civfanatic4sure
Chieftain
- Joined
- Jan 8, 2025
- Messages
- 98
Ashoka leading Egypt / Bulgaria / Japan -- Standard -- Pangea & Islands -- Deity -- Rest default
95 + 30 + 13 = 138 turns
Antiquity Mementos: Sci attr + Culture attr // Exploration Mementos: Sci attr + Settler movement // Modern Mementos: NoteG + Lotus
I think there are maybe 1-2 more turns on a perfectly optimal run, but this is it for me in the current meta. I knew there were a lot of turns left to improve and finally got the result I thought was possible.
Antiquity:
- 7/11 cities, leaving the two largest towns to convert at the start of exploration for a big discount before choosing economic golden age, starting exploration with 9/11 cities
- Wonders: Great Stele, Pyramids, Gate of All Nations, Hanging Gardens, Colossus, Terracotta, Theodoric, Nalanda
- Immediate access to large distant lands off the coast from the civ wipe (Lakshmibai/Persia)
- Prebuilt 6 galleys, 4 settlers (3 waiting at distant lands water edge), 18 cavalry, and had 3 generals (hard built one before terracotta)
Exploration:
- Weird bug (that would come back to annoy me later) where I got 4 science legacy points.. i.e. 4sci/3cul/3mil/3eco/1wildcard
- This was not that useful, it just let me take the +11sci from codices where I usually leave 1 sci attr on the table after taking two attr pts since I always use the wildcard to get 2 exp and 2 mil
- I built havana on one of my last distant lands settlements and squeezed it in with pillaging before its first TF and got two fleets in with havana for the first time
- Had all legacy paths done on turn 29 and got a future tech on turn 30 being a few pillages of science away from triggering on turn 29
- 10/65 Cities w/ universities, only converting one new city during the age in distant lands for havana wonder
- 191 Quarters
- 50 settlements on turn 18
Modern:
- This is where the bug came back to bite as even though I had science golden age available it only gave me 2 sci attribute points, something bugged here that gave to me in antiquity and then subtracted it the next age transition *shrug*
- This meant I couldn't take both golden age universities and lyceums.. but maybe it was better? I took lyceums and the extra sci attribute point got me +94 sci from specialists node -- I'm pretty sure that's more science than 10 universities' adjacency plus specialists bonus plus quarters in their settlements
- Settled one more town and wiped Trung Trac on turn 6; not sure any of this mattered
- No science IP and only one military which I ended up not using because overflow prod was so strong from note G
- I went all the way to rocketry before using any masteries and then tried to cascade them for all the projects but it took two turns
95 + 30 + 13 = 138 turns
Antiquity Mementos: Sci attr + Culture attr // Exploration Mementos: Sci attr + Settler movement // Modern Mementos: NoteG + Lotus
I think there are maybe 1-2 more turns on a perfectly optimal run, but this is it for me in the current meta. I knew there were a lot of turns left to improve and finally got the result I thought was possible.
Antiquity:
- 7/11 cities, leaving the two largest towns to convert at the start of exploration for a big discount before choosing economic golden age, starting exploration with 9/11 cities
- Wonders: Great Stele, Pyramids, Gate of All Nations, Hanging Gardens, Colossus, Terracotta, Theodoric, Nalanda
- Immediate access to large distant lands off the coast from the civ wipe (Lakshmibai/Persia)
- Prebuilt 6 galleys, 4 settlers (3 waiting at distant lands water edge), 18 cavalry, and had 3 generals (hard built one before terracotta)
Exploration:
- Weird bug (that would come back to annoy me later) where I got 4 science legacy points.. i.e. 4sci/3cul/3mil/3eco/1wildcard
- This was not that useful, it just let me take the +11sci from codices where I usually leave 1 sci attr on the table after taking two attr pts since I always use the wildcard to get 2 exp and 2 mil
- I built havana on one of my last distant lands settlements and squeezed it in with pillaging before its first TF and got two fleets in with havana for the first time
- Had all legacy paths done on turn 29 and got a future tech on turn 30 being a few pillages of science away from triggering on turn 29
- 10/65 Cities w/ universities, only converting one new city during the age in distant lands for havana wonder
- 191 Quarters
- 50 settlements on turn 18
Modern:
- This is where the bug came back to bite as even though I had science golden age available it only gave me 2 sci attribute points, something bugged here that gave to me in antiquity and then subtracted it the next age transition *shrug*
- This meant I couldn't take both golden age universities and lyceums.. but maybe it was better? I took lyceums and the extra sci attribute point got me +94 sci from specialists node -- I'm pretty sure that's more science than 10 universities' adjacency plus specialists bonus plus quarters in their settlements
- Settled one more town and wiped Trung Trac on turn 6; not sure any of this mattered
- No science IP and only one military which I ended up not using because overflow prod was so strong from note G
- I went all the way to rocketry before using any masteries and then tried to cascade them for all the projects but it took two turns