Fascism and Feudalism bugs

Pawel

Daimyo
Joined
Mar 18, 2003
Messages
625
Making a C3C version of my scenario I discovered that the resistance and propaganda modifiers of other governments with respect to fascism and feudalism have not been set and thus default to zero, making them better than intended. This can be easily checked using the editor.

As a general comment I must also say that I am surprised how poorly the stats for Fascism reflect historic economic performance of such governments. One of the major factors in Germany losing WWII was its inability to effectivly use its industial base - something the allies excelled in.

Although I am a huge fan of the game, this fact, coupled with detalis such as that Copernicus is listed as a German scientific leader :nono: (a favorite claim of the nazis) makes one sometimes wonder how good the research has been... It would have been more accurate to call Kant a Russian philosopher. :crazyeye:

EDIT: I have the UK version of the game with the 1.02 patch installed.
 
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