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Favorite Civ(s)?

Discussion in 'Civ6 - General Discussions' started by Frostburn, Mar 26, 2018.

  1. Frostburn

    Frostburn Warlord

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    My favorite is Russia. I like to play them because: Good music, nice colors, versatile bonuses, and Cossaks. Tundra cities look nice and I enjoy going for St. Basil's. Great at multiple victory types.

    Runner's up are Indonesia, Dutch, Australia and France. I've been playing maps with a lot of sea and coast lately, so enjoying a lot of civs with naval UUs/bonus, especially the two I listed. France is fun for turtling/building wonders and spying, especially since R&F. Australia is fun because you do whatever you want without caring if it pisses off other civs. If they declare war on you ? Free production. The production when DoW'd on is the highlight feature of this civ for me, even if another bonus they have is stronger
     
  2. MaryKB

    MaryKB Goddess Queen Supporter

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    My favorite used to be England, until they lost their bonus trade routes. I am all about the trade routes (Venice was my favorite civilization in the previous game).

    My current favorite is probably America. I enjoy the +5 combat at the start of the game, which helps be both to deal with barbarians and also in case an AI starts a proverbial stone's throw from my capital. They are well suited for a late-game cultural victory, which fits my style of play very nicely. I also very much like their color scheme.

    Australia is another that I like, for their outback stations and defensive bonuses. I like them better now that they have the dark green color as opposed to the orange, which I was not fond of. I am concerned at the moment though about the possible exploit with Loyalty and liberating a city (leaving a foreign city on your border that keeps rebelling and then constantly liberating it for +100% production).

    I would play China more often, but I do not like the sickly green color.
     
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  3. brasswire

    brasswire Chieftain

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    Location:
    Canada
    Kongo. I enjoy the idea of getting food and production from early relics. The jungle bias plus unique District give you more tools to built huge cities, and the unique unit is a really useful one that comes early-ish. I waffle back and forth on not being able to get a religion, sometimes I love that I can ignore it, other times I wish I could add one.

    Cree. I love Civs that give a nice early boost in some area that other Civs can't match. Shoshone was my favorite in Civ 5. Cree are not quite as good as Shoshone (the scout is pretty lacklustre), but they still have tools to give a good leg up in the early going, and Mekewaps remain strong throughout the game.

    Runners Up: Russia (early territory boost, yes), Georgia (mostly for the music).
     
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  4. Karpius

    Karpius King

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    Rome! It is the quintessential empire in the hearts and minds of conquerors everywhere!
    Next favorite was England until it was nerfed, so now it is America. Partly because I have always been a Teddy fan and partly because, well, America! Not to mention the P-51 UU. Might not be a real game changer, but its cool just the same.

    Honorable mentions would include Scythia for good starts. Norway when I want to scratch my Viking itch. Egypt because I just love the classics!

    If you're listening Firaxis.....unshackle England!!!
     
  5. MaryKB

    MaryKB Goddess Queen Supporter

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    Rome would be one of my favorites if Trajan didn't look so ... wrong.
     
  6. Karpius

    Karpius King

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    Can't disagree, but I'm not a real fan of how any of them look. If I based my choices on looks, I would likely not play at all!. Perhaps Firaxis could get Vallejo or Hildebrandt to do the leader artwork next time?

    Edit: at least when you play Trajan you don't have to look at him.
     
  7. Cedbird77

    Cedbird77 Warlord

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    The Aussies! First Civ that popped in my head. I like to go to war. But I like peaceful games as well .So Australia allows me the best of both worlds for the inevitable DOW by the AI and if for the inevitable wars of liberation.

    Now I have reasons to take some cities without major warmongering penalties. After I liberate of course. It softens the blow. Outback stations are fun . I usually boss in my Aussie games because of the production and adjaceny bonuses on the coast if I am not mistaken
     
  8. magha77

    magha77 Warlord

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    If Cree scout had bonus against barbarians it would be an amazing unit
     
  9. criZp

    criZp Emperor

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    Usually play as Germany. Extra production from Hansas, and ability to make another district with that production, is good for any victory. Extra military card is nice, too.

    Russia is also fun, with the ability to make great cities on tundra, that other players aren't competing for. You can get an early religion without much investment. Not to mention the bonus starting territory, making sure your cities always have good tiles to work.

    China is alright. Unique improvement that gives gold and culture that you can't otherwise get from normal tiles, while also aiding in defense. Extra tech/civic-boost is good for any victory type. And you can secure pretty much whatever ancient/classical wonder you want.
     
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  10. blackbutterfly

    blackbutterfly King

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    Same :D

    Indonesia and the Mongols are also my favs now.
     
  11. lordofdonuts

    lordofdonuts Chieftain

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    France, Russia, Germany.
     
  12. godeater

    godeater Chieftain

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    Rome, and Scotland.
     
  13. halfhalfharp

    halfhalfharp Prince

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    France. Maybe I just like spying a lot and enjoy accumulating the city output (like, culture). And I cant resist to build those abundant mid game wonders and enjoy the immense cultural from chateux. While I am still busily enjoying destroying my opponents with spies, suddenly it tells me that I have won. And it gives much satisfaction to witness so many beautiful chateux and wonders erected in my country.

    But the drawbacks are huge too: The horrible struggle in early game, the huge amount of trash reports flooding the screen, the long long duration to build a wonder, the difficulties in district plannings, the diplomatic penalty in spy works... but all these challenges turn into fun for me.

    Rome is also adorable too but that early war is sooo troublesome for me (1 tile movement per turn, plz, save me from this). I normally just don't like the troubles of making wars, at least not unprepared and lengthy wars. Usually my foes will see a overwhelming flood of units if I meant to war, and very often I wont conquer the world, saving me from the troubles of managing a vast territory, which is, hell to me.

    France gives me greater fun indeed, as it offers me a chance to do many things and enjoy fairly stability in a smaller landmass.

    Japan also offers similar things, challenging me in district planning. It is just an adorable scene to see a cluster of districts with a decent adjacent bonuses. However, Japan is fairly difficult to win and it lacks the fun of using spies and knowing others' activities.
     
    Last edited: Mar 27, 2018
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  14. KAL_MAD

    KAL_MAD Chieftain

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    Indonesia and Australia are my favorites
    I like their unique playstyle
     
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  15. Stevanovic

    Stevanovic Warlord

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    Rome: The instant road and instant monument are very nice. I usually ignore Legions as infantry are too slow moving for my style of game so l still play the horseman rush. Rome earns plenty of gold which pays for all those upgrades in a domination game and the bath is cheap to build, gives housing, amenities and doesn’t contribute to the district/population cap. A great all round civ.

    Australia: Overpowered, but great fun to play. The UU (Digger) doesn’t suit my play style and is available too late in the game for me. The housing bonus for settling on the coast is really nice, particularly if you also have a fresh water source. Outback stations are really strong and available early (Guilds). City populations grow so quickly amenities can be a bit of a problem.

    Another really nice thing are the adjacency bonuses for districts based on appeal. One (1) adjacency for tiles with charming appeal and 3 for breathtaking appeal. I’ve had campuses with 8 adjacency, 5 from adjacent mountain tiles and 3 from breathtaking appeal. Add to that the 100% campus adjacency policy card and you have a 16 adjacency campus bonus.

    By far the most fun thing with Australia is the production bonuses from wars of liberation. I just love those little messages that announce a city, city state or entire civ has been conquered. When the time is right I declare war and start liberating captured cities for almost continuous +100% production bonus. I never capture enemy AI cities, but use the pillaging card and pillage them back to the stone age while liberating every available city they’ve captured. Ideally one liberation every 20 turns.

    Wars of liberation are particularly nice for crippling that annoying civ that is out competing me for tourists in a culture game. Or for doubling production in a science victory game by getting some extra suzerain city states through liberation just when I need that 10% science bonus per suzerain. Bringing civs back from the dead is also nice because of the resulting friendship and occasional financial alliances they offer
     
    Last edited: Mar 27, 2018
  16. isau

    isau Deity

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    Arabia and the Mapuche. I'm not sure I can explain why.
     

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