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Fastest 100 food excess thread brainstorming

Discussion in 'Civ5 - Strategy & Tips' started by Tiberiu, Aug 12, 2020.

  1. Tiberiu

    Tiberiu Warlord

    Joined:
    Feb 29, 2020
    Messages:
    127
    Location:
    Bucharest
    Hello guys. I am trying to figure out what is the fastest way to obtain 100 food excess in the capital (deity difficulty). So far my best is turn 124 with Aztec.

    Please post how you think this can be accomplished and recommend a method. What civilization do you think is best for this and why?

    This is how it can be done in a normal scenario:

    1) build Temple of Artemis for the 10% food and growth it gives
    2) build granary and floating gardens quickly
    3) build Hagia Sophia for the religion (if there isn't an easier way to get a religion)
    With the religion, take Fertility Rites and Feed the World as beliefs. Swords into plowshares is a questionable belief tot take with Aztec because it conflicts with their UA that needs war to be fully effective while SiP needs peace to be fully effective.
    4) complete Tradition Social Policy tree for aqueduct and the food multipliers.
    5) send as many Sea routes as possible. (I only had 1)
    6) ally as many maritime CS as possible. (I only had 2 ally+1 friend)

    This tells me that the potential is much higher to get to 100 food fastest since I didn't have space to place cities for more sea routes but still many other things worked well so overall it seems a solid attempt.

    Share your strategies and tips please.

    100food_t124aztec.jpg
     
    Last edited: Aug 12, 2020
  2. BlackWizard

    BlackWizard King

    Joined:
    Dec 14, 2010
    Messages:
    673
    Aztecs might be best for this because unigue building. Other good canditates are Venice because coastal start bias and more trade routes to capital faster and Spain if you find Lake Victoria for your capital. Siam might also be viable if there are lots of maritime CSs on map.

    I think we can rule Petra start off on Deity. You might get it if you beeline to it but even then it is quite hard. Lower difficuties this woudlnt be problem.

    I guess you goal is to get 100 surplus and you dont care how you game plays otherwise out?

    Edit: On the other hand venice might be too slow as limited amount of merchants early on
     
  3. Tiberiu

    Tiberiu Warlord

    Joined:
    Feb 29, 2020
    Messages:
    127
    Location:
    Bucharest
    Hello and thanks for the input! I like your ideas, especially Spain and Siam who I think are better than average at getting a religion. Venice is cool too, getting the religion would be the harder part I think, since going to Optics makes getting Hagia Sophia less likely, but maybe the trade routes might be good enough to work even without a religion, I wonder? I'll have to try them all to see.
    Totally agree on Petra, it was luck in the screenshot, but it didn't help that much.

    Yes, in a way. I mean, the idea is to win the game eventually, of course. I have been experimenting with a strategy where you just grow the capital ultra tall at any cost, and it gives a very comfortable endgame because of the high yields it gives. Initially the idea was to grow even beyond 70 citizen, but continuing the Aztec game from above when I entered industrial era with 38 citizen in T156, I have come to the conclusion that it's not worth growing any city beyond the point of where it has unemployment. Growing over 50 citizen has the problem of diminishing returns, since each new citizen only gives a little :c5science:, :c5production:, and :c5gold: (from monarchy and tithe), and a little extra city :c5strength: but with the same food invested and in the same time of growing from 50 to 60 you can grow another city from 10 to 30 or more, getting more good things overall. So basically around 45-50 citizen depending on how many unworkable (mountain) tiles there are is enough. With this discovery that it's not worth growing over 50, I am also starting to dislike Coast since those coastal tiles are quite bad if no Oil spawns on them and they also limit your ability to plant great people. I guess it's the price that needs to be paid for having double strenght sea caravans and also the access to sea units...

    After that, replacing all farms with trade posts works very well since food is no longer required beyond what you need to stagnate, and this can also yield science if Rationalism is taken.
    A possible annoying issue is the fact that spies tend to target your city and steal very quickly but this can be either exploited somewhat diplomatically by forgiving the civs or mitigated by teching in such a way that you only work towards techs but don't actually discover them until you are forced to do so, which has the added benefit of increasing science from any international caravan at that point.
     
  4. BlackWizard

    BlackWizard King

    Joined:
    Dec 14, 2010
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    36 is maximum workable tiles, Then there is 18 specialist slots(4science, 4gold, 4 production and six from guilds). One less if you settle on hill. So it would be 54 in optimal scenario. City settled next to natural wonder so you can build Observatory and also work same tile


    Yeah there is no real benefit growing past certain point. Unless you play OCC
     
    Last edited: Aug 22, 2020
    Tiberiu likes this.

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