Fast Science Victory: Civ VII Edition

Thanks for all the great tricks and guides in this thread. How many settlements do you normally convert to cities in antiquity, exploration and modern after patch 1.3.0 when going for a speed science victory?
Both Antiquity and Modern tend to be exactly three cities.

Exploration is in theory "as many as you can get". In practice, I usually end up in the 4-6 range, and I've gotten 40-turn Exploration with both the low and high end of that. The highest priorities for spending gold in Exploration are Settlers and warehouses, and that doesn't always leave much left over for developing cities.
 
For me, 3 in Antiquity, as many as I can in Exploration, in real life 4-5 in GoTMs and 6 when I play reloading in this thread, in Modern I have been experimenting with just 2, to take advantage 15% bump in yields in towns.

Having said that, I have not come even close to a 40 turns Exploration.
 
Since 1.2.5 I find the 3rd city usually comes quite late in Antiquity, and I've been wondering whether it is worth it for the extra golden age academy (plus the UQ if it's good, mostly Maya).

For example in a recent Maya game where Antiquity ended soon after turn 100 (one civ wipe, only 4 wonders but 1 future tech to make up for it), my culture path was Myst I - Myst II to build the Great Stele, then the Maya civics. I didn't buy much (hurrying the first warehouse in capital, and maybe 1 slinger after), but by the time I could afford a 2nd city it was around the time I got the Stele gold, also around the time I got Bronze Working, so 2 cities is good then to get a barracks and units out for the war. Before war I have 2 cities, 3 towns, and just enough useful resources to fill the two cities so they work on wonders/buildings. At that point not only the 3rd city would increase building cost, but it would dilute the production resources. As a result I bought a library and some warehouses there earlier, but then waited until around turn 80 just to get the unique quarter and academy in that 3rd city.
 
A new one to share:
Ashoka (WR) leading Egypt > Abbasids > Russia
91+40+26=157
Large Continents and Islands map
Mementos: Science + Culture attribute; Exp - Sci + Culture attributes; Mod - Note G + 10% Sci towards masteries

The idea was to expand early and finish Ant with more Settlements (and more developed Settlements) than I usually would; continue the expansion at the start of Exploration and then pivot to building UQ's and Universities in as many cities as possible. This was going more or less as intended but a bug hit when transitioning to Modern > the game didn't recognise that I'd fully completed the Science legacy path and only gave me 2/3 Science legacy points. It meant I couldn't slot both Lyceums and GA Universities so I chose the former. Quite frustrating as I had 9 Universities to carry over. I tried replaying the last few turns of Explo but no joy. If I'd known that in advance, I would have continued to build settlers rather than Universities, oh well!

Ant: Great fun with Egypt and being able to build anything and everything. One civ wipe, researched one future civic and completed all the paths to end the age. Finished with 4 cities each with an Academy and UQ.

Exp: Two civ wipes and researched one future tech. Completed all the legacy paths even if the game didn't think so! Finished with 9 cities: 6 had hard built the UQ and University and the other 3 were converted on the last turn and purchased the UQ and University.

Modern: Researched Rocketry on t23 but still hadn't completed the 2nd project. Harvested a Science IP to bulb a Mastery same turn which completed the 2nd project then started on the final two. Completed Oxford Uni in another city on t24 which gave two Science Masteries plus one more researched, harvested the only Military IP on the map and harvested a Culture IP to bulb a Civic Mastery. This completed the penultimate project but even with another Science and Civic Mastery it took two more tuns to complete the final project.

Given Ashoka's happiness advantage, I didn't lean into expansion enough even though that was the idea. Ignoring the bug, producing a few more Settlers instead of a University or two might yield more Science long-term.
 
@Salamis I'm always impressed by the kinds of yields you are ending up with in Antiquity. How many settlements did you found and conquer in Antiquity here?
 
@Salamis I'm always impressed by the kinds of yields you are ending up with in Antiquity. How many settlements did you found and conquer in Antiquity here?
Conquered 3 and founded 7 (exc. cap) so finished with 11. It might not necessarily be how many but how early they were founded. In more detail:
- Conquered Trung Trac's (Khmer) cap on t55 which took me to 6/5 on the settlement limit. At this point I had my cap, 1 city (converted on about t46-48) and 3 Towns all of which were at least at pop 7. I made peace with TT as her army was still quite numerous but engaged elsewhere, used the 10 turns of peace to upgrade my units and then took her remaining settlement in the t70's (by which point I'd founded another Town so 8/6). I was fortunate that she'd warred and not expanded at all well. In most games I'd struggle to be ready for conquering by t50 but Egypt's production bonus is amazing.
- Took Edward Teach's (Carthage) cap in the late t80's. Fortunate slightly in that he built a polar navy rather than a tundra army but by that point the land units you can bring would have been strong enough anyway.

Regarding yields in Ant, I aim to research a future civic or tech by t95-100. It's not reliably possible and generally requires leaning hard into either culture or science; I think leaning into culture gives greater advantages (policies and wonders).
I love @ValleTomate 's Ashoka happiness approach and it's useful here because in mid-age Antiquity, you can ignore the pathways that lead to +1 settlement and go down the central pathway that gives significant culture bonus policies. This in-turn speeds-up progression through the civic tree. The happiness bonus is also strong enough that from mid-age you won't be far off having back-to-back golden ages and so a +20% culture rate. Couple that with a civ that provides raw culture and you're flying!
 
@Salamis awesome game! Can you share the maps from antiquity and exploration?

The move to leverage Ashoka and ignore the settlement limit tentacles of the culture tree to pop a future civic is great advice — looking forward to trying that.

RE maps — I am always curious to see the layout because what I struggle with the most is the 40 turn exploration — at some point in mid antiquity I’m always guessing which coast to prioritize for prebuilt settlers and the randomness of TR’s in explo can be brutal, eg sometimes the coast without the other continent spawns a little island in tundra with a ton of silver + fur and the coast with the other continent is a one ruby dud — would appreciate anyone consistently knocking out 40 turn explorations to share wisdom!
 
RE maps — I am always curious to see the layout because what I struggle with the most is the 40 turn exploration — at some point in mid antiquity I’m always guessing which coast to prioritize for prebuilt settlers and the randomness of TR’s in explo can be brutal, eg sometimes the coast without the other continent spawns a little island in tundra with a ton of silver + fur and the coast with the other continent is a one ruby dud — would appreciate anyone consistently knocking out 40 turn explorations to share wisdom!
I always run Survey for the majority of Antiquity, and I make sure to hit the "search" button up and down the coast anywhere I'm plausibly close enough to cross. Since Distant Lands get hut spawns, the effective scouting radius is a bit larger than what you can actually see. If my Scout spots a hut five tiles away in the Distant Lands, I know there'll be a reasonable crossing point even if I can't actually see the shallow water yet.
 
@Salamis awesome game! Can you share the maps from antiquity and exploration?

The move to leverage Ashoka and ignore the settlement limit tentacles of the culture tree to pop a future civic is great advice — looking forward to trying that.

RE maps — I am always curious to see the layout because what I struggle with the most is the 40 turn exploration — at some point in mid antiquity I’m always guessing which coast to prioritize for prebuilt settlers and the randomness of TR’s in explo can be brutal, eg sometimes the coast without the other continent spawns a little island in tundra with a ton of silver + fur and the coast with the other continent is a one ruby dud — would appreciate anyone consistently knocking out 40 turn explorations to share wisdom!
Due to the bug I cleared the save files except for the starting location (attached) and t40 exploration which I reported (screenshot below).

Luck definitely plays a part and this is a good map for treasure resources as it has multiple locations with 2-3 resources close to the homelands.
I chose a large map rather than huge because I find that the distance/number of turns needed to get a treasure fleet back to the homelands on a huge map can be too much (a couple of religious beliefs add movement but I prefer not to rely on that). I always assume that three rounds of treasure fleet spawns will be needed to get 30 points by t40. Say you settle distant land towns on t10 the 3rd round will spawn on t34 so a max of 6 turns to get back for t40. So ideally you want 3+ settlers carried over from Antiquity on the coast and ready to cross. Purchase another 1 or 2 in coastal settlements on t1. Have some go East and some go West.
I do the same as @Manpanzee and scout the coastline. When I’ve completed a civic I slot Survey, Search with the Scouts, and then slot it out so I can run another policy.

If anyone wants to play the map but slot different mementos, these are the details:
Large Continents and Islands
Map seed -624700937
Game seed -624700999
Screenshot 2025-12-08 at 15.50.07.png
 

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I have a new one to report, not amazing but hopefully will bring a smile to your faces.

Isabella leading Tonga/Abbasids Ant: 98 Expl 48. The reason I want to report it is this screenshot with every tile in the map completely explored.
Spoiler Tonga t98 :

1765355271498.png



I call this "Satellites on t98 Antiquity" :crazyeye:. If you look at the bottom left minimap, you will see that the whole map is explored, every tile. I discovered by chance that if a growth event pushes your Tehina to the land, it will remain there. From there it was just a matter of ensuring that the Tehina was not killed and that it did not embark again.

Just another example of how powerful Tonga's ability is. Being able to see the whole map allowed me to plan exploration carefully and finally have a shot at the 40 turns. I managed to finish all 4 paths by t38, but could not end the age until I had wiped the second civ at t48. Knowing exactly where my settlers needed to go helped a lot and also I knew the location of every hut in the map from t1 of exploration. As you can see in the map I had to wipe 2 civs with 5 and 4 settlements each in less than 40 turns, with the danger that they would settle additional towns (and they did), and I knew it would be almost impossible, you have to set up an easy civ wipe in Antiquity to be able to do it in 40 turns.

Anyway, I think I will not play Modern, the patch came yesterday, and I think I am done with non science leaders for now. I also need to get to the GoTM and then I will go back to this thread and try something else. I was hoping to try Egypt, but it has been nerfed:-(
 
Ashoka WR leading Egypt -> Bulgaria -> Russia
101 + 39 + 13 = 153
Standard Pangea and islands map
Mementos: Antiquity-Science + Culture Attribute ; Explo- Science Attribute + Movement on Settlers, Scouts and Explorers ; Modern: NoteG + Lotus

Basiclly the same idea as my first post + all the improvements I mentioned in one of my posts after that and playing with OP Egypt.

Antiquity:
So not only was Egypt generally op but the Culture on (formerly) all River tiles is also a good culture Tradition in order to rush Strategems (+50% pillage yields) in the Bulgarian civic tree and it actually scales well with lots of settlements which is what this strat does anyway. Ironiclly this Capitol only had 3 river tiles and 2 nav river tiles in 3rd Ring which still gave a really good prod in the first turns but made the capitol less impressive later in the age.
Civic path: Discipline (to clear an IP early as Egypt get's a free Millitary Attribute from an event that way and I want Survey as early as possible) -> Egyptian Civic that unlocks Akhenet Tradition (formerly +2 food on all River tiles) -> Priesthood + Mastery for great steele -> finished Egypt Tree for +1 Culture on river tiles -> Orginized Millitary since no AI seemed to be going for Theodoric which I build with a Tjati on t76 -> Oracle Civic -> Nalanda civic (missed Nalanda by 1 turn)
I chose Frederic Oblique of Rome, to my west, as civ wipe as he was squeezed between me and the sea and only had 3 settlements but he declared on me around t55-60 himself, before I had any real Millitary. Although he only send a few units so I just farmed a bit xp with ranged units while waiting for my cities to start producing cav. Getting a lot of Commanders is important for Explo and luckily Frederic build Terracota in his cap so I decided to hard build 2 more Commanders so that capturing Rome would give me the 4th for free (2nd city had 50prod on t60 from lot's of Rivers and Pyramids so it wasn't too bad). I decided to go for Cav this game since I already had 4 horse tiles in Antiquity and I expected to do even more fighting then in my last attempt. After building the Army I mostly just spammed wonders which gave me a lot of gold from stele for which I didn't really have a good use. By the end of the Age I had 3k gold saved up which I used to turn 3 towns into cities (up to 7) and kept 1k for convertions on the start of explo. 3 out of 4 Commanders ended the age in formerly Roman Land a bit far away from any other Target and the last Commander ended the Age around 6turns away from Napoleons land but I slept on giving any of my Commanders Manuever since I wasn't yet used to it actually working properly now. Declared on 4 AI's on the last turn to tank relationship.
Ended the Age t101 with all legacies finished (settled 5 settlements, captured 3 of rome and 1 Roman City State), 1 wipe and no future civic or tech

Explo:
Started by upgrading 2 more towns and chosing the Economic Golden Age for 9 cities (upgraded the 10th a few turns later). 2 full Commanders including my strongest at lvl 8 started swiming towards Augustus cap and one walked towards Napolen Rev ( who to my dismay took Mongolia)
Civic Path: Temple Civic -> First Civic in religion tree to evangelice for +1 movement to embarked units -> rushed strategems Civic -> Bulgarian Civic Mastery which gives +5 on all units when displaying 5 Relics -> Social Class Mastery for Notre Dam -> Mastery that unlocks Erden Zuu -> Future Civic
Tech Path: Cartography -> Observatories Tech -> Shipbuilding ( didn't realize there is a wonder in the mastery which gives Treasure fleet Points until later) ->University Tech -> Urban Planing -> Shipbuilding Mastery -> Future tech
I only got to start pillaging on t8 and except one temple/missionary city every city started producing settlers with the 40% prod towards civilian units Celebration constantly active for almost the entire age. The First Settlers all went to distant land but after that I just prioritized land with tea, spices, rubies, gold, silver, coco and the last 2 Horse ressorces for the full +6cs on cav. Inbetween spamming settlers I also switched in some more Cav, Science Buildings and Wonders.
I actually did what I said was too tedious even for me in the first post and switched every elligable town between growing and specialization every single turn so that my food from rural pillages grows those towns but I still send the Food per turn to cities and get extra yields for specializing and it was EXTREMELY tedious, almost as bad as a Norway SV Speedrun in civ6.
The war with Napoleon didn't go super well, didn't get many pillages and only took one city which he retook and I got again by sueing for peace. The 2 Commanders that were attacking him then waited a bit on the cost until Shipbuilding in order to jump in the water and swim towards Jose who only had 2 Settlemens ( and my Nalanda). In Augustus Land I got a lot of pillages, took 2 large settlements and grabbed a third by sueing for peace leaving him at one left. Benjamin declared on me quite early but was on the other side of the map, after being done with Augustus I send those 2 Commanders to Benjamin who was the most developed of the AI's. I pillaged him almost entirely but didn't wipe him since he was too spread out and just peaced out around t33.
Around the mid t20's I thought for some reason that one of the Science Suz bonuses was gain free tech any time you suz a science city state, so I timed 2 of them to be suzed on t37 in order to double take Future Tech once I finished every other tech. Around t27 I had 50 settlements of which almost all were specialized ( although still switching between growing and specialized until the very last turn ). Also killed Jose somewhere around this time.
I stopped producing settlers in every City since they would have been too far a way from settleable spots to be usefull and instead turned more towns on the edge of my empire into cities to pump out settlers. In general most distant land settlements became cities to builed a uni and get a few specialists.
Around t30 I realized that Science IP's don't have that suz bonus put for some reason I also thought now that they have no free tech at all as bonus, so I stopped reasearching all the masteries and just tried to hard tech Future techs. Also got Erdene Zuun around there and started putting all pillage prod into cav and then switching cities to the Science Project at the end of the turn. Suzed almost all IP's in the hopes I can get at least one Scientific IP in modern. On t35 I finally realize that I appearently don't posses the abillity to read and that Science IP's DO have the bonus of one free tech, so I try to finish as many masteries as possible until t37 but there were still 3 left and I didn't get another Future Tech from it.
I wiped Augustus also around t35 but on t37 with 1 future tech and 2 future civics finished I was stuck on around 98% age progress and no available pillages to maybe squeeze out anothe future civic so I scrambled to kill the last Hatchetsup city and wiped her on t39.
Finishing Explo with Economic Legacy 1 (would have gotten 2 if I reaserched Shipbuilding 2 earlier) and the others on 3, 3 civ wipes, 1 future tech and 2 future civics

In between Explo and Modern I played a full online speed governer game as Ada Lovelace to unlock Note G which is why I didn't manage to finish before the Russia nerf

Modern:
Again, reading comprehension would have helped me a lot. I thought the nerf to Russia on patch 1.3.1 was only that they got the science and culture only for quarters not districts anymore but it was also that the abillity only works in tundra now. I 100% should have picked Meji Japan since the 10k gpt could gave been converted to more then 1k spt by spending almost all of it on Buildings.
For Legacies I chose 2 Expansionist and 1 Millitarist point ; Culture per Relic in Explo (was +84) and a cultural point ; 1 economic point ; Lyceums and golden age Unis. Next to the Cap I turned only my most productive town ( 2nd city in Antiquity that build Pyramids) into a city in order to build Oxford but I ended up building Oxford in cap so should have left it as a Town. Specialized a few towns to factory and hub towns, mostly those who didn't have prod tiles and where farming towns in explo, and turned every other town into a Mining Town. Somehow there was only one Millitarictic IP and no Scienctific, so I just suzed a Diplo one for a social policy slot. I send out my Commanders to occupy any tile pillaging for science in order to force overflow to be spent and finish multiple techs a turn. The Government got unlocked on t2 and celebration started t3 despite having more then enough Hapiness ready, maybe killing a Diplo IP on t2 for a burst of Hapiness would have started the Celebration a turn earlier. t1: Civic: bought a cav which finished Humanism ; Tech: pillaged to finish Steam Engine t2: Modernization + Natural History form cav buy ; Tech: Millitary Science
t3: Political Theory ; Tech: Industrialization + Combustion from pillage
t4: Civic: Communism ; Tech: Mass Production (9 tea)
t5: Centralism (Naukograd is STILL bugged to only give science based on the Attributes you earned in modern, I got swindled by like 640 spt before applying modifiers) ; Tech: Academics + Urbanization (pillage) t6: Civic: none ; Tech: Flight + Armor (pillage) around 7.2k spt by that point
t7: Civic: Serfdom (1st Russian) ; Tech: Electricity + Radio (pillage)
t8: Tech: Mobilization t9: Aerodynamics and finished first SV Project
t10: Armor Mastery + Steam engine and combustion Mastery from Oxford
t11: Rocketry (finished break the soundbarrier)
t12: Aero mastery to finish Sattelite Project pop the Millitary IP + Mobilization Mastery (pillage)
t13: victory

While obviously a nice run I must say I am a bit dissapointed. I was pretty sure I am gonna get a sup 150 in the middle of explo and without all those mistakes in Explo and If I took Japan and maybe got a scientific IP in modern I think this could have been 4 turns faster, but in general I think just playing better and maybe a little luck it's possible to simultaniously shave of like 6 turns of Antiquity, 3 turns of Explo and 2 turns of Modern. Maybe even Sup 140 is doable but for that you'd need to shave a lot of Antiquity and I think that at some point your Explo time would suffer from that. Doing a sup 10 modern seems pretty hard but I have to imagine should be possible aswell.
 

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@ValleTomate Couple questions!

1. Do you know if Japan's civ ability trigger overflow the way you were using pillaging in modern?
2. And that ability works in towns?
3. Maybe missing the detail in your post, but why did purchasing a cav in modern on t1 trigger the civic completion?
4. In explo were you using your Bulgaria pillaging for prod in cities to drive projects to push the civic and science trees to future civic/techs?

Would be awesome to have a table showing all the ways to trigger and manage culture/science overflow if anyone wants to support the cause :)
 
@ValleTomate Couple questions!

1. Do you know if Japan's civ ability trigger overflow the way you were using pillaging in modern?
2. And that ability works in towns?
3. Maybe missing the detail in your post, but why did purchasing a cav in modern on t1 trigger the civic completion?
4. In explo were you using your Bulgaria pillaging for prod in cities to drive projects to push the civic and science trees to future civic/techs?

Would be awesome to have a table showing all the ways to trigger and manage culture/science overflow if anyone wants to support the cause :)
1. Yes Japans abillity triggers the overflow and any abillity that gives flat science/culture should work aswell (killing a science/culture IP, huts that give science or culture, any other event that does etc.)
2.Yes, any overbuild building works
3. The wonder I mention building in Explo ( which I should have gotten earlier) Erden Zuu or something like that gives 25% of the units prod cost as flat culture any time you train a cav unit which is how -> 4. I used the prod to build cav units which gave me a lot of culture ( pillaging an antiquity building with all buffs was 90prod + 30% from a social policy towards training cav is 117 in 15 cities -> 1755 prod 25% of that makes around 440 culture per Antiquity building pillage, double that for normal Explo building or triple for a bazaar)
For science I was just running the science project at the end of the turn when not pillaging as you loose any pillage prod you put into those projects.
 
Ashoka leading Egypt / Bulgaria / Japan -- Standard -- Pangea & Islands -- Deity -- Rest default
95 + 35 + 19 = 149 turns

Antiquity Mementos: Sci attr + Culture attr // Exploration Mementos: Sci attr + Settler movement // Modern Mementos: NoteG + Lotus

All credit to ValleTomate since their notes were super useful. I played it slightly differently in a few places but the strat was the same.

Antiquity: Standard 95 turn antiquity getting all 4 legacy paths and a civ wipe. The only interesting choice was a narrative event offering a quest for expansionist attribute or a chariot and I took the chariot. It was around turn 50 and I was about to go to war with Frederick of Rome + I was going to go for cavalry in exploration to take advantage of Bulgaria's UU. At the time it felt like the right choice as I ended up wiping his two settlements in 3 turns (requiring that early chariot) because I caught him with only one unit in the 2nd settlement. Capital went down the turn I declared war. It felt like this boosted the age tempo a lot with what else I was able to do by not wasting any resources on that civ wipe. I got both terracotta and theodoric. I hard built one general before terracotta to end the age with 3 (and got another from the wonder at the start of exploration). First commander went down the assault tree as usual but the others I went first assault, first maneuver, then down the logistics tree for pillaging bonus. Conquered 4 settlements (2 Frederick of Rome and 2 Xerxes of Persia), settled Cap + 6 more for 11 settlements with 5 cities. Converting 3 more at the start of exploration for 8 cities w/ Eco Golden Age.

Spoiler Antiquity End Map :
Screenshot 2025-12-18 091112.png


Exploration: This played a bit differently than ValleTomates' game -- I got all 4 legacy paths and 3 civ wipes, no future tech or civic (and I wasn't even close to getting one). My yields were significantly lower than theirs. A few other differences: I only ran the 40% to settlers for the first celebration because I ended up with something like an 8 turn gap between my 1st and 2nd celebrations. So I just took the 20% culture from there forward. This resulted in less settlements, but that was sort of my thinking going in because I wanted to test the diminishing returns of settlements over a certain amount. I finished with 62 settlements vs their 78 but had 50 settlements one turn earlier on 26. I was however able to begin pillaging immediately in exploration which of course helps a lot. I was in the middle of the map, so going in I was worried about getting any treasure fleet age progress. It took me what felt like a long time to get a settlement to a distant land.. but it was a 100 RNG roll (see screenshot). That plus some decent TRs on the other side of the starting continent, plus getting Havana wonder (great callout), I was getting 7 TF from my first distant lands settlement. I got two of those over. I definitely saved a turn by choosing the TF movement religion bonus. It's hard to imagine getting better than 35 turns in exploration. But I am stumped by how much lower my yields were than ValleTomate (<50% science -- even as pre-nerf Egypt still probably about half culture as well), so it's possible that with a future tech/civic you could shave a few turns by getting 2 futures (20 pts) vs the last tick on the economic age progress (20 pts). I did build Erdene Zuu but got very little benefit from it as I focused on getting warehouse quarters everywhere for lyceums in modern and never got close to a future civic. I did almost exclusively resort towns in exploration and modern (a few more mining towns where gold was much better, but I had a ton of natural happiness tiles in every settlement). In the end, 11/62 were cities with Universities.

Edit: Realized a major blunder in that I forgot Monasteries existed. I think I left easily another 400+ science on the table. Could even be double that because with this build you end up with a ton of towns with almost infinite rural tiles not adjacent to any districts.

Spoiler Exploration End Map :
Screenshot 2025-12-18 091325.png


Modern: Felt great going into modern then not so great when I saw how low my yields were, only one military IP, and no science IP. I wasn't sure I'd break 150 total turns, needing a sub 20 turn age. But the yields ramped up fast from a ton of tea, I think 12. So I caught up quick and moved through the tree fast. Japan for sure was better than nerfed Russia as their overflow triggers were necessary, even while having access to pillage overflows. I only kept one city, my original capital, and built oxford in there, saving it until the end to trigger almost all of the last project. I was a tiny bit of science away from triggering another mastery, shaving a turn, but couldn't get it. This for sure can be faster with my setup and obviously faster with the other playthrough setup.

Spoiler Modern Start Yields :
Screenshot 2025-12-18 091536.png


This exact leader and civ combo is 100% unmatched and nothing will beat it. Unlimited settlements is so OP. Egypt nerfed is still fantastic. Bulgaria is insane. Japan maybe can get replaced with a better civ in the future, but the first two I think as is will not get outperformed. Last note, it is indeed SUPER TEDIOUS switching towns to growing and back... Playing one turn in exploration between turns 15-35 was excruciating, but glad I powered through and got to experience the full strength of this combo. Looking forward to seeing someone get a better result -- Cheers all!
 
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@civfanatic4sure Great Run! Especially breaking the 150 barrier. A 35t Explo is an even greater improvement then I expected, crazy that you got that without Future Techs or Civics. In general, it sounds like you played your millitary a lot better and that payed off in Antiquity and Explo. And I appreciate that you also suffered through switching your towns every turn.. I didn't feel like trying a 3rd time but this might give me the motivation.
 
Ashoka leading Egypt / Bulgaria / Japan -- Standard -- Pangea & Islands -- Deity -- Rest default
95 + 33 + 20 = 148 turns

Antiquity Mementos: Sci attr + Culture attr // Exploration Mementos: Sci attr + Settler movement // Modern Mementos: NoteG + Lotus

Same run -- small improvement -- couple new notes:

1. Sub 140 turns is possible - I could have had a 30 turn exploration this run -- same way, all 4 legacies, 3 civ wipes. The strat was to go all in on monasteries, so I suzed the only science IP visible (sitting on a handful of TRs). A few turns later I found 2 more science IPs in the fog of war. Knowing that, I'd have dispersed and settled that location and hit 30 turns. And we've seen from @ValleTomate that sub 15 turn modern is possible.
2. Overall settlements and cities matter -- I was faster to 50 settlements this time (turn 24 vs 26) but went slightly fewer (56 vs 62) and substantially less cities (7 vs 11) because I saved all gold to max monasteries -- I don't know how many I got but it had to be close to 100. Spending ~2k gold to (1) convert another city (2) buy 10 warehouse buildings for quarters or (3) buy 6 monasteries, I'd rank (2), (1), (3) based on my modern age yield outcome. Some optimal mix of (1) and (2) is probably the play, ignoring monasteries altogether. Ended exploration at 1828sci and then maxed turn 1 modern at 2134sci (vs 1275 --> 2313 the first run with no monasteries)
3. Modern RNG is key -- Again had no science IP in modern and only one military. Not getting the project % boost from the science IP hurts the most.
4. Remember NoteG counts on civics -- I forgot last time that NoteG triggers 15% prod to cap from civic masteries too. This opens up the first 2 of the modern tree plus at least one more in the 2nd part of that tree for overflow prod in addition to the science stuff we always talk about.

@ValleTomate what are you doing to get such high yields at end of explo/start of modern? It can't be just the settlement count. How many cities did you have in exploration? Possible that Russia was contributing more than I thought.

The race to sub 140 is on!
 

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@civfanatic4sure damn 30turn explo sounds crazy.

I don't think Russia makes much of a difference, I could load that game and pick japan to test it later today, but I already had 2,5k spt at the end of explo. I had 15 cities with 14 unis and also thought that cities would be quite efficent since they would actually turn all specialized town food to specialists but I spent most of my gold first to by warehouse buildings until my towns were at least content and the rest on monestaries. I finished buying all the Antiquity warehouse buildings at the start of modern once I couldn't buy monestaries anymore.

It seems difficult to still do a sub 15 modern when the exploration age gets this short since most of the development is in those late explo turns, maybe squeezing out a 90turn Antiquity is another option. But certainly worth trying.
 
@civfanatic4sure So taking Japan is almost no difference. I seem to have higher gpt, probably because I accidently made a few less Factory towns and rather more mining towns but I also didn't buy a cav unit and couldn't find a culture pillage so I am missing the +2 science per specialist policy which I had t1 in the Russia game. My guess would be that those ~25 settlements and extra turns of purchasing monestaries and quarters does make the difference between our t1 modern stats.

I'd agree that turning more towns into cities is probably the most important way to increase spt, to generate specialist and get essentially free universities from the extra pillage prod being generated ( maybe even take the 50% extra gold towards converting towns to cities which Ashoka unlocks in the Expansionist tree, I had more then enough expansionist attributes anyway ). But I think Monestaries are similiar in how much Science you get per gold spent compared to Antiquity warehouse spam.

I attached my end of Explo save for the game, just in case you'd wanna look at it and I really wish I'd known Note G worked with Civic Masteries before, that would have shaved a turn of my Modern.
Funny enough if you actually push the Explo age to 30turns it should get a bit less tedious to play lol
 

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Ashoka leading Egypt / Bulgaria / Japan -- Standard -- Pangea & Islands -- Deity -- Rest default
95 + 32 + 16 = 143 turns

Antiquity Mementos: Sci attr + Culture attr // Exploration Mementos: Sci attr + Settler movement // Modern Mementos: NoteG + Lotus

More notes:

- Started on turn 2 by moving a tile
- I used to worry about extra settlements in antiquity and drawing the revolt crisis, but after getting it this time I realized with Ashoka it just doesn't matter (I didn't get that crisis on my other two runs) -- I'm also finding the age usually goes from 70% --> 100% in about 10 turns 85-95 anyway, so not enough time to lose a settlement either way
- The pangea & islands map seems to always have islands packed with TRs, I think it's because the map script has to generate a set number of TRs and there are way less distant land hexes available vs a continents & islands map where it can spread them over the greater distant land hex count
- Ashoka's cultural legacy of turning every excess 5 happiness into culture in cities was a massive amount in exploration
- Sub 30 exploration is right there -- I had all legacy paths and 28 eco points on turn 30 with 9 more points 2 turns away in the ocean -- the first settlement is getting a 3rd fleet back but that is hard to get before 30 turns, and I'm not getting the Havana wonder on the first settlement before its first fleet spawns
- The exploration age 50-settlements-by-which-turn seems like a reliable benchmark (down to turn 23 this time)
- Ended explo w/ 63 settlements -- 13 cities + universities, 160 quarters, and a decent amount of monasteries
- Ashoka's unlocked expansionist tree ability (+50% gold to convert a town to a city) is worthless because by the time you use it, the real gold cost is so high that with the 50% you're still charged the cap gold amount
- Got a good draw in modern this time with 2 military IPs and a friendly science IP -- I sped up a hostile culture IP trying to trigger a civic mastery to close it out, but it skipped the 3 available and took a full civic instead which cost me a turn at the end

Starting to reach the limit here -- but I'm still making some mistakes each age, so that plus the right map and civ draws I'm positive sub-140 will get hit.

Happy holidays :)
 

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