.

    Units are balanced and tweaked

    Civilization Advance renamed: -Siege Weapons -> Siege Weaponry

    New Civilization Advances are added:

    - Weapon Crafting [Era 1]
    - Armor Smithing [Era 1]
    - Sword Crafting [Era 1]
    - Bowcrafting [Era 1]
    - Pike Making [Era 1]
    - Light Infantry Armor [Era 1]
    - Shield Making [Era 1]
    - The Swordsman [Era 1]
    - The Bowman [Era 1]
    - The Pikeman [Era 1]
    - The Horseman [Era 1]
    - Chariot Construction [Era 1]

    -Weapon Crafting -Advanced Level [Era 2]
    - Axe Making [Era 2]
    - Sword Crafting -Advanced Level [Era 2]
    - Bowcrafting -Advanced Level [Era 2]
    - Armor Smithing -Advanced Level [Era 2]
    - Medium Infantry Armor [Era 2]
    - Cavalry Armor [Era 2]
    - The Elite Swordsman [Era 2]
    - The Axeman [Era 2]
    - The Longbowman [Era 2]
    - The Lancer [Era 2]
    - The Halberdier [Era 2]
    - Polearms -Advanced Level [Era 2]
    - War Chariot Construction [Era 2]
    - Siege Weaponry -Advanced Level [Era 2]
    - Foreign Races [Era 2]
    - The Orcs [Era 2]
    - The Elves [Era 2]

    - Weapon Crafting -Master Level [Era 3]
    - Armor Smithing -Master Level [Era 3]
    - Heavy Infantry Weaponry [Era 3]
    - Heavy Cavalry Weaponry [Era 3]
    - Heavy Infantry Armor [Era 3]
    - Heavy Cavalry Armor [Era 3]
    - Shield Making -Master Level [Era 3]
    - Crossbow Making [Era 3]
    - The Knight [Era 3]
    - The Elite Heavy Infantry [Era 3]
    - Dark Portal [Era 3]
    - Siege Weaponry -Master Level [Era 3]

    - Daemons Gate [Era 4]


    Satrapy is now an Era 4 advance

    Civilization Advances Removed:

    - Infantry Weapons
    - Advanced Infantry Weapons
    - Elite Infantry Weapons
    - Advanced Cavalry Training


    Civilopedia is updated
    Civilization Advances are balanced
    Rules are balanced
    Various bugs are fixed

    Science Advisor Screen is updated [Arrows are added to link the advances]


    New 'Rivers' terrain gfx
    Updated 'Roads' terrain gfx


    New Centaur's Den [Strategic Resource] gfx
    New Mercenary Keep [Strategic Resource] gfx
    New Giant Spider's Lair [Strategic Resource] gfx
    Updated Dragon's Cave [Strategic Resource] gfx
    Updated Griffin's Nest [Strategic Resource] gfx


    Updated and categorized Units.xls






    DOWNLOAD LINK:

    Fantasy Empires v2.0 @ Civfanatics server ->

    http://www.civfanatics.net/downloads/civ3/modpack/Fantasy_Empires_v2.zip




    Fantasy Empires v2.5 Patch ~6 Mb

    What's new in Fantasy Empires v2.5?

    -New strategic resource: Dwarf Stronghold [With this resource the players will be able to train the dwarven units]


    -New units are added:
    - Orc Warlord

    - Fireball [Spell; The Magic Node strategic resource and the Fireball advance is required to build the unit.] [Era 3]

    - Lighting Bolt [Spell; The Magic Node strategic resource and the Lighting Bolt advance is required to build the unit.] [Era 3]

    - Death Cloud [Spell; The Magic Node strategic resource and the Death Cloud advance is required to build the unit.] [Era 4]

    - Dwarf Guard [Players will need the strategic resource: Dwarf Stronghold, and The Dwarves advanceis required to train the unit.]

    - Dwarf Ironbreaker [Players will need the strategic resource: Dwarf Stronghold, and The Dwarves advance is required to train the unit.]


    -New Civilization Advances are added:

    - The Dwarves [Era 2]

    - Magery [Era 3]
    - Fireball [Era 3]
    - Lighting Bolt [Era 3]

    - Death Cloud [Era 4]
    - Magic Mastery [Era 4]



    -New City Improvement: - Kraal Tradepost [+50% Luxury Output, requires the mathematics advance to build.]


    -New Orc Warrior animations [Kinboat's Uruk-Hai Berserker]

    -Galley is now an Era 1 unit [Map Making is required to build it.]
    -Elven units now have 2 movement points

    -New forest type: Kraal Forest [replaced jungle] - Thx to Telgar for his work on the new forest gfx!

    -Archer, Longbowman, Crossbowman, Fire Longbowman, Gordian Bowman and Wood Elf Archer are now bombard units.

    -Fixed transparency errors [Mountain forests, Mountain forests, and Animal Lore icon]

    -Science Advisor Screen is updated
    -Updated Civilopedia and Pediaicons
    -Updated Science Advisor screens
    -Various minor bugs are fixed
    -Units are tweaked [More powerful defensive units, and some other units are balanced as well.]



    Download Link:

    File 1
    http://www.civfanatics.net/uploads4/Fantasy_Empires_patch_v2.5_part11.zip

    File 2
    http://www.civfanatics.net/uploads4/Fantasy_Empires_patch_v2.5_part2.zip

    File 3
    http://www.civfanatics.net/uploads4/Fantasy_Empires_patch_v2.5_part3.zip
     
  3. jolwal32

    jolwal32 Chieftain

    Joined:
    Feb 11, 2003
    Messages:
    28
    hi ive been really looking forward to a fantasy mod and i DLed yours but i cant seem to get it installed... errors just keep popping up.. anyone else having this problem?
     
  4. Balrog

    Balrog Servant of Melkor

    Joined:
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    Location:
    Hungary
    Oh sorry, but I must upload all files. It will be like ~12x3 Mb!

    I cant do it right now, just tomorrow, so be patient please. :)


    *NOTE*!!!!! PLEASE RE-DOWNLOAD FILE 1 TOO! [I rezipped the whole mod, because I cant upload the zxx files, so I made .zips only]
     
  5. jolwal32

    jolwal32 Chieftain

    Joined:
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    yeah heh i just realized that... feel kind of dumb now :blush:

    i'll be sure to check back soon... im looking very forward to trying it out
     
  6. atreideis

    atreideis Chieftain

    Joined:
    Feb 11, 2003
    Messages:
    1
    Location:
    new jersey
    i downloaded all the files and i when i tried to play -- i got text error on sage building---whats up with that? how can i or you fix this? i even tried deleting it and i still got the same exact error
     
  7. Balrog

    Balrog Servant of Melkor

    Joined:
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    Hungary
    Ok guys, ALL of the files are uploaded! Download all of them, extract it to the Civ3ptw/Scenarios directory and you are ready to play!

    Please apply the latest PTW patch!
     
  8. Plexus

    Plexus Architeuthidae puericomedentis

    Joined:
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    Location:
    S. Calif., U.S.A.
    Looks good... but I am kinda confused on how you managed to make diffrent kinds of Barbarian camps or are the Spider's Lairs and Dragon's Dens just resources?
     
  9. Balrog

    Balrog Servant of Melkor

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    Yup those are strategic resources. :)
     
  10. Kinboat

    Kinboat Conan the Librarian

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    Location:
    I'm home, where are you?
    Screenshot looks awesome :)
    A few questions for you...
    First is this just for PTW (I don't have it so I was wondering before I download a huge file :) )
    Second, if I do download it will I have to redownload the whole thing when you post an update or will it just be a smaller patch.
    Also I'm planning several things that might come in handy here... A flying attack animation for my dragon unit... A riderless Griffon... and an Ettin and Sea Serpent.
     
  11. Balrog

    Balrog Servant of Melkor

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    Thx Kinboat! Yup this mod works with PTW only. I think you should buy PTW. :) Also the patches will be small. v0.8 is the full version v0.9 etc. will be updates only.

    WOW I cant wait for your upcoming awesome units! :goodjob:
     
  12. Schizo_Angel

    Schizo_Angel Chieftain

    Joined:
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    Location:
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    Why dont you specify which files are in which zip?
     
  13. Sa~Craig

    Sa~Craig Chieftain

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    St Petersburg, Russia
    this is nice
     
  14. Balrog

    Balrog Servant of Melkor

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    Just unzip all zips to the same folder. Thats all! :)



    Note: I found a bug, it will be fixed in v0.9.
     
  15. Schizo_Angel

    Schizo_Angel Chieftain

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    Hmm ...
    Well how about telling us what this modpack does?
     
  16. Balrog

    Balrog Servant of Melkor

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    Well this mod changes 'regular' civ3 to a fantasy/medieval game. :)
    Almost all thing is customized so the list would be very long. As I said, if you like the genre [fantasy/medieval], download it, and you will see, what I meant. ;)
     
  17. Balrog

    Balrog Servant of Melkor

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    V0.9 patch is out. Its 190k only. Its fixing critical errors, so download it, and unzip it to the scenario directory! [Overwrite existing files if its needed.]

    Download link is posted in the files & patches 'section'. :)
     
  18. Akula

    Akula Chieftain

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    Look's really nice I can't wait to get PTW
     
  19. jolwal32

    jolwal32 Chieftain

    Joined:
    Feb 11, 2003
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    28
    im having the sage error also... i already DLed the patch, anyone else having the problem?
     
  20. china444

    china444 Ain't no thang

    Joined:
    May 10, 2002
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    3,991
    Location:
    Battle Creek, Michigan
    Nice :goodjob:
     

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