Chalid
Black Dragon
Finally i found the time to also release the Kraken. It comes without sound effect, but it has some sound triggers defined (they are listed in kraken.csv).
I use it with the following Art definition:
Have fun!
I use it with the following Art definition:
Spoiler Kraken Art definition :
Code:
<fScale>0.8</fScale>
<fInterfaceScale>0.5</fInterfaceScale>
<NIF>Art/Units/krake/krake.nif</NIF>
<KFM>Art/Units/krake/krake.kfm</KFM>
<SHADERNIF>Art/Units/krake/krake.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/FrigateShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<iDamageStates>0</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>2</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.40</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
Have fun!