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Faulty descriptions list

Discussion in 'CivBE - General Discussions' started by Strategist83, Feb 11, 2015.

  1. Strategist83

    Strategist83 King

    Joined:
    Dec 30, 2005
    Messages:
    625
    A few items on the Tech Web have incorrect descriptions:

    - Nanopasture building reads 30% food carryover, is actually 15%.

    - Surrogacy tech reads 10% worker speed increase, is actually 50%.


    If you know of more cases, please post.

    Also: Patch changed description for Deep Memory wonder to read up to two free virtues. Does anybody know under what conditions it will yield less than two?
     
  2. legalizefreedom

    legalizefreedom Inefficiency Expert

    Joined:
    Jan 26, 2013
    Messages:
    625
    Location:
    Texas
    One of the first things I noticed when learning the tech web was that most of the descriptions don't state whether it is a building or wonder.

    Odd thing is, some of them do, most of them don't.

    The colors are an improvement and now I can see the difference, but a new player relies on the descriptions.
     
  3. Strategist83

    Strategist83 King

    Joined:
    Dec 30, 2005
    Messages:
    625
    I would also suggest the descriptions should specifically state if it's a wonder, even with the coloring. The coloring doesn't help the color-impaired.

    The new patch doesn't address the various caption errors, and adds at least one new one:

    - There's still the whole "provides" and "yields" mixup. Tech web still lists academies with a "provides" of +2 science although there is no such yield. Manufactories are the same. Biowells "provide" +1 health but must in fact be worked (yield) to provide the health benefit. Only with the Dome, Node and Array does it actually make sense to distinguish between "provide" and "yield" since these do passively provide the listed benefit even when not worked. By whatever logic, Terrascapes still list 2/2/2 for both "provide" and "yield", as if counting double.

    - 'Physics' tech description still claims to increase production from Quarries - never did, in a release version of the game.

    - Related to above, 'Power Systems' tech description claims to increase production from Mines, is actually Quarries.

    - When converting into a Marine, the Soldier unit can select an upgrade that provides "+5 healing when not embarked". Embarked units can't heal at all so this is superfluous. It also suggests the unit might now passively heal while moving. A better description would be simply "+5 healing".

    - New 'Mass Driver' wonder description reads "City strike +1 range and +25% strength at this city". What does this mean? Is it 25% city combat strength only, or does it include the strength bonus for garrisoned units? Does it apply to units attacking out from the city? Also, since reading "at this city" it presumably provides the +1 city strike range for the city that builds it only - does this then mean the Panopticon wonder which does not mention "this city" provides the anti-orbital strike for all cities? These descriptions are unclear and lack consistency.
     

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