I'm new to RoM and I'm curious as to what custom game options others like to play. I've tried a few variants:
Game modifiers:
-Sometimes I turn city razing off for crowded games so I can go for the early game conquest slingshot - conquer a capital or two in the early BC years and watch your civ develop exponentially faster than rivals! This is a lot harder with RoM thanks to revolutions (conquer too much too fast and your econ will crash as your cities revolt), which is probably a good thing.
-Raging barbarians: barbs are already a lot more relevant in RoM, so why not go all out? One of these days I wanna do a big map with only 3-4 'real' civs and let the barbs go wild.
-One City Challenge - I've started to find Noble OCCs to be a much more fun version of a 'builder game.' I always play these on Marathon or Snail to get the most out of my one city's uber production. Not having to worry much about stability/revolutions is quite liberating. I really wish there was a variant where you could conquer foreign cities but other than that it was OCC rules (no settler building, unlimited world wonders and extra national wonders in capital, etc)
-Haven't really experimented much beyond that. I leave all the new mod options on (that's why I'm playing RoM after all and I haven't played it enough to find any components in particular I dislike). What other settings do people find interesting?
In terms of maps:
-Planet Generator map script, lots of extra flood plains and one continent per player, "easy mode" builder game. Planet Gen can make a lot of cool maps, only problem is it doesn't have a plate tectonics-based continent placement system so you never get realistic continents - they're in a circle or a grid every time pretty much. The two big features that a lot of scripts don't have is altering the number of flood plains and setting the minimum sea distance between continents - 5 tile minimum makes for an interesting game, no contact off the continent till Caravels or fairly developed cultural borders along the coasts.
-The standard Earth maps, everybody loves seeing how a Civ game plays out across real-ish world geography right? But Huge maps take too long late game in between turns...
-I haven't really picked which real-esque map script (Earth2, PerfectWorld, Continents, etc.) I like best. I used to play Rhyes' mod which Earth maps replicate well enough and Planet Generator maps but the lack of realism continent-wise frustrates me... What 'regular' map scripts do people like best, for RoM or in general?
-I vary the number of opponents a lot. I don't like the expansion rush phase of the game lasting too long so I usually go for at or above the 'standard' number of civs based on the map size. Sometimes I aim or one civ per continent but RoM is more fun with continental rivals, methinks.
Game modifiers:
-Sometimes I turn city razing off for crowded games so I can go for the early game conquest slingshot - conquer a capital or two in the early BC years and watch your civ develop exponentially faster than rivals! This is a lot harder with RoM thanks to revolutions (conquer too much too fast and your econ will crash as your cities revolt), which is probably a good thing.
-Raging barbarians: barbs are already a lot more relevant in RoM, so why not go all out? One of these days I wanna do a big map with only 3-4 'real' civs and let the barbs go wild.
-One City Challenge - I've started to find Noble OCCs to be a much more fun version of a 'builder game.' I always play these on Marathon or Snail to get the most out of my one city's uber production. Not having to worry much about stability/revolutions is quite liberating. I really wish there was a variant where you could conquer foreign cities but other than that it was OCC rules (no settler building, unlimited world wonders and extra national wonders in capital, etc)
-Haven't really experimented much beyond that. I leave all the new mod options on (that's why I'm playing RoM after all and I haven't played it enough to find any components in particular I dislike). What other settings do people find interesting?
In terms of maps:
-Planet Generator map script, lots of extra flood plains and one continent per player, "easy mode" builder game. Planet Gen can make a lot of cool maps, only problem is it doesn't have a plate tectonics-based continent placement system so you never get realistic continents - they're in a circle or a grid every time pretty much. The two big features that a lot of scripts don't have is altering the number of flood plains and setting the minimum sea distance between continents - 5 tile minimum makes for an interesting game, no contact off the continent till Caravels or fairly developed cultural borders along the coasts.
-The standard Earth maps, everybody loves seeing how a Civ game plays out across real-ish world geography right? But Huge maps take too long late game in between turns...
-I haven't really picked which real-esque map script (Earth2, PerfectWorld, Continents, etc.) I like best. I used to play Rhyes' mod which Earth maps replicate well enough and Planet Generator maps but the lack of realism continent-wise frustrates me... What 'regular' map scripts do people like best, for RoM or in general?
-I vary the number of opponents a lot. I don't like the expansion rush phase of the game lasting too long so I usually go for at or above the 'standard' number of civs based on the map size. Sometimes I aim or one civ per continent but RoM is more fun with continental rivals, methinks.