1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

FarowNES02

Discussion in 'Never Ending Stories' started by The Farow, Sep 1, 2006.

  1. The Farow

    The Farow NESer

    Joined:
    Jan 19, 2006
    Messages:
    3,873
    Location:
    Colorado
    Introduction

    This FarowNES02 which as the name suggests this is my second time modding the NES. As explained in the preview thread this will be a random, fresh start map. I encourage creativity in creating nations, cultures and religions. Please join, but read the rules first.

    Rules:

    Economy

    Your economy will be represented by the total production of your nations combined resources.

    Urban- This stat can also be increased through projects or stories. Since urban economy should never really increase that of the rural economy this stat cannot become larger then that of the rural economy. Urban can never be larger then rural + trade.

    Rural- This stat will be representative of your nation’s production in areas such as farming, mining, fishing, etc... Basically your total production of goods outside the city. Most of your nation’s production will come from rural areas as that is where a majority of your population lays thus the majority of your production. You can increase this stat through investment (2 EP as before) of economy and through stories or creative orders.

    Trade- This stat will be the total amount of the trade centers one has. However you may get bonus trade points from trading with several people but these can be lost and gained very easily depending on piracy, wars and barbarian raids. Some countries may be trading with the same amount of people as another but they are in a superior position. For example an island nation in the center of the Great Sea (Corenwal) will have a lot more trade bonuses then a nation in the middle of land unless in center of a major trade route. To lose a trade economy can have profound impacts on your nation and all other economic areas. For example if a major port (Economic Center) for your nation is destroyed it may be the port that imports raw materials that feed a trade or the opposite a trade no longer is able to export its products causing a drop in production.

    Lets say a nation has /2 (1 EC) as its trade. That means it has two trade total one from an economy center and one from a bonus trade point.

    Military

    This stat is represented by infantry, cavalry and ships. For each economy point you can buy a 1000 infantry or 500 cavalry. One economy point may also buy 5 ships.

    Everyone may have one UU. Tell me what it is and what is special about it and I will put it on the front page. For one economy point you can buy half as many UUs as a normal troops. For example your UU are Legions so you can buy 500 of them instead of 1000.

    Education

    This is, obviously, how educated your folks are. This actually only shows how educated your stable manpower pool is; you won’t get to see how educated your minorities are. This falls if you increase Manpower, or if you lose important trading contacts, etc. It’s pretty much the education stat you always knew, though.

    Levels:
    Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

    Infrastructure

    The quality of your nation’s roads, farms, and stuff like that. Logistics. Will decrease if you have a heavy increase in usage (like many new traders, or Manpower increase), or if it is destroyed, either by you for some masochistic reason or due to an invasion.

    Levels:
    Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

    Confidence

    This is how much them folks like your rule. Pretty self explanatory: if they like what you’re doing, it will be good, if not, then bad. However, you cannot increase this via Income points. Stories can help.

    Levels:
    Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

    Culture

    This is your nation’s cultural influence on other nations, and it affects how quickly your religion will spread and how much people will accept your rule. Stories help, Income points do not.

    Levels:
    Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

    Projects

    The main things you’ll want to do with these is increase Culture, Confidence, or just plain build something. They won’t have some magical spawning generator that gets you dozens more men, or something like that. They won’t have a tangible effect, but will instead display your culture and thus make it seem more impressive, or make people more faithful to you.

    Or this could be used as a long term project to improve your nation’s standard of living, or a new, deadly military technology (generally only in the late game).

    Projects will cost a fixed number of economy points decided by me. If your project is an outstanding monunment it may become a world wonder which will bring you many benefits.

    Three City System

    Economic centers- Cities surrounded by red, these provide you with one economy point per turn.

    Cultural centers- Cities surrounded by blue, these provide you with one economy point per turn and random culture and education levels. These cities are quite bad to lose.

    Religions centers- Cities surrounded by green, these cities provide you with one economic point per turn and are the beating hearts of your religions. They provide great bonuses to culture, confidence, and the spread of your religion, but are devastating to lose.

    Ages
    Early Bronze Age
    Late Bronze Age
    Early Iron Age
    Late Iron Age
    Classical Age

    Nation Template:

    Nation: [Full Nation Name]
    Ruler/Player: [Ruler/Username]
    Major Cities:
    Age: Bronze Age
    Population: To be determined by me
    Religion: [Animism is default]
    Government: [Despotism is default]
    Economy: Pick either 1/1/0 or 2/0/0
    Army: 1000 Infantry, 500 Cavalry
    Navy: 10 ships [if your nation is landlocked, exchange these for 1000 infantry]
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description:

    Important Notes

    I would like to thank North King, Lord Iggy, and Jalapeno Dude for using ideas and rules from their NESes.

    Orders Must be PMed

    Update Zero will be on Wednesday (Will be a shorter update because I have school) This will give everyone time to set up nations while I am gone for the weekend. The first real update will be Saturday and orders due on Friday. No orders are required for update zero but I would like people to give me either A) A good sized description B) Generic Orders like BT style describing their nation or C) Writing a story about your people. This is just so I have something to write about for your nation. People who do not do these things will have a shorter section in the update.
     
  2. The Farow

    The Farow NESer

    Joined:
    Jan 19, 2006
    Messages:
    3,873
    Location:
    Colorado
    PC Stats

    Nation: Holy Bhatotist Empire of Neptanian
    Ruler/Player: ??/Wubba360
    Major Cities: Neptanian, Rethalgow, Fretania, Corenwal, Pestada, Thranduin, Venicia, Fizcat
    Age: Early Bronze Age
    Population: 95,000 (95,000 Bhatoism) (40,000 Occupied by Tereno)
    Religion: Bhatoism
    Government: Theocratic Imperial Council
    Economy: 2/2/0 (0 EC)
    Army: 2250 Infantry, 1000 Knight Beoculm, 415 Cavalry
    Navy: 5 ships, 5 Sceptra
    Education: Good
    Infrastructure: Pathetic
    Confidence: Poor
    Culture: Bad
    Projects/Wonders: Aporatanus (+Neptanian religious center) (Finished!!!) Name??? (+Rethalgow as cultural center, +2 education) (Done!!!)
    Description: Very fanatical followers of the texts of Mugandi Hali believing they did not follow the texts correctly and the god(s) let their wraith out in a plague. They revolted and declared a theocratic empire ruled by a council of the top religious officals. They have inherited much of the old Corenwal Empire. Lately the Empire has begun a series of crusades which have brought it as far as Fizcat. So far they have been successful until attacked by Tereno. Now they are likely to lose with half their population and nation under occupation.

    Nation: Dilhava
    Ruler/Player: Queen Hera, Lady of the winds/TerrisH
    Major Cities: Dihona, Eaglal, Condra, Thrall, Trance,Vallhalla, Kreinta, Farow
    Age: Early Bronze Age
    Population: 65,000 (50,000 Bhatoism, 10,000 Other, 5,000 Fizcatian Atheism)
    Religion: Bhatoism
    Government: Absolute Monarchy
    Economy: 3/4/3 (2 EC)
    Army: 2900 Infantry, 750 hawks, 1350 Cavalry
    Navy: 35 ships
    Education: Horrible
    Infrastructure: Excellent
    Confidence: Horrible
    Culture: Pathetic
    Projects/Wonders: Dihona (Done!!!) (+cultural center), Dilhava Trade Fleet
    Description: Since the Trade with T’lur Pa begun, the prosperity of Dihona has only incresed. With the Accension of Queen Hera, the self Proclamed Lady of the winds, the nature has begun to shift. With her dreams of sailing with the many birds above… Dilhava is an emerging power as its cities now doubt the peninsula and oversea colonies are established. Recently they have encourage the conversion to the Bhato faith so they could join the league.

    Nation: Duchy of Fizcat
    Ruler/Player: Duke Elesis IV/Silver Steak
    Major Cities: Rubian, Ashayl
    Age: Early Bronze Age
    Population: 15,000 (15,000 Fizcatian Atheism)
    Religion: Fizcatian Atheism
    Government: Hereditary Dukedom
    Economy: 1/0/1 (1 EC) (Economy shutting down as most the population joins the military)
    Army: 800 Infantry, 900 Purple Cloaks, 300 Cavalry, 2500 Militia
    Navy:
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Pathetic
    Projects/Wonders: Fizcastle (Done!!) (+Fizcat cultural center), Tower Sanctuary (+Valduz religious center) (2/6)
    Description: The realm of warring chieftain Elesis I was not as grand as to be called a kingdom. Thus he called it a duchy, but the country itself is like a kingdom in all aspects. Now that contact with other larger political entities is made and the horizon is widened, the Duke of Fizcat aspires for greater glory. Fizcat’s recent conversion to its atheist belief and suppression of other beliefs has brought the Holy Bhatotist Empire to its shores in a crusade. Fizcat itself even fell but the people fight on….

    Nation: Hyoln
    Ruler/Player: Council of Nine/LightFang
    Major Cities: Hyoln, Koraoguradokil, Tikururku
    Age: Early Bronze Age
    Population: 45,000 (42,000 Dualism, 3,000 Other)
    Religion: Dualism
    Government: Oligarchy
    Economy: 2/1/2 (2 EC)
    Army: 7000 Infantry, 2100 Cavalry
    Navy: 45 ships
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Average
    Culture: Poor
    Projects/Wonders: Du'al Monument (+Hylon as religious center) (Finished!!!), Kinsman Keep (Done!!) (+2 culture, +2 confidence)
    Description: It used to be that the people of the land bickered with each other. Many wars were fought because of this, and overall, the Hyolans as a people suffered because of their tribal system of government. Eventually, it got around to somebody's head that if they united, they would be a force to be reckoned with. This revelation was so amazing that he cried out "Eureka!" and was promptly killed by an arrow to the head because he was devoting his brain to philosophy rather than staying alive on the battlefield. His mourning wife and son made the same revelation out of grief and dispair over finding his dead body. The tribes were united in Hyoln, the exact center of the eight main warring tribes, each named after a point on the compass. Hyoln grew into a city and now all the diplomatic power rests there. A representative of each of the eight main tribes and one from the center tribe now rule over the rest of the people.

    Nation: Huming
    Ruler/Player: Council of Seven/ alex994
    Major Cities: Lifang, Sizhen, Fakung
    Age: Early Bronze Age
    Population: 50,000 (50,000 To-ra)
    Religion: To-ra
    Government: Oligarchy
    Economy: 6/2/0 (0 EC)
    Army: 7000 Infantry, 1500 Cavalry
    Navy: 5 Ships
    Education: Bad
    Infrastructure: Average
    Confidence: Poor
    Culture: Poor
    Projects/Wonders: Stone of To-ra (+Lifang religious center) (Done!!!)
    Description: Huming, the nation born in a land far away from the main cradle. This country is ruled by seven noble families called Xi, Liu, Li, Wang, Zhu, Lao, and the Chen. A unique land due to its strange culture helped developed by their faith. The people believe in many gods but the supreme god is To-ra. The nation is likely destined to a long bright future with plentiful food and no apparent threats from the outside world.

    Nation: Ilion
    Ruler/Player: Basileus Lycurgus and various councils/LittleBoots
    Major Cities: Ilion, Megara, Lacedaemon, Chalcas, Oikos, Sparti, Pylae, Piraeus, Phthia
    Age: Early Bronze Age
    Population: 104,000 (104,000 Other)
    Religion: Polytheism (to be elaborated on later)
    Government: Autocracy (to be elaborated on, essentially an extraordinarily controlling state)
    Economy: 2/4/3 (1 EC)
    Army: 7000 Infantry, 3750 Cavalry, 3000 Hypapistes
    Navy: 10 ships
    Education: Bad
    Infrastructure: Bad
    Confidence: Poor
    Culture: Average
    Projects/Wonders: Shame Culture (+2 Culture, +2 Confidence, + 2 Education) (Finished!!!!!), Road System (+2 Infrastructure, +2 Trade Economy) (15/15) (Finished!!!), Academy of Pylae (+Pylae Cultural Center, +2 Education) (Done!!!)
    Description: The life of a citizen of Ilion is regimented from beginning to end. The government is all powerful, but not tyrannical due to various divisions, balances, and oddities. The average citizen understands that his life belongs to the state, not to himself, and that the same goes for the product of his mating. Life is communal, and everything is geared toward the production of a powerful, though insular, people. Ilion a sleeping giant with perhaps the strongest army on the face of the planet has recently flexed its military arm defeating the Vlakan and liberating it’s Nosian brothers.

    Nation: Karankoff States
    Ruler/Player: ?/Carmen
    Major Cities: Westmaker City
    Age: Early Bronze Age
    Population: 25,000 (24,000 Bhatotism, 1,000 Other)
    Religion: Bhatotism
    Government: Despotism
    Economy: 1/1/0
    Army: 2000 Infantry, 500 Cavalry
    Navy: 5 galleys
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: Plagued by bad leadership which crucially weakened the kingdom boldening barbarians to push and raid further. When the great plague hit the barbarians overran the collapsing kingdom. Now reunited with a strong Bhatotist faith will they move towards unity with their Bhato brothers or will the remain isolationist? Karankoff states have been in a state of instability. Recently they have reunited and converted to Bhatotist but they still remain weak as other empires begin to surround her lands with colonies.

    Nation: Keeleh
    Ruler/Player: The Maaslijis- Maji'Yur, Kevnij, Ouhaji, Tou'hou, Pehneij, Imaijuh
    Major Cities: Ini'sicha, Lenis'jurr
    Age: Early Bronze Age
    Population: 20,000 (18,000 Veneratio Atavorum, 2,000 Maaslanimism)
    Religion: Veneratio Atavorum
    Government: Oligarchy
    Economy: 2/1/0
    Army: 2400 Infantry, 750 Cavalry
    Navy: 6 ships
    Education: Bad
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Poor
    Projects/Wonders:
    Description: The once respectable empire of the Kee lay in ruin. Only a
    fragment of the population was able to flee northward, to their new home in
    the northern mountains. Now, a battered people must rebuilt themselves in
    what is hopefully a safehaven from the like of destructive horseman. They
    have regressed back into a sort of tribal culture, creating an oligarchy
    based upon a series of various contests of strength, skill, and intelligence

    Nation: Ontania
    Ruler/Player: Howard Douglas/ Canuck 3
    Major Cities: Kawarnia
    Age: Early Bronze Age
    Population: 12,000 (12,000 Pastafarian)
    Religion: Pastafarian
    Government: Absolute Monarchy
    Economy: 1/1/0
    Army: 2800 Infantry, 500 Cavalry
    Navy: 10 ships
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: Our people have lived under corruption and lies since the begging. Lead by people who only looks out for there own. For many they grew used to this life and saw nothing better. Until Howard Douglas came to them and shown them that their can be a better place and a better way of life. Even with some of the older folks staying loyal to there king. Howard took pride in his ability to rally people behind him and overthrow the Dictator.

    Nation: Empire of the Sky Gods
    Ruler/Player: The Sky God Dynasty / North King
    Major Cities: Kicha, Kuzti,
    Age: Early Bronze Age
    Population: 75,000 (60,000 Cult of the Dead, 15,000 Other)
    Government: Divine Monarchy
    Economy: 3/1/2 (2 EC) (+1 EP in Bonus Plunder)
    Army: 7200 Infantry, 2000 Cavalry, 10200 Death Lords
    Navy: None
    Education: Average
    Infrastructure: Fantastic
    Confidence: Pathetic
    Culture: Average
    Projects/Wonders:
    Description: From the sun sprang forth numberless rays, and those rays of light cascaded down to the earth to form the things we perceive--rocks, trees, and animals. Finally, his rays bred the greatest of all--men. But men never truly die, and their soul lives on, but they must be treated with the utmost of respect in order to truly enjoy the afterlife. Thus, all the highest kings arranged for their love ones to bury them with all their worldly goods intact, and to build ever more sumptuous and grand tombs. For to walk the afterlife with nothing else to comfort you would be a terrible thing. Thus, this nation began only as a small tribe following a peculiar cult in the mountains, but it grew, for each king was determined to assimilate more and more wealth to build ever more grand tombs. With a thirst for plunder and conquest that could not be quenched, the Sky Gods arranged a royal marriage to the royalty of Taruq. The united nation then for several turns devastated the border nations of the cradle, until their empire split and crumble. Now, they have resumed expansion, and continued building more and more tombs, as the nation reaches new heights. The nation may wither and die, but their mausoleums will dwell on forever, with traps for the unwary thief, and their descendants tending to the tombs and praying for the souls outside. For to anger the "dead" Sky Gods would be a terrible thing indeed

    Nation: Terra Trifluentia (The Three-Rivered Land)
    Ruler/Player: Curia Patriarchae (Assembly of the Patriarchs)/jalapeno_dude
    Major Cities: Patria (The Fatherland/Native City),Harmonia (Harmony), Aequitas (Justice/Equity),Industria (Industry/Dilligence), Victoria (victory), Scientia (knowledge/science), and Ubertas (abundance/fertility), Mercatura (trade/commerce)
    Age: Early Bronze Age
    Population: 151,000 (149,000 Veneratio Atavorum, 2,000 Other)
    Religion: Veneratio Atavorum(Veneration of the Forefathers), centered on Patria
    Government: Assembly of tribal leaders
    Economy: 2/3/5 (4 EC)
    Army: 14,500 Infantry
    Navy: 30 River Boats
    Education: Good
    Infrastructure: Fantastic
    Confidence: Good
    Culture: Good
    Projects/Wonders: Templum Fraternitatis (+Fraternitas cultural center, spreads Veneratio Atavorum) (Finished!), Monumentum Victoriae (monument of victory) (+2 culture, +2 confidence, +1 education) (Finished!!!) Novum Templum Fraternitas (New Temple of Brotherhood) (+Fraternitas religious center, spreads Veneratio Atavorum) (Done!!!)
    Description: In the shadowy years of the past, the Three Rivers, like the rest of the world, were divided under the rules of countless petty tribes. As elsewhere, war was constant, as the patriarch of each tribe sought to raise his people above all others. Eventually, the weaker patriarchs gathered together in the first Assembly in Patria, the Holy City of the Forefathers, and gradually forced the stronger ones to join or be destroyed. At last, the lands of the Three Rivers were united, with each Patriarch managing his tribe's domestic affairs in his own style, and the overarching Curia managing foreign affairs. Then, the Curia began its drive to incorporate all the tribes of the world. The Curia faced its greatest threat fighting the Greater Empire of Sky Lands and Taruq emerging victorious and stronger then ever.

    Nation: Tereno
    Ruler/Player: King Parizo/Lord_Iggy
    Major Cities: Tereno, Milani, Turinan, Giamno, Pazarri, Nurno
    Age: Early Bronze Age
    Population: 90,000 (85,000 Pantheism, 5,000 Animism) (40,000 Bhatoist under occupation)
    Religion: Pantheism
    Government: Monarchy
    Economy: 3/3/4 (3 EC)
    Army: 13, 650 Infantry, 7250 Cavalry
    Navy: 60 ships, 10 Scliani
    Education: Excellent
    Infrastructure: Good
    Confidence: Pathetic
    Culture: Horrible
    Projects/Wonders: Grand University of Tereno (+2 Education levels, +1 Culture, +1 Confidence) (3/8)
    Description: The Tereno are an inventive people. They have always lived under a strong monarch, and are a tightly-bound state. These people in an act of betrayal defeated Teraden sending them on a long exodus to the core of the cradle. Now Tereno looks outward for more land establishing many colonies.

    Nation: T'lur Pa (Green Reed Place)
    Ruler/Player: Ariana the Water Queen/Birdjaguar
    Consort to the Queen: Tipu, Swordmaster
    Major Cities: Waterside, Far Haven, Riverside, South Shore, Paltrone
    Age: Late Bronze Age
    Population: 130,000 (70,000 WSNP, 10,000 Veneratio Atavorum, 20,000 Fizcatian Atheism, 30,000 Bhatoism)
    Religion: Water spirits and natural phenomena
    Government: Despotism
    Economy: 7/3/4 (3 EC)
    Army: 16,000 Infantry, 700 Cavalry
    Navy: 43 ships
    Education: Fanatastic
    Infrastructure: Poor
    Confidence: Excellent
    Culture: Poor
    Projects/Wonders: Well of the Ages (+4 culture, +6 education, +3 confidence) (Done!!!)
    Description: The People of the reeds have lived in the delta of the Animas River since time began and from its waters all life flows. The Queens rule, the women teach and the men build and fight. All citizens provide food and knowledge. From sun baked bricks and reed boats to stone towers and wooden lateen sailed ships the people of the reeds have poised themselves for greatness. T’lur Pa has had troubled times ever since the onset of the Great Plague. The Bhatotist minority revolted in the south founding an independent nation based in the city of Cascades during the Great Plague Then as the plague ravaged their lands they had to fight the Great Empire of Taruq and the Sky Gods emerging victorious. Their land size has nearly doubled and they are on the verge of completing the Wells of the Ages.

    Nation: Imperial Tephen
    Ruler/Player: Eric I/Luckymoose
    Major Cities: Teet, Teto Retri, Feim
    Age: Early Bronze Age
    Population: 70,000 (50,000 Veneratio Atavorum, 16,000 Tephen Polytheism, 4,000 Other)
    Religion: Veneratio Atavorum
    Government: Absolute Monarchy
    Economy: 1/2/2 (2 EC)
    Army: 4750 Infantry, 1475 Trinity Horsemen
    Navy: 6 galleys
    Education: Pathetic
    Infrastructure: Poor
    Confidence: Decent
    Culture: Fanatastic
    Projects/Wonders: The Echodorium [A Huge Colosseum] (+2 Culture,+3 Confidence) (Finished), (Knights of the Past(+2 Culture,+2 Confidence) (Done!!) Hall of Emperors(+1 Education,+3 Culture) (Done!!!)
    Description: In the early years of Tephen it was a triple family monarchy. But in the 6th generation two of the families, Chasrel and Harsee`, proved to have sterile sons. Whom could not have children. The only heir of this generation was Joseph Earnt whom was voted by the families as sole ruler and Emperor of the new Imperial Tephen.

    Nation: The Vlakan
    Ruler/Player: Chief Vada/Major Tom
    Major Cities: Vlada
    Age: Early Bronze Age
    Population: 15,000 (10,000 Other)
    Religion: No religion/Atheist
    Government: chieftdom/ semi-monarchy
    Economy: 1/0/0
    Army: 500 Infantry, 1000 Vadaron, 750 Cavalry
    Navy:
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Pathetic
    Culture: Horrible
    Projects/Wonders: Barbarian. One word is enough to sum up the entire Vlakan culture. A land where strength is value aboved all else, and war is thought of as an enjoyable pastime.
     
  3. The Farow

    The Farow NESer

    Joined:
    Jan 19, 2006
    Messages:
    3,873
    Location:
    Colorado
    NPC Stats

    Nation: Bhato Fizcat
    Ruler/Player: ?/?
    Major Cities: Fizcat, Valduz
    Age: Bronze Age
    Population: 2000 (2000 Bhatoism)
    Religion: Animism
    Government: Military Dictatorship
    Economy: None (+1 Plunder)
    Army: 5000 Infantry, 1500 Cavalry, 500 Knight Beoculm
    Navy:
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: They came to destroy the Fizcat Atheist intolerance of other faiths in a Bhatoist Crusade. Now they are trapped in Fizcat fighting for survival. The army only survives as long as there is people and cities to loot...

    Nation: Bhatotist Republic of Cascades
    Ruler/Player: ?/?
    Major Cities: Cascades
    Age: Early Bronze Age
    Population: 25,000 (25,000 Bhatoism)
    Religion: Bhatoism
    Government: Republic
    Economy: 2/0/1 (1 EC)
    Army: 5000 Infantry, 900 Cavalry
    Navy: 10 ships
    Education: Average
    Infrastructure: Bad
    Confidence: Average
    Culture: Pathetic
    Projects/Wonders:
    Description: The main Bhatotist minority in T’lur Pa who came to be during the first Taruq invasion. They rose up during the chaos of the plague declaring their own republic. Now they have a chance to fix the wrongs of T’lur Pa and save their race from the plague before it kills them all.

    Nation: Bhatotist Republic of Vencia
    Ruler/Player: ?/?
    Major Cities: Vencia
    Age: Early Bronze Age
    Population: 15,000
    Religion: Animism
    Government: Republic
    Economy: 1/0/1 (1 EC)
    Army: 1800 Infantry, 300 Cavalry
    Navy: 15 ships
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: A fracture state of the Holy Bhatotist Empire of Neptanian

    Nation: Carran
    Ruler/Player: ?/?
    Major Cities: Carran, Riston, Pargrade, Tararq
    Age: Early Bronze Age
    Population: 10,000 (10,000 Other)
    Religion: Animism
    Government: Monarchy
    Economy: 1/2/0
    Army: 1000 Infantry, 500 Cavalry
    Navy:
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: Tribes and general chaos insued after the collapse of the Malduke Empire. The Carranese Tribe (related to the tribes of Taruq) arose out of the chaos reuniting much of the northern Malduke Empire. They aided the Greater Empire of the Sky Gods and Taruq gaining nothing and lossing much, much more.

    Nation: Ramain
    Ruler/Player: ?/?
    Major Cities: Ramain
    Age: Early Bronze Age
    Population: 18,000 (18,000 Other)
    Religion: Animism
    Government: Despotism
    Economy: 1/0/0
    Army: 1500 Infantry, 750 Cavalry
    Navy: 5 ships
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: A small kingdom that arose after the fall of Saliden

    Nation: Shanxi
    Ruler/Player: ?/?
    Major Cities: Shanxi
    Age: Bronze Age
    Population: 20,000 (15,000 Animism, 5,000 To'ra)
    Religion: Animism
    Government:Despotism
    Economy: 1/1/0
    Army: 1000 Infantry, 500 Cavalry
    Navy: 10 ships
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: A small state to the east of Huming.

    Nation: Tampla
    Ruler/Player: ?/?
    Major Cities: Tampla, Sienne
    Age: Early Bronze Age
    Population: 15,000 (5,000 Bhatoism, 10,000 Other)
    Religion: Animism
    Government: Despotism
    Economy: 1/2/0
    Army: 2800 Infantry, 500 Cavalry
    Navy: 20 ships
    Education: Pathetic
    Infrastructure: Pathetic
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: A small city-state that accepted what remained of the Teraden peoples.

    Nation: Taruq
    Ruler/Player: ?/?
    Major Cities: Tanos
    Age: Early Bronze Age
    Population: 45,000 (45,000 Other)
    Religion: Animism
    Government: Despotism
    Economy: 3/0/0
    Army: 2000 Infantry, 8000 Cavalry
    Navy:
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: Taruq the fear of the cradle especially after the unification with Sky Gods. After an indecisive war with Terra Trifluentia and T'lur Pa they broke away from the Sky Gods. Now they are rebuilding and plotting for a new and even more destructive Taruq Wars.
     
  4. The Farow

    The Farow NESer

    Joined:
    Jan 19, 2006
    Messages:
    3,873
    Location:
    Colorado
    Religions of the World

    Bhatoism- A religion based around the texts written by Mugandi Hali. The texts describe a man's spiritual fulfillment and his life goals.

    Du'alism - A religion founded by Varst Du'al. It evolved from scattered writings and texts. Varst Du'al pointed to his ancestor, Roland Du'al, the last author of The Book of Truth, as the first in a line of God's (Glikanhra's) messengers. It is a worship of the Du'al family as God's Anointed Medium as well as Glikanhra himself.

    Canism- Worship of the Dog King, Kaynein, Ruler of Life and Earth.

    Fizcatian Atheism- Born in the wake of the Great Plague by the philospher Fenwic. This belief emphasizes that the worship of gods only makes them more oppressive and powerful. Methods of worship including meditation to rid oneself of ties with their gods.

    The Cult of the Dead- All Kings leave it to their relatives to build them a tomb in which they are buried with worldly posessions and hundreds of servants to comfort them in the afterlife.

    Veneratio Atavorum- The dominant religion in Terra Triflorentia, Veneratio Atavorum literally means veneration of the Forefathers. Previous patriarchs of each clan are honored in shrines where their cremated ashes are stored. The current patriarch is the head priest in charge of the worship of his clan, but all worship is regulated by the head priest who is elected for life by the Curia Patriarchae.

    Major Conflicts

    Bhatoist Crusades

    Still Going

    Pirate Wars- The pirate meanace struck bringing much damage to the shipping and the fleets protecting them. Thanks to efforts by an Anti-Piracy coaltion with the key members being T'lur Pa and Corenwal the piracy has collapsed. Few bases are left for the pirates to exist upon. The Corenwal soon discovered in raid on pirates that Saliden was harboring them. A war ensued with Corenwal victorious but disease has left the area scarred and barren. Corenwal partipated in its first oversea war but the consquences may be a terrible disease that could bring its trading empire to a halt much much worse then the pirates.

    Taruq Wars- The wars started when a nomadic warrior horse culture migrated northwards threatening T'lur Pa. It soon grew into something greater. Out of desperation to defeat T'lur Pa, Taruq had a union with the Sky Gods sealed by a marriage. The nation of Kaldurraha' Kieesta lost its capital destablizing the Kingdom. Terra Trifluentia was pulled into the war after the suprise raids on its cities. After years of constant warfare it ended with the destruction of the Greater Empire and Kaldurraha' Kieesta. Taruq and the Sky Gods still remain and they prepare for the Second Taruq Wars which will without a doubt be much worse then the first.

    Major Alliances

    Allied Bhatoist League- Tampla, Holy Bhatotist Empire of Neptanian, Bhatotist Republic of Cascades, Bhatotist Republic of Vencia, Karankoff States, Radano, Verigos, Ladon
     
  5. The Farow

    The Farow NESer

    Joined:
    Jan 19, 2006
    Messages:
    3,873
    Location:
    Colorado
  6. The Farow

    The Farow NESer

    Joined:
    Jan 19, 2006
    Messages:
    3,873
    Location:
    Colorado
    Biome Map



    White= Tundra and Alpine Tundra
    Light Green= Rain Forest
    Yellow= Savannah/ Semi-Arid Grassland
    Dark Green= Deciduous Forest
    Forest Green- Coniferous Forest
    Brown-Desert
    Peach- Grassland


    Last Turn Map

     
  7. The Farow

    The Farow NESer

    Joined:
    Jan 19, 2006
    Messages:
    3,873
    Location:
    Colorado
    UU Page

    Hawks- the Hawk Squads devloped out Of hera's dream to soar with the birds. They Are Trained in a multitude of Tasks.

    Hypapistes - The Hypapistes, or Shieldbearers, are the elite infantry core of the Ilioi armies. They have very heavy armour, large shields, and advance into the enemy in hoplite formation, utilizing large spears at the onset of the battle. They also carry an extremely sharp shortsword for closer combat and this is typically used when large spear formations would be impractical. They are excellent against charging horsemen, fearless when paired against other infantry, and dominate the battlefield.

    Knight Beoculm- a master cavalry with heavy armor, they are master swordsmen and nasters of horse. They are spies of the Grand MAster and carry out his every will and are always loyal to his Holiness. They can convert large population to Bhatoism. I think u should go to being able to have land, sea, and air uus at the same time like other neses. The sceptra will still be used, mainly they are just an advanced type of ship. The knights Beowulm are a trained elite

    Ohensskeih- These lightly armored hoseriders are trained to be experts in controlling their mounts, and to launch javelins even while moving. They were devised by Juranijis, as an adaptation of the highly successful Taruq tactics.

    Scliani- These ships are revolutionary, utilizing, on top of one square sail, a set of smaller triangular sails (like those in modern yachts). This will give them great versatility, the ability to move quickly and simply with the square sail, and the ability to easily pull off more complicated maneuvers with the triangular sails.

    Trinity Calavary- Heavily armored calvary units

    The Death-Lords–The elite of the Sky Gods’ Guard, the Death-Lords are men of valor and talent. What separates them from the rest of the elite warriors in the world is the fact that they are, for one thing, mounted, and for another, one of their primary purposes is to gather plunder on campaign to drag home, which will then often be used to furnish the tombs of the Sky Gods. (It more or less specializes in plundering lands to provide extra EP).

    Sceptra- A highly manuevarable ship it can carry many soldiers and has bronze plating. It will act as a good rammer of ships with its sharp pointed front and back able to tear through the hulls of normal ships and sink them to the bottom of the sea.

    Vadaron- Horsemen trained specifically for fighting in forested area's. Able to survive in small groups or on their own for extended periods of time. The Valdaron are probably the most bloodthirsty people on the earth, with no fears, bounds of courage. They are allways looking for a fight, andl if eft too long without war they could make trouble within the army.


    You May Now Post
     
  8. carmen510

    carmen510 Deity

    Joined:
    Feb 22, 2006
    Messages:
    8,125
    Location:
    NESing Forums
    Nation: Karankoff States
    Ruler/Player: Prime Ministeress Misa Remane/carmen510]
    Age: Bronze Age
    Population: To be determined by me
    Religion: Gamanism
    Government: Parlimentary system with Prime Minister/Ministeress at head
    Economy: 1/1/0 or 2/0/0
    Army: 1000 Infantry, 500 Cavalry
    Navy: 10 ships
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders: None/None
    Description: These hard working people were various warriors, barbarians, outcasts, and refugees that banded together 100 years ago under Uraji Karankoff. He united the people under an iron fist, until the people made him become Prime Minister after a civil war. The people have patriotism, yet it isn't widespread. The capitol is Westmaker City.

    First post sucka! :rockon:
     
  9. alex994

    alex994 Hail Divine Emperor!

    Joined:
    Mar 6, 2004
    Messages:
    12,666
    Location:
    Breadbasket of USA
    I'll be lurking even though I am interested. Simply too much homework :(
     
  10. Cuivienen

    Cuivienen Deity

    Joined:
    Nov 26, 2003
    Messages:
    8,011
    Reserving a post for later...
     
  11. North King

    North King blech

    Joined:
    Jan 2, 2004
    Messages:
    18,145
    Nation: The Empire of the Sky Gods
    Ruler/Player: Kikataku Sky God
    Major Cities: Kicha
    Age: Bronze Age
    Population: To be determined by me
    Religion: The Cult of the Dead
    Government: Divine Monarchy
    Economy: 1/1/0
    Army: 2000 Infantry, 500 Cavalry
    Navy: None
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: From the sun sprang forth numberless rays, and those rays of light cascaded down to the earth to form the things we percieve--rocks, trees, and animals. Finally, his rays bred the greatest of all--men. But men never truly die, and their soul lives on, but they must be treated with the utmost of respect in order to truly enjoy the afterlife. Thus, all the highest kings arranged for their love ones to bury them with all their worldly goods intact, and to build ever more sumptuous and grand tombs. For to walk the afterlife with nothing else to comfort you would be a terrible thing. Thus, this nation began only as a small tribe following a peculiar cult in the mountains, but it grew, for each king was determined to assimilate more and more wealth to build ever more grand tombs. Normal citizens can only afford modest tombs, and the peasants, nothing at all. Some simply labor on the king's great tombs, then hope to be buried alongside him as his servants in the afterlife. Others, resigned to their fate as insignificant, work on the terraced farms that stretch high up into the snowy mountain peaks. And a few privelidged ones serve in the high palace of the Sky Gods, upon the mightiest mountain in the world. The nation may wither and die, but their mausoleums will dwell on forever, with traps for the unwary thief, and their descendants tending to the tombs and praying for the souls outside. For to anger the "dead" Sky Gods would be a terrible thing indeed.

    OOC: Move my starting location slightly southward, so that it's actually in the alpine mountains, please. :)
     
  12. Lord_Iggy

    Lord_Iggy Tsesk'ihe

    Joined:
    Jun 7, 2005
    Messages:
    24,560
    Location:
    Yukon
    Yes!!! It is here!

    Nation: Tereno
    Ruler/Player: King Giamo I/Lord_Iggy
    Major Cities: Tereno
    Age: Bronze Age
    Population: To be determined by me
    Religion: Pantheism
    Government: Monarchy
    Economy: 1/1/0
    Army: 1000 Infantry, 500 Cavalry
    Navy: 10 ships
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: The Tereno are an inventive people. They have always lived under a strong monarch, and are a tightly-bound state.

    Sorry, no more time for a description. I'm getting booted off.
     
  13. carmen510

    carmen510 Deity

    Joined:
    Feb 22, 2006
    Messages:
    8,125
    Location:
    NESing Forums
    When will you start, I'm so excited!
     
  14. Lord_Iggy

    Lord_Iggy Tsesk'ihe

    Joined:
    Jun 7, 2005
    Messages:
    24,560
    Location:
    Yukon
    When enough people have claimed their nations and made their descriptions.
     
  15. LightFang

    LightFang "I'm the hero!"

    Joined:
    Jul 29, 2006
    Messages:
    7,976
    Location:
    USA
    Nation: Hyoln
    Ruler/Player: Council of Nine/LightFang
    Major Cities: Hyoln
    Age: Bronze Age
    Population: To be determined by me
    Religion: Dualism
    Government: Oligarchy
    Economy: 1/1/0
    Army: 1000 Infantry, 500 Cavalry
    Navy: 10 ships
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: It used to be that the people of the land bickered with each other. Many wars were fought because of this, and overall, the Hyolans as a people suffered because of their tribal system of government. Eventually, it got around to somebody's head that if they united, they would be a force to be reckoned with. This revelation was so amazing that he cried out "Eureka!" and was promptly killed by an arrow to the head because he was devoting his brain to philosophy rather than staying alive on the battlefield. His mourning wife and son made the same revelation out of grief and dispair over finding his dead body. The tribes were united in Hyoln, the exact center of the eight main warring tribes, each named after a point on the compass. Hyoln grew into a city and now all the diplomatic power rests there. A representative of each of the eight main tribes and one from the center tribe now rule over the rest of the people.

    --

    Hey, start me off here.
     
  16. Wubba360

    Wubba360 Emperor

    Joined:
    Apr 10, 2006
    Messages:
    1,541
    Location:
    USA Eastern
    Nation: Corenwal
    Ruler/Player: King Festos/Wubba360
    Major Cities: Pestada
    Age: Bronze Age
    Population: To be determined by me
    Religion:Bhatoism
    Government:Oligarchy/democratically elected by people
    Economy:1/1/0
    Army: 1000 Infantry, 500 Cavalry
    Navy: 10 ships
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description:Said to have been seperated from the mainland by the great spirits. As the contnents were cutout a drop fell of and formed the homeland of Corenwal. The people have long believed in Bhatoism. A scripture of writings written by Mugandi Hali. The texts described of the man's life of spiritual fullfillment and his life goals. They believe in one god who reveals himslef in many forms, known as demigods. They are people of the sea and hope to always be. The men who own their own ship are giving voting rights. These men elect their new Oligarch after one dies, from a group of elligable men from the royal family. These people now seek to form their nation into a solid force to stand the test of time. Only time will tell for this young race...
     

    Attached Files:

  17. Birdjaguar

    Birdjaguar Hanafubuki Retired Moderator Supporter

    Joined:
    Dec 24, 2001
    Messages:
    37,224
    Location:
    Albuquerque, NM
    Details to follow; I'll settle in the red circle. If that place is taken (hard to tell from the maps), then I'll settle across the water on river mouth to the SE.
     

    Attached Files:

  18. Swissempire

    Swissempire Poet Jester

    Joined:
    Nov 4, 2005
    Messages:
    5,018
    Location:
    Hamilton College/Florida
    Canidae
    Ruler/Player: Alpha Male Teddy/ Swissempire
    Major Cities: Akita Inu
    Age: Bronze Age
    Population: To be determined by me
    Religion: Canism
    Government: Meritocratic Despotism
    Economy: 1/1/0
    Army: 2000 Wolf Hunters, 500 Sled-Riders
    Navy: None
    Education: Horrible
    Infrastructure: Horrible
    Confidence: Horrible
    Culture: Horrible
    Projects/Wonders:
    Description: The people of Canidae have what could be described as a symbiotic relationship with dogs, for they both depended on each other to survive. The Canidaens worshiped the Dog King, Kaynein, Ruler of Life and Earth. The people used dogs for everthing. They were famous for their sled riders who were pulled in sleds by packs of dogs. Their domesticated Caribou were herded and guarded by their dog companions. They even went to war with their Mastiffs at their side. They wore the fur of their fallen comrade dogs as parkas. Dogs to them were everything, and everything to the Dogs was them.
     

    Attached Files:

  19. North King

    North King blech

    Joined:
    Jan 2, 2004
    Messages:
    18,145
    That is so part of my planned conquests. Swiss, you going down. ;)
     
  20. Swissempire

    Swissempire Poet Jester

    Joined:
    Nov 4, 2005
    Messages:
    5,018
    Location:
    Hamilton College/Florida
    Ring rit ron Rorth Ring.

    Note: The Canidaen language sounds a lot like Scooby-do because they are so used to barks.
     

Share This Page