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favorite UU?

Discussion in 'Civ4 - General Discussions' started by CivIVMonger, May 24, 2009.

  1. CivIVMonger

    CivIVMonger Emperor

    Joined:
    May 20, 2009
    Messages:
    1,285
    Location:
    Oklahoma City
    see above.
     
  2. kooboo

    kooboo Lurker

    Joined:
    Sep 14, 2008
    Messages:
    123
    Location:
    Warsaw, Poland
    where's the poll?
     
  3. aapo

    aapo Chieftain

    Joined:
    May 20, 2009
    Messages:
    78
    I'll help out with a summary:

    This includes civilization, unique unit name, unit it replaces and benefit over the replaced unit. This kind of list should more accurately reveal where each unit's speciality and often neglected drawbacks lie. Corrections welcome! List is based on Civ 4: Beyond The Sword 3.0.0.1 (build 81539) data from Civilopedia.

    America
    Navy Seal - Marine
    +1-2 first strikes, starts with March

    Arabia
    Camel Archer - Knight
    +15% chance to withdraw, doesn't need horse and iron
    - needs Archery

    Aztecs
    Jaguar - Swordsman
    +Starts with Woodsman, 5 reduced cost, doesn't need iron
    -1 Strength

    Babylon
    Bowman - Archer
    +50% vs. melee units

    Byzantium
    Cataphract - Knight
    +2 Strength
    - No immunity to first strikes

    Carthage
    Numidian Cavalry - Horse Archer
    +50% vs. melee units, starts with Flanking I
    -1 Strength

    Celts
    Gallic Warrior - Swordsman
    +Starts with Guerilla I, can be built with copper

    China
    Cho-Ko-Nu - Crossbowman
    +1 first strike, causes collateral damage

    Dutch
    East Indiaman - Galleon
    +2 Strength, +1 cargo space, can explore rival territory

    Egypt
    War Chariot - Chariot
    +1 Strength, immune to first strikes

    England
    Redcoat - Rifleman
    +25% vs. gunpowder units

    Ethiopia
    Oromo Warrior - Musketman
    +1 first strike, immune to first strikes, starts with Drill I and Drill II

    France
    Musketeer - Musketman
    +1 movement

    Germany
    Panzer - Tank
    +50% vs. armored units

    Greece
    Phalanx - Axeman
    +100% defense vs. Chariot

    Holy Roman Empire
    Landsknecht - Pikeman
    +100% vs. melee units

    Inca
    Quechua - Warrior
    +100% vs. Archery Units, starts with Combat I

    India
    Fast Worker - Worker
    +1 movement

    Japan
    Samurai - Maceman
    +2 First Strikes
    - Can't be built with copper

    Khmer
    Ballista Elephant - War Elephant
    +Targets Mounted units first in combat outside cities

    Korea
    Hwacha - Catapult
    +50% vs. melee units

    Mali
    Skirmisher - Archer
    +1 Strength, 50% chance for additional first strike

    Maya
    Holkan - Spearman
    +Immune to first strikes, doesn't need copper or iron

    Mongolia
    Keshik - Horse Archer
    +1 First strike, ignores terrain movement costs
    -Isn't immune to first strikes

    Native Americans
    Dog Soldier - Axeman
    +50% vs. melee units, doesn't need copper or iron
    -1 Strength

    Ottomans
    Janissary - Musketman
    +25% vs. archery, mounted and melee units

    Persia
    Immortal - Chariot
    +50% vs. archers, receives defensive bonuses

    Portugal
    Carrack - Caravel
    +1 cargo space, can transport military units

    Rome
    Praetorian - Swordsman
    +2 Strength
    -5 additional cost, no +10% city attack

    Russia
    Cossack - Cavalry
    +50% vs. mounted units

    Spain
    Conquistador - Cuirassier
    +50% vs. melee units, receives defensive bonuses, upgrades to Gunship
    -Doesn't count as post-gunpowder unit for ignoring wall bonus

    Sumeria
    Vulture - Axeman
    +1 Strength
    -25% less bonus vs. melee units

    Vikings
    Berserker - Maceman
    +10% city attack, starts with Amphibious

    Zulu
    Impi - Spearman
    +1 movement, starts with Mobility
     
  4. war ensemble

    war ensemble Warlord

    Joined:
    Jun 11, 2008
    Messages:
    146
    Fast worker, or praets.
     
  5. Blaarg

    Blaarg Prince

    Joined:
    Feb 3, 2007
    Messages:
    519
    Quechua starts with combat 1.
    Praetorian loses the +10 vs cities that swordsmen normally enjoy.
     
  6. Jedi_Otis

    Jedi_Otis Diggin' the DarkSide

    Joined:
    Nov 9, 2006
    Messages:
    255
    Location:
    Steeler Country
    Ragnars' Berserkers! Upgradeable amphibious city raidin' fun 'til the end of time.
     
  7. bestbrian

    bestbrian Just this guy, ya know?

    Joined:
    Oct 4, 2007
    Messages:
    3,344
    Location:
    NYC
    Conqs are the most fun you can have without liqour, guns, or kids. :)
     
  8. arikajohnson

    arikajohnson Chieftain

    Joined:
    Oct 18, 2005
    Messages:
    41
    I've always been a Samurai fan because I like studying Samurai history.
     
  9. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    25,716
    Keshiks for the most fun.

    For pure blunt-force strength prats, for versatility fast worker.
     
  10. Iranon

    Iranon Deity Whipping Boy

    Joined:
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    3,214
    Location:
    Germany
    Immortals get +50% vs. archery units, not +25%-

    Unlisted drawback of Conquistadors: Don't count as a post-gunpowder unit for ignoring walls. This is probably an oversight (initially they replaced knights, not cuirassiers).

    *

    Quechua. Whether allowing a gamebreaking rush or merely keeping barbarian archers out of my hair, they are excellent.

    Skirmishers are starting to become a favourite, because they are also a reliable rush/anti-barbarian unit that remains cost-effective for a very very long time.
     
  11. De Begerac

    De Begerac Chieftain

    Joined:
    Jul 23, 2006
    Messages:
    76
    churn these out, straight to drill IV and go forth. :)

    Cyrano
     
  12. kristopherb

    kristopherb Protective/Charismatic

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    Location:
    British Empire Soul:Tesco
    Redcoats ,City garrison 3 drill 2 city defender. Excuse while i go to the Bathroom.
     
  13. LackBox

    LackBox Chieftain

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    Dec 26, 2008
    Messages:
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    Location:
    hiding in your kitchen right now!
    And I'd choose Cossacks cause their strength is 18 in my version of Civ, not 15, and the bonus is still there.:p
     
  14. Gooblah

    Gooblah Heh...

    Joined:
    Jun 5, 2007
    Messages:
    4,282
    Fast Worker, Redcoats, and Keshiks - and Janissaries, though that's more situational.

    Praetorians are IMO overpowered, so I don't really like to play with them. Even when I'm pissed and need to take out my anger, I prefer at least some challenge.
     
  15. Fraxander

    Fraxander Chieftain

    Joined:
    Oct 7, 2008
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    94
    Location:
    under your girlfriend's bed.....
    Marine Seal, Redcoats, Phalanx and Conquistador....
     
  16. Crusher1

    Crusher1 King

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    Feb 9, 2009
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    955
    I said FW in another thread but I change my mind to Immortals who have the most overpowering and dominate speed/strength combo.
     
  17. smackthewise

    smackthewise Prince

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    Dec 2, 2008
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    Location:
    Melbourne, Australia
  18. omnimutant

    omnimutant Warlord

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    Arizona
    I like the Ballista Elephant, but only for coolness factor. It's not all that Practical.
     
  19. fantsu

    fantsu Prince

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    May 24, 2009
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    Location:
    Finland
    Carrack, everyone who thinks else, is wrong.
    :D
     
  20. twansalem

    twansalem Warlord

    Joined:
    Aug 16, 2005
    Messages:
    276
    I say it depends a lot on what kind of map you play, as well as on your playing style.

    Carracks are great on maps with a lot of water, and will give you a huge advantage in being able to settle the new world on a terra map. But if you're playing a pangea map, they don't do you much for you at all.

    On smaller archpelago maps where you can island hop with galleys, Berserkers are easily among the best. But once again, on a pangea map, they're not that powerful (although being able to attack across a river without penalty is nice).

    On maps with larger, sparsely populated landmasses with lots of forests, jungles, or hills, an argument could be made for the Keshik.

    Praetorians are great all around UUs, no need to say much else about them.

    I also understand the argument in favor of the Fast Worker, as they are resourceless and available the whole game, but they're just too boring to be considered the best.
     

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