The list of Feats is below. These are special promotions that require certain things to be given to your units. As of now, I have no idea as to what those prerequisites should be, unless they are explained in the actual feat. I will also list civilopedia entries later. Feel free to offer suggestions on these. Monster Slaying 30% bonus towards monsters, such as Manticores, Pegasi, and Treants. (Doesn't give bonus against Dragons.) Mighty Contender of Kord 20% attack bonus. This feat means that your unit has participated in the annual tournament to honor Kord and gone so far as to win against all other units, defeating any units that participated in that annual period. This feat is strongly recommended for melee units. Master Assassin Applicable only to Assassins and and Hired Assassins. 30% bonus against Hero units and 15% bonus against Archer or Melee units. Also gains the ability to poison enemy stacks of 3 or more. If successful, causes all enemy units to become plagued and lose 10% health each turn, with a 20% chance of wearing off each turn. Edit:Master Assassin, if successful causes poison, not plagued. Also, the poison wears off as soon as the unit goes to its own territory and heals completely. However, when in rival territory, on top of the normal time it takes to heal, five more turns will be added. So, if it normally takes 3 turns to heal, then in rival territory when poisoned by a unit with the Master Assassin Feat, it would take 8 turns.