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Farm Mod

Discussion in 'Rise of Mankind: A New Dawn' started by Hydromancerx, Jan 13, 2010.

  1. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,244
    Location:
    California, USA
    Farm Mod

    Bureau of Farm Management (National Wonder. Requires: Weather Forecasting; Obsolete: Planetary Economics)

    • +20% Food stored in City
    • +1 Healthiness in all cities
    • Free Warehouse in all cities

    Warehouse (Only available through BoFM; Obsolete: Planetary Economics):

    • +10% Food Stored in City
    • +1 :gold: with Refrigeration
    • +1 :hammers: with Globalization
    • +1 :hammers: from Knowledge Management

    Farm Supply (Requires: Chemistry; Obsolete: Environmental Economics)

    • +1 :food:
    • +1 :food: with Refrigeration
    • +1 :food: from Long Range Forecasting
    • +1 :food: from Gene Manipulation

    Fair Grounds (Requires: Tourism; Obsolete: Orbital Flight)

    • +30% Maintenance
    • +1 Happiness per 20% Culture Rate
    • +1 Happiness

    Organic Market (Requires: Modern Health Care; Obsolete: Terra Computer)

    • +2 Health
    • +1 :)
    • -5% Food
    • +5% Food with Environmental Economics
    Florist (Requires: Railroad; Obsolete: Gene Manipulation)

    • +1 :)
    • +5% Gold
    • +5% Culture
    • +5% Gold with Tourism


    Greenhouse (Requires: Agricultural Engineering; Obsolete: Vertical Farming)

    • +5% :science:
    • +5% :gold:
    • +1 :food:
    • +1 :food: with Electronics
    • +3% :science:, :gold: with Computers
    • +20% Maintenance

    Hydroponics Lab (Requires: Climate Models; Obsolete: Terra Computer)

    • Requires a coastal city
    • +3 :food:
    • +5% :science:
    • +1 :food: with Ecological Engineering
    • +35% Maintenance

    Arboretum (Requires: Tourism & Ecology; Obsolete: Sentient Earth)

    • +10% :gold:
    • +5% :science:
    • +1 :health:

    Botanical Gardens (National Wonder)
    (Requires: Tourism, Applied Economics, & Ecology; Obsolete: Environmental Economics)

    • +25% :gold:
    • +10% :science:
    • +2 :health:
    • +1 :)
    Community Garden (Requires: Medicine; Obsolete: Globalization)
    • +1 :food:
    • +1 :health:
    • +1 :food: with Long-Range Forecasting
     
  2. civ_king

    civ_king Deus Caritas Est

    Joined:
    Mar 9, 2006
    Messages:
    16,368
    What is farm supply? a building or an improvement?

    Why does an Organic Market reduce food (if you want to keep switch to 5% more food needed for growth)?

    Why does hydroponics need coast, maybe it could supply hemp ;)

    Fairgrounds seems like a lot of Malus for the bonus
     
  3. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
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    Messages:
    16,244
    Location:
    California, USA
    All stats are made by Afforess. I am just reposing here since it got burred in the request thread. I also agree about the hemp part.
     
  4. Afforess

    Afforess The White Wizard

    Joined:
    Jul 31, 2007
    Messages:
    12,239
    Location:
    Austin, Texas
    I never forgot about this mod. I even sat down to do this stuff a few weeks ago, but one thing stopped me... The buildings... they aren't unique. RoM already has tons of food and commerce buildings. These would just be more filler-buildings unless I can figure out something interesting to do with them.

    Perhaps they weren't meant to be unique though. I'm really not sure.
     
  5. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
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    16,244
    Location:
    California, USA
    I like them. I don't mind if some stats get changed but I think they should all be included no matter what the final stats end up as.
     
  6. Afforess

    Afforess The White Wizard

    Joined:
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    Location:
    Austin, Texas
    Their stats are not bad, not complaining about that. I'm thinking of adding a UB for the Americans, replacing the community garden:
    Victory Garden (Requires: Grand War; Obsolete: Globalization)
    • +1 :food:
    • +1 :health:
    • +1 :food: with Long-Range Forecasting
    • -15% War Weariness
    • -10% Revolution Risk
     
  7. Afforess

    Afforess The White Wizard

    Joined:
    Jul 31, 2007
    Messages:
    12,239
    Location:
    Austin, Texas
    Could someone make me buttons for these? As a note, I am not adding the Florist, you don't need a button for that, but I need a button for the Community Garden and Victory Garden, and I changed the name of Organic Garden to Farmer's Market.

    Hydromancer, if you could do the text, it would save me a bunch of time too. I finished everything else, this modmod is ready to go except for the buttons and text.
     
  8. Dancing Hoskuld

    Dancing Hoskuld Chieftain

    Joined:
    Jul 5, 2004
    Messages:
    21,182
    Gender:
    Male
    Location:
    Canberra, Australia
    Is this the same as the English "allotment" system? I belive that is still going strong.
     
  9. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
    16,244
    Location:
    California, USA
    Yeah I will do the buttons (minus the last conversion to dds) and text. But don't drop the Florist please! What should I call the file? "Farm_CIV4GameText"?
     
  10. Afforess

    Afforess The White Wizard

    Joined:
    Jul 31, 2007
    Messages:
    12,239
    Location:
    Austin, Texas
    Farming_CIV4GameText.xml.

    If you can do all the text and get the buttons, I'll add the Florist. :p
     
  11. Hydromancerx

    Hydromancerx C2C Modder

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    Location:
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    Awesome! I have already started. ;)
     
  12. Hydromancerx

    Hydromancerx C2C Modder

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    @Afforess

    I think this should be tweaked a little ...

    Manly because they would sell fertilizers and pesticides at the farm supply store.


    ------------

    I am almost done with the text. :D
     
  13. Hydromancerx

    Hydromancerx C2C Modder

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    @Afforess

    Here is the text (See attachment). I will go start on the icons now.
     
  14. Hydromancerx

    Hydromancerx C2C Modder

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    @Afforess

    Here are the icon in JPG form. I took awhile since it was hard to get them right. I still wish I could find a better looking greenhouse. See Attachment.
     
  15. Supercheese

    Supercheese Zeppelin Commander

    Joined:
    Aug 2, 2009
    Messages:
    378
    Location:
    Idaho
    Aww, nuts, you posted these just as I was collecting images for my own set...
    Should I go ahead and make my own versions, or should I just convert the ones you posted to .dds buttons?

    EDIT: Well, I'll make my own set and then Afforess can decide which he likes better.
     
  16. Afforess

    Afforess The White Wizard

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    Location:
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    Great, thanks! Everything was perfect, Farming modmod will be in Beta4.
     
  17. Afforess

    Afforess The White Wizard

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    Uh, go ahead and give me what you got, then I can pick. ;)
     
  18. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
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    16,244
    Location:
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    Here are some minor changes to improve the farm mod ...

    Red = Changed or Added

    Farm Supply (Requires: Chemistry; Obsolete: Environmental Economics)

    • +1 :food:
    • +1 :food: with Refrigeration
    • +1 :food: from Long Range Forecasting
    • +1 :food: from Gene Manipulation
    • +1 :yuck: from Chemicals
    • +1 :yuck: from Fertilizer


    Florist (Requires: Railroad; Obsolete: Gene Manipulation)

    Req Building: Apiary

    • +1 :)
    • +5% Gold
    • +5% Culture
    • +5% Gold with Tourism
    [/I]


    Hydroponics Lab (Requires: Climate Models; Obsolete: Terra Computer)

    • Requires a coastal city
    • +3 :food:
    • +5% :science:
    • +1 :food: with Ecological Engineering
    • +35% Maintenance
    • +1 :yuck: from Hemp
    • +5% :gold: from Hemp
    • +1 :D from Hemp

    Botanical Gardens (National Wonder) (Requires: Tourism, Applied Economics, & Ecology; Obsolete: Environmental Economics)

    Req Building: Build 5 Arboretum

    • +25% :gold:
    • +10% :science:
    • +2 :health:
    • +1 :)

    I guess that's it.
     
  19. Afforess

    Afforess The White Wizard

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    Done! :p
     
  20. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
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    Location:
    California, USA
    Could you post them? I would like to see them too. perhaps even I will agree that yours are better.

    However the ones a really like of mine are the Farm Supply and Warehouse. So please try to keep those Afforess.
     

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