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Favorite Social Policy trees?

Discussion in 'Civ5 - Strategy & Tips' started by Optimizer, Sep 26, 2010.

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Which social policy trees do you use most?

  1. Tradition

    61 vote(s)
    12.0%
  2. Liberty

    124 vote(s)
    24.5%
  3. Honour

    145 vote(s)
    28.6%
  4. Piety

    82 vote(s)
    16.2%
  5. Patronage

    192 vote(s)
    37.9%
  6. Order

    111 vote(s)
    21.9%
  7. Autocracy

    12 vote(s)
    2.4%
  8. Freedom

    88 vote(s)
    17.4%
  9. Rationalism

    110 vote(s)
    21.7%
  10. Commerce

    88 vote(s)
    17.4%
Multiple votes are allowed.
  1. Cyberian

    Cyberian Warlord

    Joined:
    Nov 1, 2005
    Messages:
    290
    no comment
     
  2. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
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    Location:
    New Lunar Republic
    I've used Honor a lot, but I haven't gone for anything other than domination yet.
     
  3. Celevin

    Celevin King

    Joined:
    Jul 21, 2010
    Messages:
    919
    Liberty's really really powerful right now, but that will probably be changed with a patch. It's not the tree itself's fault.

    I love Piety, even though I think it's a bit weak. The strongest early tree is Patronage it seems.
     
  4. Meanness

    Meanness Chieftain

    Joined:
    Mar 22, 2006
    Messages:
    65
    Order's unbelievably good, especially if you have a large empire.
     
  5. Celevin

    Celevin King

    Joined:
    Jul 21, 2010
    Messages:
    919
    Yeah Order is amazing... It's so far away though.

    Anything Renaissance and earlier is something I count as "early" due to slingshotting
     
  6. Ahriman

    Ahriman Tyrant

    Joined:
    Jun 8, 2008
    Messages:
    13,266
    Location:
    Washington, DC
    Liberty powerful? How so?
    What do we get?

    Faster building settlers... when settlers are cheap any you hardly ever want to build more than a couple.
    50% food box for new cities... great, very weak.
    +1 culture, ok.... but rapidly obsolete.
    +1 production very minor.
    +25% worker production, not great, just build an extra worker.
    +1 happy per city... ok, but not great.

    Whereas all the other trees have at least 1-2 awesome standout abilities.
     
  7. ICNP

    ICNP The Third Superpower

    Joined:
    Aug 17, 2007
    Messages:
    772
    Location:
    Missile Silo
    Piety, because I feel like happiness is one of the hardest things to maintain for me.

    Honor, because the bonus vs. Barbarians is so excellent early on, not to mention the GG and double xp. Plus, most of the civs have bonuses to warmongering, with Germany taking the cake for synergy here.

    Order, because +5 production per city is just too damned cool.
     
  8. CrimsonEdge

    CrimsonEdge Warlord

    Joined:
    Aug 25, 2006
    Messages:
    256
    Commerce with the Ottomans and England is simply amazing.

    It's my favorite by a long shot.

    Tradition is fairly strong as well.
     
  9. fr3nchy117

    fr3nchy117 Chieftain

    Joined:
    Sep 22, 2010
    Messages:
    22
    I like commerce... Since I enjoy playing naval strategies. And with England, great lighthouse + naval tradition = triremes that can loloutrun destroyers. I don't know how significant that might seem, but when on a standard map you never seem to need more than a few ships to establish dominance on the seas, simply because of how quickly you can get from one place to another... It's pretty nice!
    Oh and all the other bonuses are nice too lol
     
  10. fr3nchy117

    fr3nchy117 Chieftain

    Joined:
    Sep 22, 2010
    Messages:
    22
    I like commerce... Since I enjoy playing naval strategies. And with England, great lighthouse + naval tradition = triremes that can loloutrun destroyers. I don't know how significant that might seem, but when on a standard map you never seem to need more than a few ships to establish dominance on the seas, simply because of how quickly you can get from one place to another... It's pretty nice!
    Oh and all the other bonuses are nice too lol
     
  11. BaronVonCP

    BaronVonCP Chieftain

    Joined:
    Jan 5, 2009
    Messages:
    42

    I'm not gonna say Liberty is over-powered, but you are certainly underestimating it. I'll agree that it is pretty weak if all you are planning on building is 2 settlers.
    The map and the neighbors should dictate all decisions. If there are plenty of luxuries distributed around your landmass, liberty may very well be the way to go.
    The tree helps the early game - getting you more cities and getting those cites productive faster.

    I played an Emperor game this weekend as Rome. In that particular game I was able to settle 4 different luxury resources early. With Liberty and Rome's trait, I was able to get these cities up and running very quickly. I then filled in the holes with a few more cities. I was then able to overwhelm 2 of my neighboors, liberating some city-states along the way and taking the continent.

    some thoughts:
    Population = science.
    Spamming cities will run you into unhappiness, unless you can get those cities productive and connect your luxuries quickly.


    Again, I'm not saying Liberty is the best all the time. But like every other tree, there are situations where it shines.
     
  12. Celevin

    Celevin King

    Joined:
    Jul 21, 2010
    Messages:
    919
    The settler ability's pretty good early... I admit after the first 4 cities it's a wasted policy.

    Liberty is powerful because the two mechanics put into place that are supposed to weaken large empires are very broken. As such, I'm seeing 20-30 cities on a standard map in some games. Obviously this makes the Order policy for +5 production in every city also very very powerful. It's just so late in the game that I hardly count it.

    I only grab +1 culture/happiness, I don't bother for the production.
     
  13. Ahriman

    Ahriman Tyrant

    Joined:
    Jun 8, 2008
    Messages:
    13,266
    Location:
    Washington, DC
    Maybe its just a playstyle/map size issue.
    Anything more than Standard map size tends to choke up my system in the late game, on larger maps I can easily see it being valuable.
     
  14. Zhahz

    Zhahz PC Gamer

    Joined:
    Oct 18, 2005
    Messages:
    1,615
    Location:
    Phoenix, AZ
    Honestly, I like them all and I like that I don't always feel like I need to take the exact same ones for the same strat. For ex, I've done conquest without using honor or cultural WITH honor, and so on.

    Seems like you need to be careful with this, because if you acquire cities while saving and bump up your SP costs you're somewhat foiling yourself. I did pop the 2 free policies in piety before and hold on to those once and it seemed less wonky.
     
  15. Thalassicus

    Thalassicus Bytes and Nibblers

    Joined:
    Nov 9, 2005
    Messages:
    11,057
    Location:
    Texas
    Autocracy has a big negative against it. AI combat is so appallingly bad, by the time you get to the industrial era you don't need anything in this tree to succeed every battle without losses. Once the AI is improved, perhaps this tree might be helpful.

    It's if you use the Great Library to free tech Civil Service: unlocks Piety, Patronage and Commerce with just 5 techs researched (4 if Babylon). In this situation it's advantageous to save your social policy points, you'll only have 1 city this early anyway.
     
  16. Hrundi

    Hrundi Chieftain

    Joined:
    Jul 27, 2009
    Messages:
    44
    I love piety for when I'm keeping happiness a consideration. Keeps expansionism alive very nicely. Early availability is a boon as well.
     
  17. Show

    Show Chieftain

    Joined:
    Sep 26, 2010
    Messages:
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    Depends on what victory I'm going for but with the current state of the AI it's usually honor/patronage into a world conquest.
     
  18. Evalis

    Evalis Prince

    Joined:
    Mar 2, 2009
    Messages:
    493
    In case no one noticed they patched civil service to be more expensive then theology now. It also requires trapping.. it's slightly harder to slingshot your way there since there are two techs in between that point. Theology has some nice wonders though, but you no longer get super food bonuses. There really only seem to be three good things out of autocracy. The first being -33% military costs (HUGE) the second in the tree, +25% damage from wounded units is 'decent', amazing if you are japan though. The +100% resources is really good if you aren't going the patronage line, as it lets you build factories, hydro plants and so on.
     
  19. Johan de Witt

    Johan de Witt Prince

    Joined:
    Jun 28, 2005
    Messages:
    415
    Remember that growth in Civ isn't lineair. If you have some advantages early on, that can translate into a huge edge later on.
     
  20. ignite

    ignite Chieftain

    Joined:
    Sep 26, 2010
    Messages:
    62
    Location:
    Minnesota
    I like Tradition, Honor and Patronage above others, but each policy tree has different strengths that make branching out more fun. Aristocracy in Tradition tree is pretty strong if you're gunning for Wonders. Tradition strongly benefits capitals with high populations (IE, people like me who don't bother to control the population). If you're allied with a bunch of maritime city-states and have every +food building in the capital, population can really get out of control, so Legalism is pretty strong. Monarchy is very strong as well, since I prefer purchasing tiles rather than waiting for random chance at getting the ones I want. I seldom pick up Oligarchy though, so I never really get Landed Elite for the 33% faster growth. Oligarchy is nice if you don't plan on conquering other cities.

    Patronage doesn't really need explaining, it's been talked to death. Philanthropy, Scholasticism (33% of their science bonus), and Cultural Diplomacy are the real good ones (besides the obvious reduced influence decay). Aesthetics is okay, but it's useless once you're allied. It's required though to get to Scholasticism so it doesn't matter. The occasionl great people gift is pretty nice, but not required. If you're playing as China, you already get enough generals as it is. I normally save them for bringing along with my units, but I ended up burning a few for 4 turn (Chichen Itza bonus) golden ages. Otherwise, unless the city-state is real close, it's a pain sometimes to get it all the way back to your base (especially before Astronomy for ocean embarking).

    I like picking up the first of Commerce for the 25% gold boost. It should be multiplicative, so with bank and market and stock exchange and everything you can get pretty high up there in GPT just from the capital. Autocracy can be really helpful if you have a huge army. I just had a few units (3 artillery, and maybe 10 mechanized infantry, plus like 3-4 workers), and I was seeing 200+ cost in unit maintenance (though with that, I was still taking in ~180 GPT, and ~350 in golden ages), and I won that game by domination.

    I've just never really gotten so far in a game that I've had a chance to make my way down multiple policy trees I suppose. My last game I had probably 10 cities, as my social policy costs were up near 7800. I was making 158 or so culture per turn, but it wasn't making nearly as big of a dent as I would have liked.
     

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