This is mostly lifted from the Tundra balance thread because it didn't get resolved: Having rivers next to every single farm in a perfect farm hex: (7 farms in a hex) The mythical unicorn of farm formations, gives 37 yields on plains or grassland. Meanwhile 7 forest tiles with lumbermills and a workshop grant: 35 yields now, and 38 yields with Gazebo's proposed +1 food per 2 forests herbalist buff. This is the optimal placement. Villages, Resources, GPTI, land features and such can ruin that. I'm sure that in some even crazier hypothetical scenario you could make an additional 6 farms to increase the yields by 6, but that just never happens in games, especially when you remember that this is counting rivers for every single worked farm. In a similar scenario if you worked 7 farms that only had +1 food from adjacency each, and only had rivers on 3 of them, you would get 31 yields. This is a more average situation. The math is very clear (imo) that forests are stronger right now. They provide better yield types (I value production over food) and more yields most of the time. Even the most perfect scenarios don't see farms beating out forests by very much. My proposal: If we're to buff forests as G proposed: Every 3 adjacent farms grants +1. (Much like and in addition to the +1 per 2 adjacent farms) If we're not going to buff forests: Make it every 4 adjacent farms grants +1. Thoughts or alternate suggestions?