Favourite Resources

Ghonasiflaids

Warlord
Joined
Mar 15, 2012
Messages
221
Location
Florida.
This is pretty straitfoward and I'm sure theirs a thread on it, but who cares.

What is your favourite resource/tile improvement? And I mean by the yield you get when you work the tile. And don't say a natural wonder.

Mine:
-ANY water resource with seaport, lighthouse, and max bonuses from techs.
-Cows and horses with pasture, stable, and fertilizer
-Gold/Silver with mint, mine, and chemistry. Near a river and you have more win.
-Hills near rivers with farms+Golden age. (This becomes less epic upon researching fertilizer.)
-Jungles near rivers with rationalism and trading posts.
-Deer with camp, longhouse, granary, river, and economics.
 
I will restat any game I do not start on the coast next to a mountain and a river. Yes, this makes for many many restarts. Other then that I'd say my favorite resource is marble because I love to wonder spam.
 
I will restat any game I do not start on the coast next to a mountain and a river. Yes, this makes for many many restarts. Other then that I'd say my favorite resource is marble because I love to wonder spam.

Haha I was trying that with Korea the other night. I think it took at least twenty tries. I did have it on the first try, but it was a huge range of mountains and then desert in like half of the land tiles left.

I do love to get a coastal river tile with marble in range for Egypt.
 
Let me paint you a picture with words:

You're the Inca. You have open borders with Japan and you send a worker boldly into their territory, hoping against hope that it will happen. A couple of turns later and BOOM open borders ends and your worker is shot like a cannonball into an inaccessible hill tile surrounded by 6 mountain tiles. Build terrace farm. 7 food, 2 production.

I still get a little choked-up.
 
Let me paint you a picture with words:

You're the Inca. You have open borders with Japan and you send a worker boldly into their territory, hoping against hope that it will happen. A couple of turns later and BOOM open borders ends and your worker is shot like a cannonball into an inaccessible hill tile surrounded by 6 mountain tiles. Build terrace farm. 7 food, 2 production.

I still get a little choked-up.

The biggest problem I have with that whole scheme is your trading off unworkable mountian tiles for a 1 food bonus. It seems to me the best way to take advantage of the terrace farm is to have most of the mountains on the outside edges of you workable zones. Other then that I don't think you get as much out of it as if you where able to just work that mountain hex. However the terrace farm does have potential to make marginal city areas next to large mountain ranges atleast viable but, it's kind of a crap shoot.
 
The biggest problem I have with that whole scheme is your trading off unworkable mountian tiles for a 1 food bonus. It seems to me the best way to take advantage of the terrace farm is to have most of the mountains on the outside edges of you workable zones. Other then that I don't think you get as much out of it as if you where able to just work that mountain hex. However the terrace farm does have potential to make marginal city areas next to large mountain ranges atleast viable but, it's kind of a crap shoot.

I was more talking about the wonderfully tiny chance of all that coming together in a workable tile. It was an AWFUL city in every respect except for that tile and I specifically settled it just for the chance. :p
 
I was more talking about the wonderfully tiny chance of all that coming together in a workable tile. It was an AWFUL city in every respect except for that tile and I specifically settled it just for the chance. :p

Yeah, I salute you just for pulling it off :hatsoff:
 
Also, almost no human-controlled city will reach the size where it can actually work every tile in its borders. Factor in specialist buildings too and having even 6 unworkable tiles doesn't mean a city will be bad, since it can get into the 20s before even having to think about worrying what its citizens will do. When you can get about 3 tiles' worth of yield off one citizen that will let the city get huge quickly and work all the good tiles in its radius, who cares if it has some junk tiles too? This assumes the rest of the tiles are good, though.
 
Silver and Gold.

I got lucky when I started with Russia with three silver just outside the initial borders. A mint, market and bank later, I was seriously raking in the gpt! Watching it jump as soon as I finished that mint was pretty satisfying :)
 
Also, almost no human-controlled city will reach the size where it can actually work every tile in its borders. Factor in specialist buildings too and having even 6 unworkable tiles doesn't mean a city will be bad, since it can get into the 20s before even having to think about worrying what its citizens will do. When you can get about 3 tiles' worth of yield off one citizen that will let the city get huge quickly and work all the good tiles in its radius, who cares if it has some junk tiles too? This assumes the rest of the tiles are good, though.

Fare enough, I kind of get obsessed with creating the "perfect" city. So I tend to focus on little things like workable tiles. So many things about this version of Civ run counter to my playstyle but, overall it's been pretty fun.
 
Silver and Gold.

I got lucky when I started with Russia with three silver just outside the initial borders. A mint, market and bank later, I was seriously raking in the gpt! Watching it jump as soon as I finished that mint was pretty satisfying :)

Another one that can be a kick is a 5+ sea resource start. Then if you can manage to build the Collosus and Lighthouse + Harbor and Seaport with the Commerce tree capped out. Those are good times.
 
I will restat any game I do not start on the coast next to a mountain and a river. Yes, this makes for many many restarts. Other then that I'd say my favorite resource is marble because I love to wonder spam.

Building a city near a river is almost a necessity its so good. Now I want to restart my game constantantly to get the perfect start...
 
Also, almost no human-controlled city will reach the size where it can actually work every tile in its borders. Factor in specialist buildings too and having even 6 unworkable tiles doesn't mean a city will be bad, since it can get into the 20s before even having to think about worrying what its citizens will do. When you can get about 3 tiles' worth of yield off one citizen that will let the city get huge quickly and work all the good tiles in its radius, who cares if it has some junk tiles too? This assumes the rest of the tiles are good, though.

That's blasphemy, use Siam and you might have 2 cities working all tiles!

Maybe more under Emperor level, think I had 5 40pop in a game on Prince once.

Record city in OCC was at 98 when the game crashed and refused to start from last autosave.

I will need the weekend to prove it, but only on King. I'll make 4 40-pop cities without breaking sweat! And it will be human-controlled by me...Am I human after all, we might all be dancers? :lol:
 
Gems with a mine are my favs. :) If I see gems I know my capitol will be rocking, not as glam as gold or silver to be sure.

My cities always grow large, my 2nd city is the one i set up for this, and I will always reach 40 around late 1800's. I do not play to conquer, I play to build. The only wars i start are boarder wars, I want 3 rings on all my cities, and when the AI interfres, I raze the city and fall back. * Maritime city states are OP*

Not sure I would restart to get coast, The head of a long river always seems better to me, I love finding rivers where I can get 3 cities on it. A split river system where I can get 5 is my dream area. :) I really wish the AI was not so war hungry all the time!! I did find a simple soulition, put Mongolia in every game, and you will have less wars, as the AI seems to always hate them more. :)
 
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