Home
Forums
New posts
Search forums
What's new
New posts
New media
New media comments
New resources
New profile posts
Latest activity
Downloads
Latest reviews
Search resources
Civ6 - Downloads
Civ:BE - Downloads
Civ5 - Downloads
Civ4 - Downloads
Civ4: Col - Downloads
Civ3 - Downloads
Civ2 - Downloads
Civ1 - Downloads
Alpha Centauri - Downloads
Gallery
New media
New comments
Search media
Civ6 - Gallery
Civ:BE - Gallery
Civ5 - Gallery
Civ4 - Gallery
Civ4:Col - Gallery
Civ3 - Gallery
Civ2 - Gallery
Civ1 - Gallery
Old World - Gallery
Civ6
Civ5
Civ4
Civ3
Civ2
Civ1
Modiki
Follow Us
We are on Facebook!
We are on Instagram!
We are on reddit!
We are on Mastodon!
Podcasts
The Polycast
One More Turn
Members
Current visitors
New profile posts
Search profile posts
Donate - become a premium member
Staff members
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Home
Forums
CIVILIZATION V
Civ5 - General Discussions
Favourite leader(head)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
View results: What`s your favourite leader
Washington; Manifest Destiny: Land units +1 sight. 25% discount purchasing tiles.
Votes:
1
5.0%
Harun al-Rashid; Trade Caravans: +1 Gold from each Trade Route. Oil provide double quantity
Votes:
0
0.0%
Montezuma; Sacrificial Captives: +Culture for each enemy unit killed.
Votes:
6
30.0%
Nebuchadnezzar II; Ingenuity: Free GS with Writing, GS born at double rate.
Votes:
6
30.0%
Wu Zetian; Art of War: Effect and Spawn Rate of Great Generals increased
Votes:
0
0.0%
Ramesses II ; Monument Builders: +20% to Wonder Production
Votes:
0
0.0%
Elizabeth; Sun Never Sets +2 naval unit movement
Votes:
1
5.0%
Napoleon; Ancien Regime: +2 Culture per turn for cities before steam power's discovery
Votes:
1
5.0%
Bismarck; Furor Teutonicus: 50% chance of conversion and 25 gold when killing Barbarian in a camp
Votes:
0
0.0%
Alexander; Hellenic League: City-state influence degrades at 1/2 and recovers twice as fast
Votes:
2
10.0%
Gandhi; Population Growth: City number unhappiness doubled. Population unhappiness halved
Votes:
0
0.0%
Hiawatha; The Great Warpath: Forest and jungle act like road and trade routes
Votes:
0
0.0%
Oda Nobunaga; Bushido: Units fight as though full strength even when damaged
Votes:
0
0.0%
Suleiman; Barbary Corsairs: 50% chance of converting barbarian naval unit and earning 25 gold
Votes:
1
5.0%
Darius I; Archamenid Legacy: GA last 50% longer. Units get +1 movement/10% combat strength during GA
Votes:
1
5.0%
Augustus Caesar; The Glory of Rome: 25% production toward buildings already in the Capital
Votes:
2
10.0%
Catherine; Siberian Riches: Strat. Resources provide +1 Prod. Double Horse, Iron, and Uranium
Votes:
0
0.0%
Ramkhanhaeng; Father Governs Children: Food/Culture from friendly City-states doubled
Votes:
0
0.0%
Askia; River Warlord: Triple gold from barbarians and cities. Embarked units can devend themselves
Votes:
4
20.0%
Total voters
20
Home
Forums
CIVILIZATION V
Civ5 - General Discussions
Favourite leader(head)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top
Bottom