Farsight presents Test of Time for Civilization IV!

Midnight-Blue766

The filidh that cam frae Skye
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NOTE: Not to be confused with Dom Pedro's similarly named mod Dom Pedro's Civilization 4: Test of Time

TEST OF TIME FOR CIVILIZATION IV

Prologue
This mod is intended to be the successor to TETurkhan's aptly named mod "TETurkhan Test of Time" for Civilization III. In TETurkhan's mod, you were presented with a selection of 31 civs on a pre-made map with cities.

Now, you can share the experience you did in Civilization IV! As that mod was for Civilization III: Play the World, there were 7 civilizations that were added to the game, as well as America being replaced with Poland, the Ottomans being replaced with, and Babylon being replaced by Israel. As Civilization IV's customization allows the DLL to be modded to (in theory) any number, I downloaded a DLL that allowed 48 civilizations.

Chapter the First: In which the Civilizations are described.
The new civilizations in the Civ3 mod were:

-Israel
-Poland
-Hungary
-Abyssinia
-Songhai
-Tibet
-Indonesia
-Cambodia
-Incas

As my conversion is for Civilization IV, we have 4 civilizations that render the above civs redundant:
-Ethiopia
-Mali
-Khmers
-Incas

In addition to the above, 8 new civilizations have been added from CIV Gold:
-Apaches
-Arawak
-Australia (as a Colony)
-Congo
-Iroquois*
-Madagascar
-Tillikum/Haida

Thus making in total 14 new civilizations added to the game.

Although those who play CIV Gold will be familiar to the above civs, let's discuss them:

Apache Empire
Starting Techs: Agriculture, Hunting
UU: Red Sleeves' Warrior (Replaces Cavalry, +1 :strength: & +25% against Mounted Units)
UB:Smoke House (replaces Market, +1 :) with Fur, Ivory, Silk, Whales or Horses)
Leader: Cochise (Pro/Org)

Arawak Empire
Starting Techs: Mysticism, Fishing
UU: Ciboney Larborer (replaces Worker, +25% cheaper)
UB: Conucos (Replaces Granary, +25% cheaper)
Leader: Augeybana (+25% cheaper Pro/Cha)

Congolese Empire
Starting Techs: Mysticism/Huntng
UU: Fidalgo (Replaces Swordsman, starts with Woodsman I)
UB: Nkisi (Replaces Hospital, +30% Cheaper)
Leader: Nimi (Exp/Imp)

Haida Empire
Starting Techs: Mysticism, Fishing
UU: Noseepsk (Replaces Work Boat, 1 :strength:, 2 cargo space
UB: Totem Pole (Replaces Monument, +3 experience for Archers)
Leader: Skiteiget (Agg/Mar [See below])

Iroquois Empire
Starting Techs: Agriculture, Fishing
UU:Mohawk Archer (Replaces Longbowman, starts with Woodsman II)
UB: Longhouse (Replaces Courthouse, +17% Cheaper
Leader: Deganawida (Org/Cha)

Israeli Empire
Starting Techs: Mysticism, The Wheel
UU: Maccabee (Replaces Swordsman, +1 :strength:
UB: Bet Cholim (Replaces Hospital, +10% Cheaper)
Leader: David (Spi/Exp)

Magyar Empire
Starting Techs: Agriculture and Hunting
UU: Huszar Cavalry (Replaces Cavalry, +50% vs Archery Units)
UB: Jurta (Replaces Stable, -20% Maintenance)
Leader: Stephen I (Spi/Org)

Majapahit Empire
Starting Techs: Mysticism, Fishing
UU: Silat Adept (Replaces Swordsman, +1 :strength:, 1 First Strike)
UB: Caitra Tribute (Replaces Courthouse, +10% :gold:)
Leader: Gajah Mada (Cre/Org)

Malagasy Empire
Starting Techs: Fishing, Mining
UU: Menalamba (Replaces Spearman, +10% city, hills defence)
UB: Salgey Hall (Replaces Theatre, +1 :) per 10% :culture: rate)
Leader: Nampoina (Agg/Fin)

Polish Empire
Starting Techs: Agriculture, Hunting
UU: Heavy Cavalry (Replaces Knight, +15% vs Melee Units)
UB: Fabryka (replaces Factory, can turn 4 citizens into Engineers)
Leader: Casimir III (Ind/Org)

Swedish Empire
Starting Techs: Fishing, Mining
UU: Karolin (Replaces Musketman, 25% cheaper)
UB: Riksbank (Replaces Bank, 25% more Gold)
Leader: Gustav Adolf (Agg/Org)

Tibetan Empire
Starting Techs: Mysticism, Mining
UU: Dob Dob (Replaces Swordsman, +25% Hills Defence)
UB: Gompa (Replaces University, +1 :culture:, can turn 2 citizens into Priests)
Leader: Songtsen Gampo (Phi/Spi)

Timurid Empire
Starting Techs: Mysticism, Hunting
UU: Barlas Raider (Replaces Knight, +15% Hills strength)
UB: Kurash Ring (Replaces Barracks, +20% cheaper)
Leader: Tamerlane (Agg/Rai [see below]
 
Chapter the Second: In which the new Leaders are revealed

There are now two more leaders in ToT, one of which is from CIV Gold:

-Charles V (Fin/Imp)
-Canute (using the Beowulf leaderhead from Fictionalization IV) (Exp/Mar [see below])

Chapter the Third: in which new Traits are Discussed

As I wanted every leader to have a unique trait, I have added four new traits, some similar to other custom traits, others I took from other trait collections. I have posted the link to those trait collections I have taken from others.

Nomadic
- +100% :gold: from Pillaging
- No enemy Pillaging or Capturing in cultural borders
- Double production speed of Stable

Raider
- +100% Great General emergence
- Free City Raider I & II promotions for Melee units

Mariner
- Free Navigation I & II promotions for Naval units
- Double production speed of Lighthouse and Harbor

Secretive
- +10 :espionage: per city
- Double production speed of Intelligence Agency

The following leader traits have been changed:
- Elizabeth is now Fin/Mar
- Louis XIV " " Cre/Imp
- Frederick " " Agg/Cre
- Pericles " " Phi/Org
- Huayana Capac " " Exp/Fin
- Asoka " " Spi/Imp
- Genghis Khan " " Nom/Rai
- Hannibal " " Fin/Org
- Zara Yaqob " " Spi/Sec
- Pacal II " " Ind/Cre
- Willem van Oranje " " Pro/Mar
- Joao II " " Imp/Mar
 
Chapter the Fourth: In which the Modcomps are added

I have incorporated three mods into this Mod:

The Inquisition Mod

-There is a new unit, called the Inquisitor, which removes all but your state religion from a city.
- Requires State Religion, Theology, and "Holy Office" building
- A new wonder is added, Malleus Maleficarum, which removes a non-state :religion: from the city, provides a :religion: temple in every city, and no non-state :religion: spread. It goes obselete with Liberalism.

Blue Marble Terrain

Blue Marble terrain adds a much prettier terrain set to Civilization IV. Although I would prefer to have the interface and leaderhead additions, in this mod, there is only the terrain modifications.

Just Another Religion Mod (JARM)

In JARM, 10 new religions and their respective holy cities and missionaries are added:
-Ancient Greek/Roman Polytheism,
-Norse Mythology,
-Ancient Egypt Religion/Psedjet
-Zoroastrianism
-Shinto
-Voodoo
-Toltec/Aztec Mythology
-Shamanism
-Druidic Traditions
-Freemasonry

For gameplay purposes, though, I renamed some of those religions to their neopagan more convenient terms for convenience:

- Greek Polytheism: Hellenism
- Norse Mythology: Asatru
- Toltec Religion: Nagualism
- Druids: Druidry

In addition, Voodoo and Freemasonry have been renamed to Orthodoxy and Protestantism, for convenience. Of course, you may be asking why I added those two denominations, instead of adding Shiite/Sunni Islam, etc. This is because
a. To be honest, I don't know much about the denominations of other religions besides the Abrahamic
b. While it's well known that Queen Elizabeth was Protestant and Peter the Great was Orthodox, I cannot find information of say, which denomination of Hinduism Survyarman II was.
c. In the case of Sunni/Shiite Islam, the only civ in this mod that follows it is Persia currently. However, the religion of Cyrus the Great (the leader of Persia) has been made Zoroastrianism, as that was the religion he followed.
 
Reserved for Map
 
Reserved for Troubleshooting and Credits
 
Installation Instructions: Download the file, Install to Wherever CIV is located on your computer/Civilization IV/Beyond the Sword/Mods (or: Documents/My Games/Beyond the Sword/MODS)

Download
 
Okay, you can post now.
 
Heh, Atomic Gamer?
I can't ever download from them. Sorry, I refuse to wait 5 minutes every time the download stops, just to have the download stop again.
50 to 86% complete without resuming is beyond Evil.

So. can you or someone else put this on a different host? Read, any host ever. Rapidshare?
 
There is megaupload, Mediafire, Rapidshare, and many other file uploading sites... he can try filefront but people complain the got some problems with there... or he can do a FTP if he could so we don't have to wait at all... he can also try the download section of WePlayCiv, Planetfall mod can be downloaded directly to there without any wait... so...yeah.
 
Um, wouldn't he be a little out of place as a leader of Israel though?
I mean, call me crazy, but the Son of God, and the man who an entire religion was named after be valid for Israel?

I'm a little confused I must admit.
 
Um, wouldn't he be a little out of place as a leader of Israel though?
I mean, call me crazy, but the Son of God, and the man who an entire religion was named after be valid for Israel?

I'm a little confused I must admit.

Jesus was hailed by the Jews as the king of Israel. I don't see where else he could go...
 
Well, shows you how much I know. :)

I need to study more ancient history.
You win this round, curses...you and you meddling kids...

Anyway, why add Jesus in the first place though? I think the Living Incarnation of God isn't going to be useful as a leader, because, um, he's God. Therefor he knows all and sees all, all that...

I can't fault him for making it, I think it's hilarious, but I don't really see him as a leader per se.
Anyway, back to the thread topic before the maker of the mod beats us with hammers.
 
:hammer:
Saiko

:hammer:
DavidB111

Too late.

NOW can we go back to discussing this mod?
 
Sorry. :(

I'll get to playing on the mod soon, I swear! Wait, first you have to give me a place to download it from! Gah. I cannot download from Atomic Gamer, so please, get another host, please?
 
Holy crap, its been almost a month. Anyway...I finally got around to DL'ing your mod, and I was pleasantly surprised with the GEM map and nice graphics. I started a game on the earth map scenario as England, but right off the bat France and Germany had only warriors and no settlers. I'm still kinda early in the game though, so no other major problems to speak of.
 
Well, shows you how much I know. :)

I need to study more ancient history.
You win this round, curses...you and you meddling kids...

Anyway, why add Jesus in the first place though? I think the Living Incarnation of God isn't going to be useful as a leader, because, um, he's God. Therefor he knows all and sees all, all that...

I can't fault him for making it, I think it's hilarious, but I don't really see him as a leader per se.
Anyway, back to the thread topic before the maker of the mod beats us with hammers.


no, he was in human form and thus he didn't see or know all.
 
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