Midnight-Blue766
The filidh that cam frae Skye
NOTE: Not to be confused with Dom Pedro's similarly named mod Dom Pedro's Civilization 4: Test of Time
TEST OF TIME FOR CIVILIZATION IV
Prologue
This mod is intended to be the successor to TETurkhan's aptly named mod "TETurkhan Test of Time" for Civilization III. In TETurkhan's mod, you were presented with a selection of 31 civs on a pre-made map with cities.
Now, you can share the experience you did in Civilization IV! As that mod was for Civilization III: Play the World, there were 7 civilizations that were added to the game, as well as America being replaced with Poland, the Ottomans being replaced with, and Babylon being replaced by Israel. As Civilization IV's customization allows the DLL to be modded to (in theory) any number, I downloaded a DLL that allowed 48 civilizations.
Chapter the First: In which the Civilizations are described.
The new civilizations in the Civ3 mod were:
-Israel
-Poland
-Hungary
-Abyssinia
-Songhai
-Tibet
-Indonesia
-Cambodia
-Incas
As my conversion is for Civilization IV, we have 4 civilizations that render the above civs redundant:
-Ethiopia
-Mali
-Khmers
-Incas
In addition to the above, 8 new civilizations have been added from CIV Gold:
-Apaches
-Arawak
-Australia (as a Colony)
-Congo
-Iroquois*
-Madagascar
-Tillikum/Haida
Thus making in total 14 new civilizations added to the game.
Although those who play CIV Gold will be familiar to the above civs, let's discuss them:
Apache Empire
Starting Techs: Agriculture, Hunting
UU: Red Sleeves' Warrior (Replaces Cavalry, +1 & +25% against Mounted Units)
UB:Smoke House (replaces Market, +1 with Fur, Ivory, Silk, Whales or Horses)
Leader: Cochise (Pro/Org)
Arawak Empire
Starting Techs: Mysticism, Fishing
UU: Ciboney Larborer (replaces Worker, +25% cheaper)
UB: Conucos (Replaces Granary, +25% cheaper)
Leader: Augeybana (+25% cheaper Pro/Cha)
Congolese Empire
Starting Techs: Mysticism/Huntng
UU: Fidalgo (Replaces Swordsman, starts with Woodsman I)
UB: Nkisi (Replaces Hospital, +30% Cheaper)
Leader: Nimi (Exp/Imp)
Haida Empire
Starting Techs: Mysticism, Fishing
UU: Noseepsk (Replaces Work Boat, 1 , 2 cargo space
UB: Totem Pole (Replaces Monument, +3 experience for Archers)
Leader: Skiteiget (Agg/Mar [See below])
Iroquois Empire
Starting Techs: Agriculture, Fishing
UU:Mohawk Archer (Replaces Longbowman, starts with Woodsman II)
UB: Longhouse (Replaces Courthouse, +17% Cheaper
Leader: Deganawida (Org/Cha)
Israeli Empire
Starting Techs: Mysticism, The Wheel
UU: Maccabee (Replaces Swordsman, +1
UB: Bet Cholim (Replaces Hospital, +10% Cheaper)
Leader: David (Spi/Exp)
Magyar Empire
Starting Techs: Agriculture and Hunting
UU: Huszar Cavalry (Replaces Cavalry, +50% vs Archery Units)
UB: Jurta (Replaces Stable, -20% Maintenance)
Leader: Stephen I (Spi/Org)
Majapahit Empire
Starting Techs: Mysticism, Fishing
UU: Silat Adept (Replaces Swordsman, +1 , 1 First Strike)
UB: Caitra Tribute (Replaces Courthouse, +10% )
Leader: Gajah Mada (Cre/Org)
Malagasy Empire
Starting Techs: Fishing, Mining
UU: Menalamba (Replaces Spearman, +10% city, hills defence)
UB: Salgey Hall (Replaces Theatre, +1 per 10% rate)
Leader: Nampoina (Agg/Fin)
Polish Empire
Starting Techs: Agriculture, Hunting
UU: Heavy Cavalry (Replaces Knight, +15% vs Melee Units)
UB: Fabryka (replaces Factory, can turn 4 citizens into Engineers)
Leader: Casimir III (Ind/Org)
Swedish Empire
Starting Techs: Fishing, Mining
UU: Karolin (Replaces Musketman, 25% cheaper)
UB: Riksbank (Replaces Bank, 25% more Gold)
Leader: Gustav Adolf (Agg/Org)
Tibetan Empire
Starting Techs: Mysticism, Mining
UU: Dob Dob (Replaces Swordsman, +25% Hills Defence)
UB: Gompa (Replaces University, +1 , can turn 2 citizens into Priests)
Leader: Songtsen Gampo (Phi/Spi)
Timurid Empire
Starting Techs: Mysticism, Hunting
UU: Barlas Raider (Replaces Knight, +15% Hills strength)
UB: Kurash Ring (Replaces Barracks, +20% cheaper)
Leader: Tamerlane (Agg/Rai [see below]
TEST OF TIME FOR CIVILIZATION IV
Prologue
This mod is intended to be the successor to TETurkhan's aptly named mod "TETurkhan Test of Time" for Civilization III. In TETurkhan's mod, you were presented with a selection of 31 civs on a pre-made map with cities.
Now, you can share the experience you did in Civilization IV! As that mod was for Civilization III: Play the World, there were 7 civilizations that were added to the game, as well as America being replaced with Poland, the Ottomans being replaced with, and Babylon being replaced by Israel. As Civilization IV's customization allows the DLL to be modded to (in theory) any number, I downloaded a DLL that allowed 48 civilizations.
Chapter the First: In which the Civilizations are described.
The new civilizations in the Civ3 mod were:
-Israel
-Poland
-Hungary
-Abyssinia
-Songhai
-Tibet
-Indonesia
-Cambodia
-Incas
As my conversion is for Civilization IV, we have 4 civilizations that render the above civs redundant:
-Ethiopia
-Mali
-Khmers
-Incas
In addition to the above, 8 new civilizations have been added from CIV Gold:
-Apaches
-Arawak
-Australia (as a Colony)
-Congo
-Iroquois*
-Madagascar
-Tillikum/Haida
Thus making in total 14 new civilizations added to the game.
Although those who play CIV Gold will be familiar to the above civs, let's discuss them:
Apache Empire
Starting Techs: Agriculture, Hunting
UU: Red Sleeves' Warrior (Replaces Cavalry, +1 & +25% against Mounted Units)
UB:Smoke House (replaces Market, +1 with Fur, Ivory, Silk, Whales or Horses)
Leader: Cochise (Pro/Org)
Arawak Empire
Starting Techs: Mysticism, Fishing
UU: Ciboney Larborer (replaces Worker, +25% cheaper)
UB: Conucos (Replaces Granary, +25% cheaper)
Leader: Augeybana (
Congolese Empire
Starting Techs: Mysticism/Huntng
UU: Fidalgo (Replaces Swordsman, starts with Woodsman I)
UB: Nkisi (Replaces Hospital, +30% Cheaper)
Leader: Nimi (Exp/Imp)
Haida Empire
Starting Techs: Mysticism, Fishing
UU: Noseepsk (Replaces Work Boat, 1 , 2 cargo space
UB: Totem Pole (Replaces Monument, +3 experience for Archers)
Leader: Skiteiget (Agg/Mar [See below])
Iroquois Empire
Starting Techs: Agriculture, Fishing
UU:Mohawk Archer (Replaces Longbowman, starts with Woodsman II)
UB: Longhouse (Replaces Courthouse, +17% Cheaper
Leader: Deganawida (Org/Cha)
Israeli Empire
Starting Techs: Mysticism, The Wheel
UU: Maccabee (Replaces Swordsman, +1
UB: Bet Cholim (Replaces Hospital, +10% Cheaper)
Leader: David (Spi/Exp)
Magyar Empire
Starting Techs: Agriculture and Hunting
UU: Huszar Cavalry (Replaces Cavalry, +50% vs Archery Units)
UB: Jurta (Replaces Stable, -20% Maintenance)
Leader: Stephen I (Spi/Org)
Majapahit Empire
Starting Techs: Mysticism, Fishing
UU: Silat Adept (Replaces Swordsman, +1 , 1 First Strike)
UB: Caitra Tribute (Replaces Courthouse, +10% )
Leader: Gajah Mada (Cre/Org)
Malagasy Empire
Starting Techs: Fishing, Mining
UU: Menalamba (Replaces Spearman, +10% city, hills defence)
UB: Salgey Hall (Replaces Theatre, +1 per 10% rate)
Leader: Nampoina (Agg/Fin)
Polish Empire
Starting Techs: Agriculture, Hunting
UU: Heavy Cavalry (Replaces Knight, +15% vs Melee Units)
UB: Fabryka (replaces Factory, can turn 4 citizens into Engineers)
Leader: Casimir III (Ind/Org)
Swedish Empire
Starting Techs: Fishing, Mining
UU: Karolin (Replaces Musketman, 25% cheaper)
UB: Riksbank (Replaces Bank, 25% more Gold)
Leader: Gustav Adolf (Agg/Org)
Tibetan Empire
Starting Techs: Mysticism, Mining
UU: Dob Dob (Replaces Swordsman, +25% Hills Defence)
UB: Gompa (Replaces University, +1 , can turn 2 citizens into Priests)
Leader: Songtsen Gampo (Phi/Spi)
Timurid Empire
Starting Techs: Mysticism, Hunting
UU: Barlas Raider (Replaces Knight, +15% Hills strength)
UB: Kurash Ring (Replaces Barracks, +20% cheaper)
Leader: Tamerlane (Agg/Rai [see below]